Fixed bug 1844 - glScissor calls are wrong - Patch attached
Martin Gerhardy the coordinate system from sdl is not correctly transformed to the coordinate system of opengl. glScissor expects them to be a little bit different. Attached is a patch that fixes this
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3 changed files with 6 additions and 3 deletions
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@ -794,7 +794,8 @@ GL_UpdateClipRect(SDL_Renderer * renderer)
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if (!SDL_RectEmpty(rect)) {
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data->glEnable(GL_SCISSOR_TEST);
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data->glScissor(rect->x, rect->h - rect->y, rect->w, rect->h);
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int lowerLeft = renderer->viewport.h - rect->y - rect->h;
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data->glScissor(rect->x, lowerLeft, rect->w, rect->h);
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} else {
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data->glDisable(GL_SCISSOR_TEST);
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}
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