Fixed mapping controllers that have axes that start at -32768 and then snap to 0 at the first input report

This commit is contained in:
Sam Lantinga 2019-11-28 11:44:15 -08:00
parent 668f2bd321
commit dee346af66
3 changed files with 25 additions and 24 deletions

View file

@ -833,43 +833,49 @@ int
SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
{
int posted;
SDL_JoystickAxisInfo *info;
/* Make sure we're not getting garbage or duplicate events */
if (axis >= joystick->naxes) {
return 0;
}
if (!joystick->axes[axis].has_initial_value) {
joystick->axes[axis].initial_value = value;
joystick->axes[axis].value = value;
joystick->axes[axis].zero = value;
joystick->axes[axis].has_initial_value = SDL_TRUE;
info = &joystick->axes[axis];
if (!info->has_initial_value ||
(!info->has_second_value && info->initial_value == -32768 && value == 0)) {
info->initial_value = value;
info->value = value;
info->zero = value;
info->has_initial_value = SDL_TRUE;
} else {
info->has_second_value = SDL_TRUE;
}
if (value == joystick->axes[axis].value) {
if (value == info->value) {
return 0;
}
if (!joystick->axes[axis].sent_initial_value) {
if (!info->sent_initial_value) {
/* Make sure we don't send motion until there's real activity on this axis */
const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */
if (SDL_abs(value - joystick->axes[axis].value) <= MAX_ALLOWED_JITTER) {
if (SDL_abs(value - info->value) <= MAX_ALLOWED_JITTER) {
return 0;
}
joystick->axes[axis].sent_initial_value = SDL_TRUE;
joystick->axes[axis].value = value; /* Just so we pass the check above */
SDL_PrivateJoystickAxis(joystick, axis, joystick->axes[axis].initial_value);
info->sent_initial_value = SDL_TRUE;
info->value = value; /* Just so we pass the check above */
SDL_PrivateJoystickAxis(joystick, axis, info->initial_value);
}
/* We ignore events if we don't have keyboard focus, except for centering
* events.
*/
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
if ((value > joystick->axes[axis].zero && value >= joystick->axes[axis].value) ||
(value < joystick->axes[axis].zero && value <= joystick->axes[axis].value)) {
if ((value > info->zero && value >= info->value) ||
(value < info->zero && value <= info->value)) {
return 0;
}
}
/* Update internal joystick state */
joystick->axes[axis].value = value;
info->value = value;
/* Post the event, if desired */
posted = 0;