Back out change initializing renderer blend mode incorrectly.

This commit is contained in:
Sam Lantinga 2018-11-17 12:12:29 -08:00
parent b13e7d9f99
commit e1d71b88e1
4 changed files with 4 additions and 4 deletions

View file

@ -2076,7 +2076,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION);
data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
data->drawstate.blend = SDL_BLENDMODE_NONE;
data->drawstate.blend = SDL_BLENDMODE_INVALID;
data->drawstate.color = 0xFFFFFFFF;
data->drawstate.clear_color = 0xFFFFFFFF;
data->drawstate.projection[3][0] = -1.0f;