Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten ( http://emscripten.org/ ), and make your SDL-based C/C++ program into a web app. This port was due to the efforts of several people, including: Charlie Birks, Sathyanarayanan Gunasekaran, Jukka Jylänki, Alon Zakai, Edward Rudd, Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!) --HG-- extra : rebase_source : 97af74c8a5121e926ebe89f123536b5dd6681695
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61 changed files with 4047 additions and 600 deletions
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@ -13,6 +13,10 @@
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#include <stdio.h> /* for fflush() and stdout */
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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static SDL_AudioSpec spec;
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static Uint8 *sound = NULL; /* Pointer to wave data */
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static Uint32 soundlen = 0; /* Length of wave data */
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@ -24,6 +28,8 @@ typedef struct
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volatile int done;
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} callback_data;
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callback_data cbd[64];
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void SDLCALL
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play_through_once(void *arg, Uint8 * stream, int len)
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{
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@ -44,10 +50,21 @@ play_through_once(void *arg, Uint8 * stream, int len)
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}
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}
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void
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loop()
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{
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if(cbd[0].done) {
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emscripten_cancel_main_loop();
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SDL_PauseAudioDevice(cbd[0].dev, 1);
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SDL_CloseAudioDevice(cbd[0].dev);
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SDL_FreeWAV(sound);
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SDL_Quit();
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}
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}
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static void
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test_multi_audio(int devcount)
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{
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callback_data cbd[64];
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int keep_going = 1;
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int i;
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@ -78,14 +95,19 @@ test_multi_audio(int devcount)
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n", SDL_GetError());
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} else {
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SDL_PauseAudioDevice(cbd[0].dev, 0);
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while (!cbd[0].done) {
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#ifdef __ANDROID__
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(loop, 0, 1);
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#else
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while (!cbd[0].done)
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{
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#ifdef __ANDROID__
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/* Empty queue, some application events would prevent pause. */
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while (SDL_PollEvent(&event)){}
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#endif
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#endif
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SDL_Delay(100);
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}
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SDL_PauseAudioDevice(cbd[0].dev, 1);
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#endif
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SDL_Log("done.\n");
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SDL_CloseAudioDevice(cbd[0].dev);
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}
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@ -116,21 +138,13 @@ test_multi_audio(int devcount)
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keep_going = 1;
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}
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}
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#ifdef __ANDROID__
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#ifdef __ANDROID__
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/* Empty queue, some application events would prevent pause. */
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while (SDL_PollEvent(&event)){}
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#endif
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#endif
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SDL_Delay(100);
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}
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for (i = 0; i < devcount; i++) {
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if (cbd[i].dev) {
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SDL_PauseAudioDevice(cbd[i].dev, 1);
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SDL_CloseAudioDevice(cbd[i].dev);
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}
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}
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SDL_Log("All done!\n");
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}
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