Only save the window position if we're in windowed mode
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401294
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b8df286813
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3 changed files with 21 additions and 10 deletions
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@ -568,8 +568,12 @@ LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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GetClientRect(SDL_Window, &SDL_bounds);
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ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds);
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ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds+1);
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SDL_windowX = SDL_bounds.left;
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SDL_windowY = SDL_bounds.top;
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if ( !SDL_resizing && !IsZoomed(SDL_Window) &&
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SDL_PublicSurface &&
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!(SDL_PublicSurface->flags & SDL_FULLSCREEN) ) {
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SDL_windowX = SDL_bounds.left;
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SDL_windowY = SDL_bounds.top;
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}
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w = SDL_bounds.right-SDL_bounds.left;
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h = SDL_bounds.bottom-SDL_bounds.top;
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if ( this->input_grab != SDL_GRAB_OFF ) {
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@ -468,6 +468,7 @@ SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
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if ( current->flags & SDL_OPENGL ) {
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WIN_GL_ShutDown(this);
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}
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SDL_resizing = 1;
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/* Recalculate the bitmasks if necessary */
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if ( bpp == current->format->BitsPerPixel ) {
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@ -686,7 +687,6 @@ SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
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}
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swp_flags = (SWP_NOCOPYBITS | SWP_SHOWWINDOW);
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SDL_resizing = 1;
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bounds.left = SDL_windowX;
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bounds.top = SDL_windowY;
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bounds.right = SDL_windowX+video->w;
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@ -713,9 +713,13 @@ SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
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top = HWND_NOTOPMOST;
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}
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SetWindowPos(SDL_Window, top, x, y, width, height, swp_flags);
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SDL_resizing = 0;
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if ( !(flags & SDL_FULLSCREEN) ) {
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SDL_windowX = SDL_bounds.left;
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SDL_windowY = SDL_bounds.top;
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}
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SetForegroundWindow(SDL_Window);
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}
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SDL_resizing = 0;
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/* Set up for OpenGL */
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if ( flags & SDL_OPENGL ) {
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@ -1007,6 +1007,7 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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LPDIRECTDRAWSURFACE dd_surface1;
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LPDIRECTDRAWSURFACE3 dd_surface3;
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SDL_resizing = 1;
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#ifdef DDRAW_DEBUG
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fprintf(stderr, "Setting %dx%dx%d video mode\n", width, height, bpp);
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#endif
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@ -1157,7 +1158,6 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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}
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swp_flags = (SWP_NOCOPYBITS | SWP_SHOWWINDOW);
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SDL_resizing = 1;
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bounds.left = SDL_windowX;
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bounds.top = SDL_windowY;
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bounds.right = SDL_windowX+video->w;
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@ -1184,9 +1184,13 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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top = HWND_NOTOPMOST;
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}
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SetWindowPos(SDL_Window, top, x, y, width, height, swp_flags);
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SDL_resizing = 0;
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if ( !(flags & SDL_FULLSCREEN) ) {
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SDL_windowX = SDL_bounds.left;
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SDL_windowY = SDL_bounds.top;
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}
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SetForegroundWindow(SDL_Window);
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}
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SDL_resizing = 0;
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/* Set up for OpenGL */
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if ( WIN_GL_SetupWindow(this) < 0 ) {
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@ -1240,7 +1244,6 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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int maxRefreshRate;
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/* Cover up desktop during mode change */
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SDL_resizing = 1;
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bounds.left = 0;
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bounds.top = 0;
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bounds.right = GetSystemMetrics(SM_CXSCREEN);
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@ -1250,7 +1253,6 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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bounds.left, bounds.top,
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bounds.right - bounds.left,
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bounds.bottom - bounds.top, SWP_NOCOPYBITS);
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SDL_resizing = 0;
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ShowWindow(SDL_Window, SW_SHOW);
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while ( GetForegroundWindow() != SDL_Window ) {
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SetForegroundWindow(SDL_Window);
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@ -1559,7 +1561,6 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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}
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swp_flags = SWP_NOCOPYBITS;
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SDL_resizing = 1;
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bounds.left = SDL_windowX;
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bounds.top = SDL_windowY;
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bounds.right = SDL_windowX+video->w;
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@ -1578,12 +1579,14 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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swp_flags |= SWP_NOMOVE;
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}
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SetWindowPos(SDL_Window, HWND_NOTOPMOST, x, y, width, height, swp_flags);
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SDL_resizing = 0;
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SDL_windowX = SDL_bounds.left;
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SDL_windowY = SDL_bounds.top;
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}
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}
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ShowWindow(SDL_Window, SW_SHOW);
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SetForegroundWindow(SDL_Window);
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SDL_resizing = 0;
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/* We're live! */
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return(video);
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