SDL_OPENGLBLIT is deprecated, show the "right way" of doing things
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40234
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1 changed files with 98 additions and 15 deletions
113
test/testgl.c
113
test/testgl.c
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@ -10,6 +10,7 @@
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#define SHADED_CUBE
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static SDL_bool USE_DEPRECATED_OPENGLBLIT = SDL_FALSE;
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void HotKey_ToggleFullScreen(void)
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{
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@ -95,11 +96,51 @@ int HandleEvent(SDL_Event *event)
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return(done);
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}
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void SDL_GL_Enter2DMode()
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{
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SDL_Surface *screen = SDL_GetVideoSurface();
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/* Note, there may be other things you need to change,
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depending on how you have your OpenGL state set up.
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*/
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glPushAttrib(GL_ENABLE_BIT);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glEnable(GL_TEXTURE_2D);
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glViewport(0, 0, screen->w, screen->h);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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}
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void SDL_GL_Leave2DMode()
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{
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glPopAttrib();
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}
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void DrawSDLLogo(void)
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{
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static SDL_Surface *image = NULL;
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static GLuint texture;
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static int x = 0;
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static int y = 0;
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static int w, h;
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static int delta_x = 1;
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static int delta_y = 1;
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static Uint32 last_moved = 0;
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@ -118,16 +159,16 @@ void DrawSDLLogo(void)
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SDL_SWSURFACE,
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temp->w, temp->h,
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32,
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
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0x000000FF,
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0x0000FF00,
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0x00FF0000,
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0xFF000000
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0xFF000000
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#else
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0xFF000000,
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0x00FF0000,
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0x0000FF00,
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0x000000FF
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0xFF000000,
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0x00FF0000,
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0x0000FF00,
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0x000000FF
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#endif
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);
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if ( image != NULL ) {
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@ -137,6 +178,29 @@ void DrawSDLLogo(void)
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if ( image == NULL ) {
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return;
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}
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w = image->w;
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h = image->h;
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/* Create an OpenGL texture for the image */
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if ( ! USE_DEPRECATED_OPENGLBLIT ) {
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D,
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GL_TEXTURE_MAG_FILTER,
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GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,
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GL_TEXTURE_MIN_FILTER,
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GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RGBA,
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w, h,
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0,
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GL_RGBA,
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GL_UNSIGNED_BYTE,
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image->pixels);
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SDL_FreeSurface(image); /* No longer needed */
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}
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}
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screen = SDL_GetVideoSurface();
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@ -144,8 +208,8 @@ void DrawSDLLogo(void)
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/* Show the image on the screen */
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dst.x = x;
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dst.y = y;
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dst.w = image->w;
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dst.h = image->h;
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dst.w = w;
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dst.h = h;
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/* Move it around
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Note that we do not clear the old position. This is because we
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@ -160,8 +224,8 @@ void DrawSDLLogo(void)
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x = 0;
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delta_x = -delta_x;
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} else
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if ( (x+image->w) > screen->w ) {
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x = screen->w-image->w;
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if ( (x+w) > screen->w ) {
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x = screen->w-w;
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delta_x = -delta_x;
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}
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y += delta_y;
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@ -169,13 +233,27 @@ void DrawSDLLogo(void)
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y = 0;
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delta_y = -delta_y;
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} else
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if ( (y+image->h) > screen->h ) {
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y = screen->h-image->h;
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if ( (y+h) > screen->h ) {
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y = screen->h-h;
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delta_y = -delta_y;
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}
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SDL_BlitSurface(image, NULL, screen, &dst);
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if ( USE_DEPRECATED_OPENGLBLIT ) {
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SDL_BlitSurface(image, NULL, screen, &dst);
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} else {
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SDL_GL_Enter2DMode();
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glBindTexture(GL_TEXTURE_2D, texture);
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0.0, 0.0); glVertex2i(x, y );
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glTexCoord2f(1.0, 0.0); glVertex2i(x+w, y );
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glTexCoord2f(0.0, 1.0); glVertex2i(x, y+h);
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glTexCoord2f(1.0, 1.0); glVertex2i(x+w, y+h);
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glEnd();
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SDL_GL_Leave2DMode();
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}
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}
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if ( USE_DEPRECATED_OPENGLBLIT ) {
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SDL_UpdateRects(screen, 1, &dst);
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}
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SDL_UpdateRects(screen, 1, &dst);
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}
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int RunGLTest( int argc, char* argv[],
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@ -222,7 +300,7 @@ int RunGLTest( int argc, char* argv[],
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}
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/* Set the flags we want to use for setting the video mode */
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if ( logo ) {
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if ( logo && USE_DEPRECATED_OPENGLBLIT ) {
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video_flags = SDL_OPENGLBLIT;
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} else {
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video_flags = SDL_OPENGL;
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@ -478,6 +556,11 @@ int main(int argc, char *argv[])
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}
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if ( strcmp(argv[i], "-logo") == 0 ) {
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logo = 1;
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USE_DEPRECATED_OPENGLBLIT = SDL_FALSE;
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}
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if ( strcmp(argv[i], "-logoblit") == 0 ) {
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logo = 1;
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USE_DEPRECATED_OPENGLBLIT = SDL_TRUE;
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}
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if ( strcmp(argv[i], "-slow") == 0 ) {
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slowly = 1;
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