Fixed renderer flags to include support for target textures after the renderer is created.
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5 changed files with 5 additions and 6 deletions
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@ -1784,7 +1784,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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return NULL;
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}
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renderer->info = GLES2_RenderDriver.info;
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renderer->info.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
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renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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renderer->driverdata = data;
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renderer->window = window;
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