Updated the Amiga OS port of SDL (thanks Gabriele)

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%4022
This commit is contained in:
Sam Lantinga 2001-05-10 20:13:29 +00:00
parent ac645d34ed
commit df7866c435
26 changed files with 1381 additions and 913 deletions

View file

@ -76,6 +76,10 @@ static AudioBootStrap *bootstrap[] = {
#ifdef _AIX
&Paud_bootstrap,
#endif
#ifdef ENABLE_AHI
&AHI_bootstrap,
#endif
NULL
};
SDL_AudioDevice *current_audio = NULL;
@ -84,6 +88,9 @@ SDL_AudioDevice *current_audio = NULL;
int SDL_AudioInit(const char *driver_name);
void SDL_AudioQuit(void);
#ifdef ENABLE_AHI
static int audio_configured = 0;
#endif
/* The general mixing thread function */
int SDL_RunAudio(void *audiop)
@ -94,6 +101,21 @@ int SDL_RunAudio(void *audiop)
void *udata;
void (*fill)(void *userdata,Uint8 *stream, int len);
int silence;
#ifdef ENABLE_AHI
int started = 0;
/* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */
D(bug("Task audio started audio struct:<%lx>...\n",audiop));
D(bug("Before Openaudio..."));
if(audio->OpenAudio(audio, &audio->spec)==-1)
{
D(bug("Open audio failed...\n"));
return(-1);
}
D(bug("OpenAudio...OK\n"));
#endif
/* Perform any thread setup */
if ( audio->ThreadInit ) {
@ -104,6 +126,15 @@ int SDL_RunAudio(void *audiop)
/* Set up the mixing function */
fill = audio->spec.callback;
udata = audio->spec.userdata;
#ifdef ENABLE_AHI
audio_configured = 1;
D(bug("Audio configured... Checking for conversion\n"));
SDL_mutexP(audio->mixer_lock);
D(bug("Semaphore obtained...\n"));
#endif
if ( audio->convert.needed ) {
if ( audio->convert.src_format == AUDIO_U8 ) {
silence = 0x80;
@ -117,6 +148,12 @@ int SDL_RunAudio(void *audiop)
}
stream = audio->fake_stream;
#ifdef ENABLE_AHI
SDL_mutexV(audio->mixer_lock);
D(bug("Entering audio loop...\n"));
#endif
/* Loop, filling the audio buffers */
while ( audio->enabled ) {
@ -124,12 +161,14 @@ int SDL_RunAudio(void *audiop)
if ( stream == audio->fake_stream ) {
SDL_Delay((audio->spec.samples*1000)/audio->spec.freq);
} else {
#ifdef ENABLE_AHI
if ( started > 1 )
#endif
audio->WaitAudio(audio);
}
/* Fill the current buffer with sound */
if ( audio->convert.needed ) {
/* The buffer may not be allocated yet */
if ( audio->convert.buf ) {
stream = audio->convert.buf;
} else {
@ -163,12 +202,25 @@ int SDL_RunAudio(void *audiop)
/* Ready current buffer for play and change current buffer */
if ( stream != audio->fake_stream ) {
audio->PlayAudio(audio);
#ifdef ENABLE_AHI
/* AmigaOS don't have to wait the first time audio is played! */
started++;
#endif
}
}
/* Wait for the audio to drain.. */
if ( audio->WaitDone ) {
audio->WaitDone(audio);
}
#ifdef ENABLE_AHI
D(bug("WaitAudio...Done\n"));
audio->CloseAudio(audio);
D(bug("CloseAudio..Done, subtask exiting...\n"));
audio_configured = 0;
#endif
return(0);
}
@ -312,11 +364,33 @@ int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
audio->convert.needed = 0;
audio->enabled = 1;
audio->paused = 1;
#ifndef ENABLE_AHI
/* AmigaOS opens audio inside the main loop */
audio->opened = audio->OpenAudio(audio, &audio->spec)+1;
if ( ! audio->opened ) {
SDL_CloseAudio();
return(-1);
}
#else
D(bug("Locking semaphore..."));
SDL_mutexP(audio->mixer_lock);
audio->thread = SDL_CreateThread(SDL_RunAudio, audio);
D(bug("Created thread...\n"));
if ( audio->thread == NULL ) {
SDL_mutexV(audio->mixer_lock);
SDL_CloseAudio();
SDL_SetError("Couldn't create audio thread");
return(-1);
}
while(!audio_configured)
SDL_Delay(100);
#endif
/* If the audio driver changes the buffer size, accept it */
if ( audio->spec.samples != desired->samples ) {
@ -365,6 +439,7 @@ int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
}
}
#ifndef ENABLE_AHI
/* Start the audio thread if necessary */
switch (audio->opened) {
case 1:
@ -381,6 +456,12 @@ int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
/* The audio is now playing */
break;
}
#else
SDL_mutexV(audio->mixer_lock);
D(bug("SDL_OpenAudio USCITA...\n"));
#endif
return(0);
}
@ -457,12 +538,14 @@ void SDL_AudioQuit(void)
}
if ( audio->convert.needed ) {
SDL_FreeAudioMem(audio->convert.buf);
}
#ifndef ENABLE_AHI
if ( audio->opened ) {
audio->CloseAudio(audio);
audio->opened = 0;
}
#endif
/* Free the driver data */
audio->free(audio);
current_audio = NULL;

View file

@ -126,14 +126,17 @@ extern AudioBootStrap DSOUND_bootstrap;
#ifdef ENABLE_WINDIB
extern AudioBootStrap WAVEOUT_bootstrap;
#endif
#ifdef _AIX
extern AudioBootStrap Paud_bootstrap;
#endif
#ifdef __BEOS__
extern AudioBootStrap BAUDIO_bootstrap;
#endif
#if defined(macintosh) || TARGET_API_MAC_CARBON
extern AudioBootStrap SNDMGR_bootstrap;
#endif
#ifdef _AIX
extern AudioBootStrap Paud_bootstrap;
#ifdef ENABLE_AHI
extern AudioBootStrap AHI_bootstrap;
#endif
/* This is the current audio device */

View file

@ -3,6 +3,6 @@
noinst_LTLIBRARIES = libaudio_arch.la
ARCH_SRCS = SDL_ahiaudio.c SDL_audio.c SDL_lowaudio.h SDL_sysaudio.h
ARCH_SRCS = SDL_ahiaudio.c SDL_ahiaudio.h
libaudio_arch_la_SOURCES = $(ARCH_SRCS)

View file

@ -27,13 +27,17 @@ static char rcsid =
"@(#) $Id$";
#endif
/* Allow access to a raw mixing buffer (For IRIX 6.5 and higher) */
/* Allow access to a raw mixing buffer (for AmigaOS) */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL_endian.h"
#include "SDL_audio.h"
#include "SDL_audiomem.h"
#include "SDL_audio_c.h"
#include "SDL_lowaudio.h"
#include "SDL_ahiaudio.h"
/* Audio driver functions */
static int AHI_OpenAudio(_THIS, SDL_AudioSpec *spec);
@ -54,11 +58,29 @@ static void AHI_CloseAudio(_THIS);
static int Audio_Available(void)
{
#ifndef NO_AMIGADEBUG
D(bug("AHI available.\n"));
#endif
int ok=0;
struct MsgPort *p;
struct AHIRequest *req;
return 1;
if(p=CreateMsgPort())
{
if(req=(struct AHIRequest *)CreateIORequest(p,sizeof(struct AHIRequest)))
{
req->ahir_Version=4;
if(!OpenDevice(AHINAME,0,(struct IORequest *)req,NULL))
{
D(bug("AHI available.\n"));
ok=1;
CloseDevice((struct IORequest *)req);
}
DeleteIORequest((struct IORequest *)req);
}
DeleteMsgPort(p);
}
D(if(!ok) bug("AHI not available\n"));
return ok;
}
static void Audio_DeleteDevice(SDL_AudioDevice *device)
@ -125,7 +147,7 @@ static void AHI_PlayAudio(_THIS)
/* Write the audio data out */
audio_req[current_buffer] -> ahir_Std. io_Message.mn_Node.ln_Pri = 60;
audio_req[current_buffer] -> ahir_Std. io_Data = mixbuf[current_buffer];
audio_req[current_buffer] -> ahir_Std. io_Length = this->spec.samples*this->hidden->bytespersample;
audio_req[current_buffer] -> ahir_Std. io_Length = this->hidden->size;
audio_req[current_buffer] -> ahir_Std. io_Offset = 0;
audio_req[current_buffer] -> ahir_Std . io_Command = CMD_WRITE;
audio_req[current_buffer] -> ahir_Frequency = this->hidden->freq;
@ -149,43 +171,58 @@ static void AHI_CloseAudio(_THIS)
{
D(bug("Closing audio...\n"));
if ( mixbuf[0] != NULL ) {
myfree(mixbuf[0]);
// SDL_FreeAudioMem(mixbuf[0]);
mixbuf[0] = NULL;
}
if ( mixbuf[1] != NULL ) {
myfree(mixbuf[1]);
// SDL_FreeAudioMem(mixbuf[1]);
mixbuf[1] = NULL;
}
playing=0;
if(audio_req[0])
{
if(audio_req[1])
{
if(!CheckIO((struct IORequest *)audio_req[1]))
{
AbortIO((struct IORequest *)audio_req[1]);
WaitIO((struct IORequest *)audio_req[1]);
}
myfree(audio_req[1]);
