Added documentation on how to build a completely useless SDL library. :)
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401488
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9 changed files with 149 additions and 10 deletions
38
Makefile.minimal
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38
Makefile.minimal
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# Makefile to build the SDL library
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INCLUDE = -I./include
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CFLAGS = -g -O2 $(INCLUDE)
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AR = ar
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RANLIB = ranlib
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TARGET = libSDL.a
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SOURCES = \
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src/*.c \
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src/audio/*.c \
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src/cdrom/*.c \
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src/cpuinfo/*.c \
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src/events/*.c \
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src/file/*.c \
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src/joystick/*.c \
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src/stdlib/*.c \
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src/thread/*.c \
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src/timer/*.c \
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src/video/*.c \
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src/audio/disk/*.c \
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src/video/dummy/*.c \
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src/joystick/dummy/*.c \
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src/cdrom/dummy/*.c \
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src/thread/generic/*.c \
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src/timer/dummy/*.c \
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src/loadso/dummy/*.c \
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OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
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all: $(TARGET)
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$(TARGET): $(OBJECTS)
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$(AR) crv $@ $^
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$(RANLIB) $@
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clean:
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rm -f $(TARGET) $(OBJECTS)
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56
README.Porting
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README.Porting
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* Porting To A New Platform
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The first thing you have to do when porting to a new platform, is look at
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include/SDL_platform.h and create an entry there for your operating system.
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The standard format is __PLATFORM__, where PLATFORM is the name of the OS.
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Ideally SDL_platform.h will be able to auto-detect the system it's building
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on based on C preprocessor symbols.
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There are two basic ways of building SDL at the moment:
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1. The "UNIX" way: ./configure; make; make install
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If you have a GNUish system, then you might try this. Edit configure.in,
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take a look at the large section labelled:
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"Set up the configuration based on the target platform!"
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Add a section for your platform, and then re-run autogen.sh and build!
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2. Using an IDE:
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If you're using an IDE or other non-configure build system, you'll probably
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want to create a custom SDL_config.h for your platform. Edit SDL_config.h,
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add a section for your platform, and create a custom SDL_config_{platform}.h,
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based on SDL_config.h.minimal and SDL_config.h.in
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Add the top level include directory to the header search path, and then add
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the following sources to the project:
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src/*.c
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src/audio/*.c
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src/cdrom/*.c
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src/cpuinfo/*.c
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src/events/*.c
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src/file/*.c
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src/joystick/*.c
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src/stdlib/*.c
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src/thread/*.c
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src/timer/*.c
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src/video/*.c
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src/audio/disk/*.c
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src/video/dummy/*.c
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src/joystick/dummy/*.c
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src/cdrom/dummy/*.c
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src/thread/generic/*.c
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src/timer/dummy/*.c
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src/loadso/dummy/*.c
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Once you have a working library without any drivers, you can go back to each
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of the major subsystems and start implementing drivers for your platform.
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If you have any questions, don't hesitate to ask on the SDL mailing list:
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http://www.libsdl.org/mailing-list.php
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Enjoy!
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Sam Lantinga (slouken@libsdl.org)
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@ -51,6 +51,28 @@ typedef signed int int32_t;
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typedef unsigned int uint32_t;
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typedef unsigned int size_t;
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typedef unsigned long uintptr_t;
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#endif
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/* Enable the disk audio driver (src/audio/disk/\*.c) */
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#define SDL_AUDIO_DRIVER_DISK 1
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/* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */
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#define SDL_CDROM_DISABLED 1
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/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
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#define SDL_JOYSTICK_DISABLED 1
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/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
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#define SDL_LOADSO_DISABLED 1
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/* Enable the stub thread support (src/thread/generic/\*.c) */
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#define SDL_THREADS_DISABLED 1
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/* Enable the stub timer support (src/timer/dummy/\*.c) */
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#define SDL_TIMERS_DISABLED 1
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/* Enable the dummy video driver (src/video/dummy/\*.c) */
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#define SDL_VIDEO_DRIVER_DUMMY 1
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#endif /* platform config */
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#endif /* _SDL_config_h */
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typedef unsigned int uint32_t;
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typedef unsigned int size_t;
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typedef unsigned long uintptr_t;
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#endif
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/* Enable the disk audio driver (src/audio/disk/\*.c) */
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#define SDL_AUDIO_DRIVER_DISK 1
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/* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */
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#define SDL_CDROM_DISABLED 1
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/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
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#define SDL_JOYSTICK_DISABLED 1
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/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
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#define SDL_LOADSO_DISABLED 1
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/* Enable the stub thread support (src/thread/generic/\*.c) */
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#define SDL_THREADS_DISABLED 1
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/* Enable the stub timer support (src/timer/dummy/\*.c) */
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#define SDL_TIMERS_DISABLED 1
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/* Enable the dummy video driver (src/video/dummy/\*.c) */
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#define SDL_VIDEO_DRIVER_DUMMY 1
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#endif /* platform config */
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#endif /* _SDL_config_h */
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*/
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#include "SDL_config.h"
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#include "SDL_timer.h"
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#include "../SDL_timer_c.h"
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void SDL_StartTicks(void)
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{
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}
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@ -15,10 +15,9 @@ testalpha
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testbitmap
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testblitspeed
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testcdrom
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testcpuinfo
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testdyngl
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testendian
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testerror
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testfile
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testgamma
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testgl
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testhread
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testoverlay
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testoverlay2
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testpalette
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testplatform
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testsem
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testsprite
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testtimer
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testtypes
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testver
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testvidinfo
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testwin
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testwm
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threadwin
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torturethread
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/* Test the SDL CD-ROM audio functions */
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#include <stdlib.h>
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#include <ctype.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <ctype.h>
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#include "SDL.h"
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/* sanity tests on SDL_rwops.c (usefull for alternative implementations of stdio rwops) */
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#include <stdlib.h>
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#include "SDL.h"
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#include "SDL_endian.h"
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SDL_TimerID t1, t2, t3;
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if ( SDL_Init(SDL_INIT_TIMER) < 0 ) {
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fprintf(stderr, "Couldn't load SDL: %s\n", SDL_GetError());
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fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return(1);
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}
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