Fixed renderer flags to include support for target textures after the renderer is created.

This commit is contained in:
Sam Lantinga 2014-03-09 22:48:38 -07:00
parent 5b8f5159f3
commit e012b4eb5d
5 changed files with 5 additions and 6 deletions

View file

@ -447,7 +447,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->GL_BindTexture = GL_BindTexture;
renderer->GL_UnbindTexture = GL_UnbindTexture;
renderer->info = GL_RenderDriver.info;
renderer->info.flags = SDL_RENDERER_ACCELERATED;
renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
renderer->driverdata = data;
renderer->window = window;