Reverted mousewheel support in 1.2, since it breaks binary compatibility.
--HG-- branch : SDL-1.2 extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402430
This commit is contained in:
parent
cf458d63c9
commit
e2d89e3012
6 changed files with 15 additions and 46 deletions
2
WhatsNew
2
WhatsNew
|
@ -7,8 +7,6 @@ Version 1.0:
|
|||
Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling
|
||||
of the screensaver on Mac OS X and X11.
|
||||
|
||||
Added SDL_BUTTON_WHEELLEFT (6) and SDL_BUTTON_WHEELRIGHT (7)
|
||||
|
||||
1.2.10:
|
||||
If SDL_OpenAudio() is passed zero for the desired format
|
||||
fields, the following environment variables will be used
|
||||
|
|
|
@ -28,9 +28,6 @@ SDL 1.2.12 is a minor bug fix release.
|
|||
<P>
|
||||
Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling of the screensaver on Mac OS X, Windows, and X11.
|
||||
</P>
|
||||
<P>
|
||||
Added SDL_BUTTON_WHEELLEFT (6) and SDL_BUTTON_WHEELRIGHT (7)
|
||||
</P>
|
||||
<P>
|
||||
Fixed buffer overrun crash when resampling audio rates.
|
||||
</P>
|
||||
|
|
|
@ -115,8 +115,6 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
|
|||
Button 3: Right mouse button
|
||||
Button 4: Mouse wheel up (may also be a real button)
|
||||
Button 5: Mouse wheel down (may also be a real button)
|
||||
Button 6: Mouse wheel left (may also be a real button)
|
||||
Button 7: Mouse wheel right (may also be a real button)
|
||||
*/
|
||||
#define SDL_BUTTON(X) (1 << ((X)-1))
|
||||
#define SDL_BUTTON_LEFT 1
|
||||
|
@ -124,8 +122,6 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
|
|||
#define SDL_BUTTON_RIGHT 3
|
||||
#define SDL_BUTTON_WHEELUP 4
|
||||
#define SDL_BUTTON_WHEELDOWN 5
|
||||
#define SDL_BUTTON_WHEELLEFT 6
|
||||
#define SDL_BUTTON_WHEELRIGHT 7
|
||||
#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
|
||||
#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
|
||||
#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
|
||||
|
|
|
@ -294,23 +294,12 @@ SDL_WarpMouse((int)center.x*2-1,(int)center.y*2-1);
|
|||
float x, y;
|
||||
x = y = 0;
|
||||
if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
|
||||
if ( y ) {
|
||||
if (y < 0) {
|
||||
SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);
|
||||
SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);
|
||||
} else {
|
||||
SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);
|
||||
SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);
|
||||
}
|
||||
}
|
||||
if ( x ) {
|
||||
if (x < 0) {
|
||||
SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELRIGHT, 0, 0);
|
||||
SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELRIGHT, 0, 0);
|
||||
} else {
|
||||
SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELLEFT, 0, 0);
|
||||
SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELLEFT, 0, 0);
|
||||
}
|
||||
if (x < 0 || y < 0) {
|
||||
SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);
|
||||
SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);
|
||||
} else if (x > 0 || y > 0) {
|
||||
SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);
|
||||
SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -932,24 +932,13 @@ void QZ_PumpEvents (_THIS)
|
|||
Uint8 button;
|
||||
dy = [ event deltaY ];
|
||||
dx = [ event deltaX ];
|
||||
if ( dy ) {
|
||||
if ( dy > 0.0 ) /* Scroll up */
|
||||
button = SDL_BUTTON_WHEELUP;
|
||||
else /* Scroll down */
|
||||
button = SDL_BUTTON_WHEELDOWN;
|
||||
/* For now, wheel is sent as a quick down+up */
|
||||
SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0);
|
||||
SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0);
|
||||
}
|
||||
if ( dx ) {
|
||||
if ( dx > 0.0 ) /* Scroll left */
|
||||
button = SDL_BUTTON_WHEELLEFT;
|
||||
else /* Scroll right */
|
||||
button = SDL_BUTTON_WHEELRIGHT;
|
||||
/* For now, wheel is sent as a quick down+up */
|
||||
SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0);
|
||||
SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0);
|
||||
}
|
||||
if ( dy > 0.0 || dx > 0.0 ) /* Scroll up */
|
||||
button = SDL_BUTTON_WHEELUP;
|
||||
else /* Scroll down */
|
||||
button = SDL_BUTTON_WHEELDOWN;
|
||||
/* For now, wheel is sent as a quick down+up */
|
||||
SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0);
|
||||
SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0);
|
||||
}
|
||||
break;
|
||||
case NSKeyUp:
|
||||
|
|
|
@ -520,12 +520,12 @@ LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
break;
|
||||
case WM_XBUTTONDOWN:
|
||||
xbuttonval = GET_XBUTTON_WPARAM(wParam);
|
||||
button = SDL_BUTTON_WHEELRIGHT + xbuttonval;
|
||||
button = SDL_BUTTON_WHEELDOWN + xbuttonval;
|
||||
state = SDL_PRESSED;
|
||||
break;
|
||||
case WM_XBUTTONUP:
|
||||
xbuttonval = GET_XBUTTON_WPARAM(wParam);
|
||||
button = SDL_BUTTON_WHEELRIGHT + xbuttonval;
|
||||
button = SDL_BUTTON_WHEELDOWN + xbuttonval;
|
||||
state = SDL_RELEASED;
|
||||
break;
|
||||
default:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue