Made it possible to build SDL from a fresh checkout without any additional steps.

The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory.

You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes.

--HG--
rename : include/SDL_config.h.default => include/SDL_config.h
This commit is contained in:
Sam Lantinga 2011-02-16 02:37:09 -08:00
parent 20ae4187a4
commit e0bf2dc643
19 changed files with 45463 additions and 138 deletions

View file

@ -29,8 +29,7 @@
>
<Tool
Name="VCPreBuildEventTool"
Description="Making sure basic SDL headers are in place..."
CommandLine="echo Copying SDL_config_windows.h to SDL_config.h...&#x0D;&#x0A;copy /Y &quot;$(ProjectDir)\..\..\include\SDL_config_windows.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION &quot;hg-0:baadf00d&quot; &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
@ -164,8 +163,7 @@
>
<Tool
Name="VCPreBuildEventTool"
Description="Making sure basic SDL headers are in place..."
CommandLine="echo Copying SDL_config_windows.h to SDL_config.h...&#x0D;&#x0A;copy /Y &quot;$(ProjectDir)\..\..\include\SDL_config_windows.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION &quot;hg-0:baadf00d&quot; &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
@ -299,8 +297,7 @@
>
<Tool
Name="VCPreBuildEventTool"
Description="Making sure basic SDL headers are in place..."
CommandLine="echo Copying SDL_config_windows.h to SDL_config.h...&#x0D;&#x0A;copy /Y &quot;$(ProjectDir)\..\..\include\SDL_config_windows.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION &quot;hg-0:baadf00d&quot; &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"

View file

@ -99,16 +99,7 @@
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Message>Making sure basic SDL headers are in place...</Message>
<Command>echo Copying SDL_config_windows.h to SDL_config.h...
copy /Y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"
if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY</Command>
</PreBuildEvent>
<PreBuildEvent />
<ClCompile>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -150,16 +141,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|Win32'">
<PreBuildEvent>
<Message>Making sure basic SDL headers are in place...</Message>
<Command>echo Copying SDL_config_windows.h to SDL_config.h...
copy /Y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"
if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY</Command>
</PreBuildEvent>
<PreBuildEvent />
<ClCompile>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -201,16 +183,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Message>Making sure basic SDL headers are in place...</Message>
<Command>echo Copying SDL_config_windows.h to SDL_config.h...
copy /Y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"
if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY</Command>
</PreBuildEvent>
<PreBuildEvent />
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -255,4 +228,4 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>