Added paletted OpenGL texture support.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402021
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1c97a53526
commit
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2 changed files with 88 additions and 4 deletions
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@ -286,7 +286,13 @@ SDL_VideoPaletteChanged(void *userdata, SDL_Palette * palette)
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}
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}
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if (userdata == SDL_VideoSurface) {
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return SDL_SetDisplayPalette(palette->colors, 0, palette->ncolors);
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if (SDL_SetDisplayPalette(palette->colors, 0, palette->ncolors) < 0) {
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return -1;
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}
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if (SDL_SetTexturePalette
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(SDL_VideoTexture, palette->colors, 0, palette->ncolors) < 0) {
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return -1;
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}
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}
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return 0;
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}
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@ -66,8 +66,8 @@ SDL_RenderDriver GL_RenderDriver = {
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GL_CreateRenderer,
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{
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"opengl",
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(SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC |
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SDL_RENDERER_ACCELERATED),
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD |
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SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
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(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
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SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
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SDL_TEXTUREBLENDMODE_MOD),
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@ -99,6 +99,7 @@ typedef struct
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{
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SDL_GLContext context;
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SDL_bool updateSize;
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SDL_bool GL_EXT_paletted_texture_supported;
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SDL_bool GL_ARB_texture_rectangle_supported;
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int blendMode;
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int scaleMode;
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@ -107,6 +108,8 @@ typedef struct
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#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
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#include "SDL_glfuncs.h"
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#undef SDL_PROC
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PFNGLCOLORTABLEEXTPROC glColorTableEXT;
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} GL_RenderData;
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typedef struct
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@ -117,6 +120,7 @@ typedef struct
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GLfloat texh;
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GLenum format;
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GLenum formattype;
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Uint8 *palette;
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void *pixels;
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int pitch;
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SDL_DirtyRectList dirty;
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@ -200,7 +204,14 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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SDL_Renderer *renderer;
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GL_RenderData *data;
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GLint value;
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int doublebuffer;
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/* Render directly to the window, unless we're compositing */
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#ifndef __MACOSX__
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if (flags & SDL_RENDERER_SINGLEBUFFER) {
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
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}
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#endif
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if (!(window->flags & SDL_WINDOW_OPENGL)) {
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if (SDL_RecreateWindow(window, window->flags | SDL_WINDOW_OPENGL) < 0) {
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return NULL;
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@ -265,6 +276,12 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doublebuffer) == 0) {
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if (!doublebuffer) {
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renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
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}
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}
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data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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renderer->info.max_texture_width = value;
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data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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@ -274,6 +291,21 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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|| SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
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data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
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}
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if (SDL_GL_ExtensionSupported("GL_EXT_paletted_texture")) {
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data->GL_EXT_paletted_texture_supported = SDL_TRUE;
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data->glColorTableEXT =
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(PFNGLCOLORTABLEEXTPROC) SDL_GL_GetProcAddress("glColorTableEXT");
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} else {
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/* Don't advertise support for 8-bit indexed texture format */
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Uint32 i, j;
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SDL_RendererInfo *info = &renderer->info;
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for (i = 0, j = 0; i < info->num_texture_formats; ++i) {
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if (info->texture_formats[i] != SDL_PIXELFORMAT_INDEX8) {
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info->texture_formats[j++] = info->texture_formats[i];
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}
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}
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--info->num_texture_formats;
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}
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/* Set up parameters for rendering */
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data->blendMode = -1;
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@ -351,7 +383,11 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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type = GL_BITMAP;
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break;
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case SDL_PIXELFORMAT_INDEX8:
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internalFormat = GL_RGB;
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if (!renderdata->GL_EXT_paletted_texture_supported) {
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SDL_SetError("Unsupported texture format");
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return -1;
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}
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internalFormat = GL_COLOR_INDEX8_EXT;
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format = GL_COLOR_INDEX;
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type = GL_UNSIGNED_BYTE;
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break;
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@ -431,6 +467,16 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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return -1;
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}
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if (texture->format == SDL_PIXELFORMAT_INDEX8) {
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data->palette = (Uint8 *) SDL_malloc(3 * 256 * sizeof(Uint8));
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if (!data->palette) {
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SDL_OutOfMemory();
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SDL_free(data);
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return -1;
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}
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SDL_memset(data->palette, 0xFF, 3 * 256 * sizeof(Uint8));
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}
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texture->driverdata = data;
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renderdata->glGetError();
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@ -467,7 +513,22 @@ GL_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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{
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GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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Uint8 *palette;
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if (!data->palette) {
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SDL_SetError("Texture doesn't have a palette");
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return -1;
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}
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palette = data->palette + firstcolor * 3;
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while (ncolors--) {
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*palette++ = colors->r;
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*palette++ = colors->g;
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*palette++ = colors->b;
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++colors;
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}
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renderdata->glBindTexture(data->type, data->texture);
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renderdata->glColorTableEXT(data->type, GL_RGB8, 256, GL_RGB,
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GL_UNSIGNED_BYTE, data->palette);
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return 0;
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}
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@ -475,8 +536,22 @@ static int
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GL_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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SDL_Color * colors, int firstcolor, int ncolors)
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{
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GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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Uint8 *palette;
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if (!data->palette) {
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SDL_SetError("Texture doesn't have a palette");
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return -1;
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}
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palette = data->palette + firstcolor * 3;
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while (ncolors--) {
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colors->r = *palette++;
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colors->g = *palette++;
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colors->b = *palette++;
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colors->unused = SDL_ALPHA_OPAQUE;
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++colors;
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}
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return 0;
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}
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@ -703,6 +778,9 @@ GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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if (data->texture) {
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renderdata->glDeleteTextures(1, &data->texture);
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}
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if (data->palette) {
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SDL_free(data->palette);
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}
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if (data->pixels) {
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SDL_free(data->pixels);
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}
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