Use the debug C runtime for the debug configuration

This commit is contained in:
Sam Lantinga 2011-01-19 13:50:53 -08:00
parent e18725689b
commit de8bd33888
50 changed files with 73 additions and 73 deletions

View file

@ -103,7 +103,7 @@
<Tool
Name="VCPostBuildEventTool"
Description="Copy SDL and data files"
CommandLine="copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll&#x0D;&#x0A;copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp"
CommandLine="copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll&#x0D;&#x0A;copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
@ -140,7 +140,7 @@
Optimization="0"
AdditionalIncludeDirectories="..\..\..\include"
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Debug/testsprite.pch"
AssemblerListingLocation=".\Debug/"
@ -195,7 +195,7 @@
<Tool
Name="VCPostBuildEventTool"
Description="Copy SDL and data files"
CommandLine="copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll&#x0D;&#x0A;copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp"
CommandLine="copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll&#x0D;&#x0A;copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>

View file

@ -101,7 +101,7 @@ copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>.\Debug/testsprite.pch</PrecompiledHeaderOutputFile>