Quartz: Ripped out all the legacy CoreGraphics code.
Mac OS X Lion (10.7) always returns NULL from CGDisplayBaseAddress(), so all the direct framebuffer access code has been replaced with something a little higher level. This also necessitated taking out the scary SDL_DOUBLEBUF codepath that was trying to time out vsync by hand. :) --HG-- branch : SDL-1.2
This commit is contained in:
parent
fe0bd83030
commit
e28404e104
1 changed files with 54 additions and 289 deletions
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@ -84,25 +84,13 @@ static int QZ_ToggleFullScreen (_THIS, int on);
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static int QZ_SetColors (_THIS, int first_color,
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int num_colors, SDL_Color *colors);
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static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface);
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static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface);
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static int QZ_ThreadFlip (_THIS);
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static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface *surface);
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static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects);
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static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects);
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static void QZ_UpdateRects (_THIS, int num_rects, SDL_Rect *rects);
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static void QZ_VideoQuit (_THIS);
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/* Hardware surface functions (for fullscreen mode only) */
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#if 0 /* Not used (apparently, it's really slow) */
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static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
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#endif
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static int QZ_LockHWSurface(_THIS, SDL_Surface *surface);
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static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface);
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static int QZ_AllocHWSurface(_THIS, SDL_Surface *surface);
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static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface);
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/* static int QZ_FlipHWSurface (_THIS, SDL_Surface *surface); */
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/* Bootstrap binding, enables entry point into the driver */
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VideoBootStrap QZ_bootstrap = {
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@ -140,14 +128,13 @@ static SDL_VideoDevice* QZ_CreateDevice (int device_index)
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device->ToggleFullScreen = QZ_ToggleFullScreen;
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device->UpdateMouse = QZ_UpdateMouse;
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device->SetColors = QZ_SetColors;
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/* device->UpdateRects = QZ_UpdateRects; this is determined by SetVideoMode() */
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device->UpdateRects = QZ_UpdateRects;
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device->VideoQuit = QZ_VideoQuit;
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device->LockHWSurface = QZ_LockHWSurface;
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device->UnlockHWSurface = QZ_UnlockHWSurface;
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device->AllocHWSurface = QZ_AllocHWSurface;
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device->FreeHWSurface = QZ_FreeHWSurface;
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/* device->FlipHWSurface = QZ_FlipHWSurface */;
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device->SetGamma = QZ_SetGamma;
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device->GetGamma = QZ_GetGamma;
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@ -398,11 +385,7 @@ static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop)
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{
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/* Reset values that may change between switches */
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this->info.blit_fill = 0;
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this->FillHWRect = NULL;
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this->UpdateRects = NULL;
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this->LockHWSurface = NULL;
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this->UnlockHWSurface = NULL;
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if (cg_context) {
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CGContextFlush (cg_context);
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CGContextRelease (cg_context);
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@ -413,17 +396,7 @@ static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop)
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if ( mode_flags & SDL_FULLSCREEN ) {
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NSRect screen_rect;
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/* Release double buffer stuff */
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if ( mode_flags & SDL_DOUBLEBUF) {
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quit_thread = YES;
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SDL_SemPost (sem1);
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SDL_WaitThread (thread, NULL);
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SDL_DestroySemaphore (sem1);
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SDL_DestroySemaphore (sem2);
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SDL_free (sw_buffers[0]);
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}
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/* If we still have a valid window, close it. */
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if ( qz_window ) {
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NSCAssert([ qz_window delegate ] == nil, @"full screen window shouldn't have a delegate"); /* if that should ever change, we'd have to release it here */
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@ -479,6 +452,10 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
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NSRect contentRect;
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CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
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current->flags = SDL_FULLSCREEN;
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current->w = width;
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current->h = height;
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contentRect = NSMakeRect (0, 0, width, height);
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/* Fade to black to hide resolution-switching flicker (and garbage
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@ -524,72 +501,19 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
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goto ERR_NO_SWITCH;
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}
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current->pixels = (Uint32*) CGDisplayBaseAddress (display_id);
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current->pitch = CGDisplayBytesPerRow (display_id);
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current->flags = 0;
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current->w = width;
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current->h = height;
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current->flags |= SDL_FULLSCREEN;
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current->flags |= SDL_HWSURFACE;
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current->flags |= SDL_PREALLOC;
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/* current->hwdata = (void *) CGDisplayGetDrawingContext (display_id); */
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this->UpdateRects = QZ_DirectUpdate;
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this->LockHWSurface = QZ_LockHWSurface;
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this->UnlockHWSurface = QZ_UnlockHWSurface;
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/* Setup double-buffer emulation */
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if ( flags & SDL_DOUBLEBUF ) {
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/*
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Setup a software backing store for reasonable results when
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double buffering is requested (since a single-buffered hardware
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surface looks hideous).
