Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
--HG-- extra : rebase_source : 4edac7fd162a2eb37a50159b958db37a03e944a5
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22 changed files with 9 additions and 544 deletions
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@ -208,14 +208,6 @@ typedef enum
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SDL_GRAB_ON = 1
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} SDL_GrabMode;
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typedef enum
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{
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SDL_TEXTURESCALEMODE_NONE = SDL_SCALEMODE_NONE,
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SDL_TEXTURESCALEMODE_FAST = SDL_SCALEMODE_FAST,
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SDL_TEXTURESCALEMODE_SLOW = SDL_SCALEMODE_SLOW,
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SDL_TEXTURESCALEMODE_BEST = SDL_SCALEMODE_BEST
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} SDL_TextureScaleMode;
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struct SDL_SysWMinfo;
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/**
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