Fix viewport being upside down in OpenGL renderer.

Fixes Bugzilla #2207.

--HG--
extra : rebase_source : 1a31c7757418646fbba14b89482d4b9f11aafdc5
extra : amend_source : 3b77354d8d958923a94f3b40a6017fa3b08bf44a
This commit is contained in:
Ryan C. Gordon 2013-11-15 23:20:50 -05:00
parent 7b1c9df188
commit e131dd96fb

View file

@ -925,7 +925,7 @@ GL_UpdateViewport(SDL_Renderer * renderer)
data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
if (renderer->viewport.w && renderer->viewport.h) {
if (renderer->target) {
if (!renderer->target) {
data->glOrtho((GLdouble) 0,
(GLdouble) renderer->viewport.w,
(GLdouble) 0,