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The actual screen blit occurs in a separate thread to allow
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other blitting while waiting on the VBL (and hence results in higher framerates).
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*/
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this->LockHWSurface = NULL;
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this->UnlockHWSurface = NULL;
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this->UpdateRects = NULL;
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current->flags |= (SDL_HWSURFACE|SDL_DOUBLEBUF);
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this->UpdateRects = QZ_DoubleBufferUpdate;
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this->LockHWSurface = QZ_LockDoubleBuffer;
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this->UnlockHWSurface = QZ_UnlockDoubleBuffer;
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this->FlipHWSurface = QZ_FlipDoubleBuffer;
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current->pixels = SDL_malloc (current->pitch * current->h * 2);
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if (current->pixels == NULL) {
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SDL_OutOfMemory ();
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goto ERR_DOUBLEBUF;
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}
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sw_buffers[0] = current->pixels;
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sw_buffers[1] = (Uint8*)current->pixels + current->pitch * current->h;
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quit_thread = NO;
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sem1 = SDL_CreateSemaphore (0);
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sem2 = SDL_CreateSemaphore (1);
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thread = SDL_CreateThread ((int (*)(void *))QZ_ThreadFlip, this);
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}
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if ( CGDisplayCanSetPalette (display_id) )
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current->flags |= SDL_HWPALETTE;
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/* Check if we should recreate the window */
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if (qz_window == nil) {
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/* Manually create a window, avoids having a nib file resource */
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qz_window = [ [ SDL_QuartzWindow alloc ]
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initWithContentRect:contentRect
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styleMask:0
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styleMask:NSBorderlessWindowMask
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backing:NSBackingStoreBuffered
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defer:NO ];
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if (qz_window != nil) {
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[ qz_window setAcceptsMouseMovedEvents:YES ];
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[ qz_window setViewsNeedDisplay:NO ];
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[ qz_window setContentView: [ [ [ SDL_QuartzView alloc ] init ] autorelease ] ];
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}
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}
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/* We already have a window, just change its size */
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@ -605,6 +529,9 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
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CGLError err;
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CGLContextObj ctx;
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/* CGLSetFullScreen() will handle this for us. */
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[ qz_window setLevel:NSNormalWindowLevel ];
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if ( ! QZ_SetupOpenGL (this, bpp, flags) ) {
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goto ERR_NO_GL;
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}
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@ -631,6 +558,39 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
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current->flags |= SDL_OPENGL;
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}
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/* For 2D, we build a CGBitmapContext */
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else {
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CGColorSpaceRef cgColorspace;
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/* Only recreate the view if it doesn't already exist */
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if (window_view == nil) {
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window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
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[ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
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[ [ qz_window contentView ] addSubview:window_view ];
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[ window_view release ];
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}
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cgColorspace = CGColorSpaceCreateDeviceRGB();
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current->pitch = 4 * current->w;
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current->pixels = SDL_malloc (current->h * current->pitch);
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cg_context = CGBitmapContextCreate (current->pixels, current->w, current->h,
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8, current->pitch, cgColorspace,
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kCGImageAlphaNoneSkipFirst);
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CGColorSpaceRelease (cgColorspace);
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current->flags |= SDL_SWSURFACE;
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current->flags |= SDL_ASYNCBLIT;
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current->hwdata = (void *) cg_context;
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/* Force this window to draw above _everything_. */
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[ qz_window setLevel:CGShieldingWindowLevel() ];
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}
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[ qz_window setHasShadow:NO];
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[ qz_window setOpaque:YES];
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[ qz_window center ];
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[ qz_window makeKeyAndOrderFront:nil ];
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/* If we don't hide menu bar, it will get events and interrupt the program */
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HideMenuBar ();
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@ -821,10 +781,6 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
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current->flags |= SDL_SWSURFACE;
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current->flags |= SDL_ASYNCBLIT;
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current->hwdata = (void *) cg_context;
