Wayland: Avoid NULL dereference after window destruction (thanks, "x414e54"!).

Fixes Bugzilla #2934.

--HG--
extra : rebase_source : 30ce72975198991c6fc8142c31f5f32a2fc5ec13
This commit is contained in:
Ryan C. Gordon 2015-05-27 18:54:06 -04:00
parent 8f0605e8f7
commit e2d788ca24

View file

@ -293,6 +293,12 @@ keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
struct wl_array *keys)
{
struct SDL_WaylandInput *input = data;
if (!surface) {
/* enter event for a window we've just destroyed */
return;
}
SDL_WindowData *window = wl_surface_get_user_data(surface);
input->keyboard_focus = window;