D(bug("Break req[1]...\n"));
AbortIO((struct IORequest *)audio_req[1]);
WaitIO((struct IORequest *)audio_req[1]);
}
if(!CheckIO((struct IORequest *)audio_req[0]))
D(bug("Break req[0]...\n"));
AbortIO((struct IORequest *)audio_req[0]);
WaitIO((struct IORequest *)audio_req[0]);
if(audio_req[1])
{
AbortIO((struct IORequest *)audio_req[0]);
WaitIO((struct IORequest *)audio_req[0]);
D(bug("Break AGAIN req[1]...\n"));
AbortIO((struct IORequest *)audio_req[1]);
WaitIO((struct IORequest *)audio_req[1]);
}
// Double abort to be sure to break the dbuffering process.
SDL_Delay(200);
D(bug("Reqs breaked, closing device...\n"));
CloseDevice((struct IORequest *)audio_req[0]);
D(bug("Device closed, freeing memory...\n"));
myfree(audio_req[1]);
D(bug("Memory freed, deleting IOReq...\n"));
DeleteIORequest((struct IORequest *)audio_req[0]);
audio_req[0]=audio_req[1]=NULL;
}
D(bug("Freeing mixbuf[0]...\n"));
if ( mixbuf[0] != NULL ) {
myfree(mixbuf[0]);
// SDL_FreeAudioMem(mixbuf[0]);
mixbuf[0] = NULL;
}
D(bug("Freeing mixbuf[1]...\n"));
if ( mixbuf[1] != NULL ) {
myfree(mixbuf[1]);
// SDL_FreeAudioMem(mixbuf[1]);
mixbuf[1] = NULL;
}
D(bug("Freeing audio_port...\n"));
if ( audio_port != NULL ) {
DeleteMsgPort(audio_port);
audio_port = NULL;
@ -206,8 +243,10 @@ static int AHI_OpenAudio(_THIS, SDL_AudioSpec *spec)
D(bug("Samples a 8 bit...\n"));
spec->format = AUDIO_S8;
this->hidden->bytespersample=1;
this->hidden->type = AHIST_M8S;
if(spec->channels<2)
this->hidden->type = AHIST_M8S;
else
this->hidden->type = AHIST_S8S;
}
break;
@ -215,7 +254,10 @@ static int AHI_OpenAudio(_THIS, SDL_AudioSpec *spec)
D(bug("Samples a 16 bit...\n"));
spec->format = AUDIO_S16MSB;
this->hidden->bytespersample=2;
this->hidden->type = AHIST_M16S;
if(spec->channels<2)
this->hidden->type = AHIST_M16S;
else
this->hidden->type = AHIST_S16S;
}
break;
@ -225,6 +267,13 @@ static int AHI_OpenAudio(_THIS, SDL_AudioSpec *spec)
}
}
if(spec->channels!=1 && spec->channels!=2)
{
D(bug("Wrong channel number!\n"));
SDL_SetError("Channel number non supported");
return -1;
}
D(bug("Before CalculateAudioSpec\n"));
/* Update the fragment size as size in bytes */
SDL_CalculateAudioSpec(spec);
@ -258,8 +307,9 @@ static int AHI_OpenAudio(_THIS, SDL_AudioSpec *spec)
D(bug("AFTER opendevice\n"));
/* Set output frequency */
/* Set output frequency and size */
this->hidden->freq = spec->freq;
this->hidden->size = spec->size;
D(bug("Before buffer allocation\n"));
@ -292,7 +342,7 @@ static int AHI_OpenAudio(_THIS, SDL_AudioSpec *spec)
current_buffer=0;
playing=0;
D(bug("AHI opened: freq:%ld mixbuf:%lx/%lx buflen:%ld bits:%ld\n",spec->freq,mixbuf[0],mixbuf[1],spec->size,this->hidden->bytespersample*8));
D(bug("AHI opened: freq:%ld mixbuf:%lx/%lx buflen:%ld bits:%ld channels:%ld\n",spec->freq,mixbuf[0],mixbuf[1],spec->size,this->hidden->bytespersample*8,spec->channels));
/* We're ready to rock and roll. :-) */
return(0);

