Initial shot at a renderer target for Apple's Metal API.

This isn't complete, but is enough to run testsprite2. It's currently
Mac-only; with a little work to figure out how to properly glue in a Metal
layer to a UIView, this will likely work on iOS, too.

This is only wired up to the configure script right now, and disabled by
default. CMake and Xcode still need their bits filled in as appropriate.
This commit is contained in:
Ryan C. Gordon 2016-04-21 03:16:44 -04:00
parent fe18e7a263
commit e1fb05694a
10 changed files with 1633 additions and 2 deletions

View file

@ -184,6 +184,7 @@ extern SDL_RenderDriver GL_RenderDriver;
extern SDL_RenderDriver GLES2_RenderDriver;
extern SDL_RenderDriver GLES_RenderDriver;
extern SDL_RenderDriver DirectFB_RenderDriver;
extern SDL_RenderDriver METAL_RenderDriver;
extern SDL_RenderDriver PSP_RenderDriver;
extern SDL_RenderDriver SW_RenderDriver;