Check bounds in SDL_IsGameController. Switch two functions to SDL_bool.

Switches SDL_GameControllerGetAttached and SDL_IsGameController to
       return SDL_bool, instead of int.
This commit is contained in:
Jørgen P. Tjernø 2013-02-12 17:07:21 -08:00
parent 3e60f92228
commit e34e953eba
2 changed files with 13 additions and 7 deletions

View file

@ -113,7 +113,7 @@ typedef struct _SDL_GameControllerButtonBind
* Is the joystick on this index supported by the game controller interface?
* returns 1 if supported, 0 otherwise.
*/
extern DECLSPEC int SDLCALL SDL_IsGameController(int joystick_index);
extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
/**
@ -141,7 +141,7 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *
/**
* Returns 1 if the controller has been opened and currently connected, or 0 if it has not.
*/
extern DECLSPEC int SDLCALL SDL_GameControllerGetAttached(SDL_GameController * gamecontroller);
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController * gamecontroller);
/**
* Get the underlying joystick object used by a controller