View file

@ -25,15 +25,20 @@ static char rcsid =
"@(#) $Id$";
#endif
#ifndef _SDL_lowaudio_h
#define _SDL_lowaudio_h
#ifndef _SDL_ahiaudio_h
#define _SDL_ahiaudio_h
// #include <libraries/ahi_sub.h>
#include <exec/exec.h>
#include <dos/dos.h>
#ifdef __SASC
#include <proto/exec.h>
#else
#include <inline/exec.h>
#endif
#include <devices/ahi.h>
#include "mydebug.h"
#include "SDL_sysaudio.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
@ -55,4 +60,4 @@ struct SDL_PrivateAudioData {
#define current_buffer (this->hidden->current_buffer)
#define playing (this->hidden->playing)
#endif /* _SDL_lowaudio_h */
#endif /* _SDL_ahiaudio_h */

View file

@ -1,532 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
/* Allow access to a raw mixing buffer */
#include <stdlib.h>
#include <stdio.h>
#include <signal.h>
#include <string.h>
#include "SDL.h"
#include "SDL_audio.h"
#include "SDL_timer.h"
#include "SDL_error.h"
#include "SDL_audio_c.h"
#include "SDL_audiomem.h"
#include "SDL_sysaudio.h"
/* Available audio drivers */
static AudioBootStrap *bootstrap[] = {
#ifdef unix
&AUDIO_bootstrap,
#endif
#ifdef linux
&DMA_bootstrap,
#endif
#ifdef ESD_SUPPORT
&ESD_bootstrap,
#endif
#ifdef ENABLE_DIRECTX
&DSOUND_bootstrap,
#endif
#ifdef ENABLE_WINDIB
&WAVEOUT_bootstrap,
#endif
#ifdef __BEOS__
&BAUDIO_bootstrap,
#endif
#ifdef macintosh
&AUDIO_bootstrap,
#endif
#ifdef _AIX
&Paud_bootstrap,
#endif
#ifdef ENABLE_CYBERGRAPHICS
&AHI_bootstrap,
#endif
NULL
};
SDL_AudioDevice *current_audio = NULL;
/* Various local functions */
int SDL_AudioInit(const char *driver_name);
void SDL_AudioQuit(void);
struct SignalSemaphore AudioSem;
/* The general mixing thread function */
int RunAudio(void *audiop)
{
SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop;
Uint8 *stream;
int stream_len;
void *udata;
void (*fill)(void *userdata,Uint8 *stream, int len);
int silence,started=0;
D(bug("Task audio started audio struct:<%lx>...\n",audiop));
D(bug("Before Openaudio..."));
if(audio->OpenAudio(audio, &audio->spec)==-1)
{
return(-1);
}
D(bug("OpenAudio...OK\n"));
/* Perform any thread setup */
if ( audio->ThreadInit ) {
audio->ThreadInit(audio);
}
audio->threadid = SDL_ThreadID();
/* Set up the mixing function */
fill = audio->spec.callback;
udata = audio->spec.userdata;
if ( audio->convert.needed ) {
if ( audio->convert.src_format == AUDIO_U8 ) {
silence = 0x80;
D(bug("*** Silence 0x80 ***\n"));
} else {
silence = 0;
}
stream_len = audio->convert.len;
} else {
silence = audio->spec.silence;
stream_len = audio->spec.size;
}
stream = audio->fake_stream;
ObtainSemaphore(&AudioSem);
ReleaseSemaphore(&AudioSem);
D(bug("Enering audio loop...\n"));
D(if(audio->convert.needed)bug("*** Conversion needed.\n"));
/* Loop, filling the audio buffers */
while ( audio->enabled )
{
/* Wait for new current buffer to finish playing */
if ( stream == audio->fake_stream )
SDL_Delay((audio->spec.samples*1000)/audio->spec.freq);
else
{
if(started>1)
{
// D(bug("Waiting audio...\n"));
audio->WaitAudio(audio);
}
}
ObtainSemaphore(&AudioSem);
/* Fill the current buffer with sound */
if ( audio->convert.needed ) {
stream = audio->convert.buf;
} else {
stream = audio->GetAudioBuf(audio);
}
if(stream!=audio->fake_stream)
memset(stream, silence, stream_len);
if ( ! audio->paused ) {
ObtainSemaphore(&audio->mixer_lock);
(*fill)(udata, stream, stream_len);
ReleaseSemaphore(&audio->mixer_lock);
}
/* Convert the audio if necessary */
if ( audio->convert.needed ) {
SDL_ConvertAudio(&audio->convert);
stream = audio->GetAudioBuf(audio);
memcpy(stream, audio->convert.buf,audio->convert.len_cvt);
}
if(stream!=audio->fake_stream)
{
// D(bug("Playing stream at %lx\n",stream));
audio->PlayAudio(audio);
started++;
}
ReleaseSemaphore(&AudioSem);
}
D(bug("Out of subtask loop...\n"));
/* Wait for the audio to drain.. */
if ( audio->WaitDone ) {
audio->WaitDone(audio);
}
D(bug("WaitAudio...Done\n"));
audio->CloseAudio(audio);
D(bug("CloseAudio..Done, subtask exiting...\n"));
return(0);
}
int SDL_AudioInit(const char *driver_name)
{
SDL_AudioDevice *audio;
int i = 0, idx;
/* Check to make sure we don't overwrite 'current_audio' */
if ( current_audio != NULL ) {
SDL_AudioQuit();
}
/* Select the proper audio driver */
audio = NULL;
idx = 0;
InitSemaphore(&AudioSem);
if ( audio == NULL ) {
if ( driver_name != NULL ) {
if ( strrchr(driver_name, ':') != NULL ) {
idx = atoi(strrchr(driver_name, ':')+1);
}
for ( i=0; bootstrap[i]; ++i ) {
if (strncmp(bootstrap[i]->name, driver_name,
strlen(bootstrap[i]->name)) == 0) {
if ( bootstrap[i]->available() ) {
audio=bootstrap[i]->create(idx);
break;
}
}
}
} else {
for ( i=0; bootstrap[i]; ++i ) {
if ( bootstrap[i]->available() ) {
audio = bootstrap[i]->create(idx);
if ( audio != NULL ) {
break;
}
}
}
}
if ( audio == NULL ) {
SDL_SetError("No available audio device");
#if 0 /* Don't fail SDL_Init() if audio isn't available.
SDL_OpenAudio() will handle it at that point. *sigh*
*/
return(-1);
#endif
}
}
current_audio = audio;
if ( current_audio ) {
current_audio->name = bootstrap[i]->name;
}
return(0);
}
char *SDL_AudioDriverName(char *namebuf, int maxlen)
{
if ( current_audio != NULL ) {
strncpy(namebuf, current_audio->name, maxlen-1);
namebuf[maxlen-1] = '\0';
return(namebuf);
}
return(NULL);
}
int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
{
SDL_AudioDevice *audio;
/* Start up the audio driver, if necessary */
if ( ! current_audio ) {
if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) ||
(current_audio == NULL) ) {
return(-1);
}
}
audio = current_audio;
D(bug("Chiamata SDL_OpenAudio...\n"));
/* Verify some parameters */
if ( desired->callback == NULL ) {
SDL_SetError("SDL_OpenAudio() passed a NULL callback");
return(-1);
}
switch ( desired->channels ) {
case 1: /* Mono */
case 2: /* Stereo */
break;
default:
SDL_SetError("1 (mono) and 2 (stereo) channels supported");
return(-1);
}
/* Create a semaphore for locking the sound buffers */
InitSemaphore(&audio->mixer_lock);
/* Calculate the silence and size of the audio specification */
SDL_CalculateAudioSpec(desired);
/* Open the audio subsystem */
memcpy(&audio->spec, desired, sizeof(audio->spec));
audio->convert.needed = 0;
audio->enabled = 1;
audio->paused = 1;
ObtainSemaphore(&AudioSem);
audio->thread = SDL_CreateThread(RunAudio, audio);
if ( audio->thread == NULL ) {
ReleaseSemaphore(&AudioSem);
SDL_CloseAudio();
SDL_SetError("Couldn't create audio thread");
return(-1);
}
/* If the audio driver changes the buffer size, accept it */
if ( audio->spec.samples != desired->samples ) {
desired->samples = audio->spec.samples;
SDL_CalculateAudioSpec(desired);
}
/* Allocate a fake audio memory buffer */
audio->fake_stream = SDL_AllocAudioMem(audio->spec.size);
if ( audio->fake_stream == NULL ) {
ReleaseSemaphore(&AudioSem);
SDL_CloseAudio();
SDL_OutOfMemory();
return(-1);
}
/* See if we need to do any conversion */
if ( memcmp(desired, &audio->spec, sizeof(audio->spec)) == 0 ) {
/* Just copy over the desired audio specification */
if ( obtained != NULL ) {
memcpy(obtained, &audio->spec, sizeof(audio->spec));
}
} else {
/* Copy over the audio specification if possible */
if ( obtained != NULL ) {
memcpy(obtained, &audio->spec, sizeof(audio->spec));
} else {
/* Build an audio conversion block */
D(bug("Need conversion:\n desired: C:%ld F:%ld T:%lx\navailable: C:%ld F:%ld T:%lx\n",
desired->channels, desired->freq, desired->format,
audio->spec.channels,audio->spec.freq,audio->spec.format));
Forbid();
// Magari poi lo sostiutisco con un semaforo.
if ( SDL_BuildAudioCVT(&audio->convert,
desired->format, desired->channels,
desired->freq,
audio->spec.format, audio->spec.channels,
audio->spec.freq) < 0 ) {
ReleaseSemaphore(&AudioSem);
SDL_CloseAudio();
return(-1);
}
if ( audio->convert.needed ) {
audio->convert.len = desired->size;
audio->convert.buf =(Uint8 *)SDL_AllocAudioMem(
audio->convert.len*audio->convert.len_mult);
if ( audio->convert.buf == NULL ) {
ReleaseSemaphore(&AudioSem);
SDL_CloseAudio();
SDL_OutOfMemory();
return(-1);
}
}
}
}
ReleaseSemaphore(&AudioSem);
D(bug("SDL_OpenAudio USCITA...\n"));
return(0);
}
SDL_audiostatus SDL_GetAudioStatus(void)
{
SDL_AudioDevice *audio = current_audio;
SDL_audiostatus status;
status = SDL_AUDIO_STOPPED;
if ( audio && audio->enabled ) {
if ( audio->paused ) {
status = SDL_AUDIO_PAUSED;
} else {
status = SDL_AUDIO_PLAYING;
}
}
return(status);
}
void SDL_PauseAudio (int pause_on)
{
SDL_AudioDevice *audio = current_audio;
if ( audio ) {
audio->paused = pause_on;
}
}
void SDL_LockAudio (void)
{
SDL_AudioDevice *audio = current_audio;
/* Obtain a lock on the mixing buffers */
if ( audio ) {
if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
return;
}
ObtainSemaphore(&audio->mixer_lock);
}
}
void SDL_UnlockAudio (void)
{
SDL_AudioDevice *audio = current_audio;
/* Release lock on the mixing buffers */
if ( audio ) {
if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
return;
}
ReleaseSemaphore(&audio->mixer_lock);
}
}
void SDL_CloseAudio (void)
{
SDL_AudioDevice *audio = current_audio;
if ( audio ) {
if(audio->enabled)
{
audio->enabled = 0;
if ( audio->thread != NULL ) {
D(bug("Waiting audio thread...\n"));
SDL_WaitThread(audio->thread, NULL);
D(bug("...audio replied\n"));
}
}
if ( audio->fake_stream != NULL ) {
SDL_FreeAudioMem(audio->fake_stream);
audio->fake_stream=NULL;
}
if ( audio->convert.needed && current_audio->convert.buf!=NULL) {
SDL_FreeAudioMem(audio->convert.buf);
current_audio->convert.buf=NULL;
}
}
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
void SDL_AudioQuit(void)
{
if ( current_audio ) {
if(current_audio->enabled)
{
D(bug("Closing audio in AudioQuit...\n"));
current_audio->enabled = 0;
if ( current_audio->thread != NULL ) {
D(bug("Waiting audio thread...\n"));
SDL_WaitThread(current_audio->thread, NULL);
D(bug("...audio replied\n"));
}
}
if ( current_audio->fake_stream != NULL ) {
SDL_FreeAudioMem(current_audio->fake_stream);
}
if ( current_audio->convert.needed &&
current_audio->convert.buf) {
SDL_FreeAudioMem(current_audio->convert.buf);
}
current_audio->free(current_audio);
current_audio = NULL;
}
}
#define NUM_FORMATS 6
static int format_idx;
static int format_idx_sub;
static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = {
{ AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB },
{ AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB },
{ AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 },
{ AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 },
{ AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 },
{ AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 },
};
Uint16 SDL_FirstAudioFormat(Uint16 format)
{
for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) {
if ( format_list[format_idx][0] == format ) {
break;
}
}
format_idx_sub = 0;
return(SDL_NextAudioFormat());
}
Uint16 SDL_NextAudioFormat(void)
{
if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) {
return(0);
}
return(format_list[format_idx][format_idx_sub++]);
}
void SDL_CalculateAudioSpec(SDL_AudioSpec *spec)
{
switch (spec->format) {
case AUDIO_U8:
spec->silence = 0x80;
break;
default:
spec->silence = 0x00;
break;
}
spec->size = (spec->format&0xFF)/8;
spec->size *= spec->channels;
spec->size *= spec->samples;
}

View file

@ -1,142 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
#ifndef _SDL_sysaudio_h
#define _SDL_sysaudio_h
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include <exec/exec.h>
#include <dos/dos.h>
#ifdef __SASC
#include <proto/exec.h>
#else
#include <inline/exec.h>
#endif
#include <devices/ahi.h>
#include "mydebug.h"
/* The SDL audio driver */
typedef struct SDL_AudioDevice SDL_AudioDevice;
/* Define the SDL audio driver structure */
#define _THIS SDL_AudioDevice *_this
#ifndef _STATUS
#define _STATUS SDL_status *status
#endif
struct SDL_AudioDevice {
/* * * */
/* The name of this audio driver */
const char *name;
/* * * */
/* Public driver functions */
int (*OpenAudio)(_THIS, SDL_AudioSpec *spec);
void (*ThreadInit)(_THIS); /* Called by audio thread at start */
void (*WaitAudio)(_THIS);
void (*PlayAudio)(_THIS);
Uint8 *(*GetAudioBuf)(_THIS);
void (*WaitDone)(_THIS);
void (*CloseAudio)(_THIS);
/* * * */
/* Data common to all devices */
/* The current audio specification (shared with audio thread) */
SDL_AudioSpec spec;
/* An audio conversion block for audio format emulation */
SDL_AudioCVT convert;
/* Current state flags */
int enabled;
int paused;
/* Fake audio buffer for when the audio hardware is busy */
Uint8 *fake_stream;
/* A semaphore for locking the mixing buffers */
struct SignalSemaphore mixer_lock;
/* A thread to feed the audio device */
SDL_Thread *thread;
Uint32 threadid;
/* * * */
/* Data private to this driver */
struct SDL_PrivateAudioData *hidden;
/* * * */
/* The function used to dispose of this structure */
void (*free)(_THIS);
};
#undef _THIS
typedef struct AudioBootStrap {
const char *name;
int (*available)(void);
SDL_AudioDevice *(*create)(int devindex);
} AudioBootStrap;
#ifdef ESD_SUPPORT
extern AudioBootStrap ESD_bootstrap;
#endif
#ifdef linux
extern AudioBootStrap DMA_bootstrap;
#endif
#ifdef unix
extern AudioBootStrap AUDIO_bootstrap;
#endif
#ifdef ENABLE_WINDIB
extern AudioBootStrap WAVEOUT_bootstrap;
#endif
#ifdef ENABLE_DIRECTX
extern AudioBootStrap DSOUND_bootstrap;
#endif
#ifdef __BEOS__
extern AudioBootStrap BAUDIO_bootstrap;
#endif
#ifdef macintosh
extern AudioBootStrap AUDIO_bootstrap;
#endif
#ifdef _AIX
extern AudioBootStrap Paud_bootstrap;
#endif
#ifdef ENABLE_CYBERGRAPHICS
extern AudioBootStrap AHI_bootstrap;
#endif
/* This is the current audio device */
extern SDL_AudioDevice *current_audio;
#ifndef __SASC
extern struct ExecBase *SysBase;
#endif
#endif /* _SDL_sysaudio_h */