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this->UpdateRects = QZ_UpdateRects;
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this->LockHWSurface = QZ_LockHWSurface;
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this->UnlockHWSurface = QZ_UnlockHWSurface;
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}
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/* Save flags to ensure correct teardown */
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@ -845,6 +801,9 @@ static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current, int width,
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current->flags = 0;
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current->pixels = NULL;
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/* Force bpp to 32 */
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bpp = 32;
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/* Setup full screen video */
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if ( flags & SDL_FULLSCREEN ) {
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current = QZ_SetVideoFullScreen (this, current, width, height, bpp, flags );
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}
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/* Setup windowed video */
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else {
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/* Force bpp to 32 */
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bpp = 32;
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current = QZ_SetVideoWindowed (this, current, width, height, &bpp, flags);
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if (current == NULL)
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return NULL;
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return NULL;
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case 32: /* (8)-8-8-8 ARGB */
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amask = 0x00000000;
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if ( flags & SDL_FULLSCREEN )
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{
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rmask = 0x00FF0000;
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gmask = 0x0000FF00;
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bmask = 0x000000FF;
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}
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else
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{
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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rmask = 0x0000FF00;
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gmask = 0x00FF0000;
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bmask = 0xFF000000;
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rmask = 0x0000FF00;
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gmask = 0x00FF0000;
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bmask = 0xFF000000;
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#else
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rmask = 0x00FF0000;
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gmask = 0x0000FF00;
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bmask = 0x000000FF;
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rmask = 0x00FF0000;
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gmask = 0x0000FF00;
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bmask = 0x000000FF;
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#endif
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}
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break;
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}
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@ -942,164 +890,6 @@ static int QZ_SetColors (_THIS, int first_color, int num_colors,
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return 1;
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}
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static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface)
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{
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return 1;
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}
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static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface)
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{
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}
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/* The VBL delay is based on code by Ian R Ollmann's RezLib <iano@cco.caltech.edu> */
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static AbsoluteTime QZ_SecondsToAbsolute ( double seconds )
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{
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union
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{
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UInt64 i;
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Nanoseconds ns;
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} temp;
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temp.i = seconds * 1000000000.0;
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return NanosecondsToAbsolute ( temp.ns );
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}
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static int QZ_ThreadFlip (_THIS)
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{
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Uint8 *src, *dst;
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int skip, len, h;
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/*
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Give this thread the highest scheduling priority possible,
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in the hopes that it will immediately run after the VBL delay
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*/
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{
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pthread_t current_thread;
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int policy;
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struct sched_param param;
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current_thread = pthread_self ();
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pthread_getschedparam (current_thread, &policy, ¶m);
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policy = SCHED_RR;
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param.sched_priority = sched_get_priority_max (policy);
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pthread_setschedparam (current_thread, policy, ¶m);
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}
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while (1) {
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SDL_SemWait (sem1);
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if (quit_thread)
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return 0;
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/*
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* We have to add SDL_VideoSurface->offset here, since we might be a
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* smaller surface in the center of the framebuffer (you asked for
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* a fullscreen resolution smaller than the hardware could supply
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* so SDL is centering it in a bigger resolution)...
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*/
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dst = (Uint8 *)CGDisplayBaseAddress (display_id) + SDL_VideoSurface->offset;
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src = current_buffer + SDL_VideoSurface->offset;
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len = SDL_VideoSurface->w * SDL_VideoSurface->format->BytesPerPixel;
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h = SDL_VideoSurface->h;
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skip = SDL_VideoSurface->pitch;
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/* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
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{
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/* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
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double refreshRate;
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double linesPerSecond;
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double target;
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double position;
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double adjustment;
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AbsoluteTime nextTime;
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CFNumberRef refreshRateCFNumber;
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refreshRateCFNumber = CFDictionaryGetValue (mode, kCGDisplayRefreshRate);
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if ( NULL == refreshRateCFNumber ) {
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SDL_SetError ("Mode has no refresh rate");
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goto ERROR;
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}
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if ( 0 == CFNumberGetValue (refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) ) {
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SDL_SetError ("Error getting refresh rate");
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goto ERROR;
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}
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if ( 0 == refreshRate ) {
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SDL_SetError ("Display has no refresh rate, using 60hz");
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/* ok, for LCD's we'll emulate a 60hz refresh, which may or may not look right */
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refreshRate = 60.0;
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}
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linesPerSecond = refreshRate * h;
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target = h;
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/* Figure out the first delay so we start off about right */
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position = CGDisplayBeamPosition (display_id);
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if (position > target)
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position = 0;
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adjustment = (target - position) / linesPerSecond;
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nextTime = AddAbsoluteToAbsolute (UpTime (), QZ_SecondsToAbsolute (adjustment));
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MPDelayUntil (&nextTime);
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}
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/* On error, skip VBL delay */
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ERROR:
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/* TODO: use CGContextDrawImage here too! Create two CGContextRefs the same way we
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create two buffers, replace current_buffer with current_context and set it
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appropriately in QZ_FlipDoubleBuffer. */
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while ( h-- ) {
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SDL_memcpy (dst, src, len);
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src += skip;
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dst += skip;
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}
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/* signal flip completion */
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SDL_SemPost (sem2);
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}
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return 0;
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}
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static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface *surface)
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{
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/* wait for previous flip to complete */
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SDL_SemWait (sem2);
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current_buffer = surface->pixels;
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if (surface->pixels == sw_buffers[0])
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surface->pixels = sw_buffers[1];
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else
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surface->pixels = sw_buffers[0];
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/* signal worker thread to do the flip */
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SDL_SemPost (sem1);
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return 0;
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}
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static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects)
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{
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/* perform a flip if someone calls updaterects on a doublebuferred surface */
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this->FlipHWSurface (this, SDL_VideoSurface);
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}
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static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects)
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{
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#pragma unused(this,num_rects,rects)
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}
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/* Resize icon, BMP format */
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static const unsigned char QZ_ResizeIcon[] = {
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@ -1237,27 +1027,8 @@ static void QZ_VideoQuit (_THIS)
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}
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}
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#if 0 /* Not used (apparently, it's really slow) */
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static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color)
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{
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CGSDisplayHWFill (display_id, rect->x, rect->y, rect->w, rect->h, color);
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return 0;
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}
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#endif
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static int QZ_LockHWSurface(_THIS, SDL_Surface *surface)
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{
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/*
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* Always get latest bitmap address and rowbytes for the screen surface;
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* they can change dynamically (user has multiple monitors, etc).
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*/
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if ((surface == SDL_VideoSurface) && (surface->flags & SDL_HWSURFACE)) {
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surface->pixels = (void*) CGDisplayBaseAddress (kCGDirectMainDisplay);
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surface->pitch = CGDisplayBytesPerRow (kCGDirectMainDisplay);
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return (surface->pixels != NULL);
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}
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return 1;
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}
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||||
|
@ -1274,12 +1045,6 @@ static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface)
|
|||
{
|
||||
}
|
||||
|
||||
/*
|
||||
int QZ_FlipHWSurface (_THIS, SDL_Surface *surface) {
|
||||
return 0;
|
||||
}
|
||||
*/
|
||||
|
||||
/* Gamma functions */
|
||||
int QZ_SetGamma (_THIS, float red, float green, float blue)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue