Corrected internal documentation in source.
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1 changed files with 2 additions and 2 deletions
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@ -50,7 +50,7 @@ int
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SDL_JoystickInit(void)
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{
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int status;
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/* See if we should allow joystick events while in the background */
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
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SDL_JoystickAllowBackgroundEventsChanged, NULL);
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@ -353,7 +353,7 @@ SDL_JoystickGetButton(SDL_Joystick * joystick, int button)
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/*
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* Return if the joystick in question is currently attached to the system,
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* \return 0 if not plugged in, 1 if still present.
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* \return SDL_FALSE if not plugged in, SDL_TRUE if still present.
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*/
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SDL_bool
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SDL_JoystickGetAttached(SDL_Joystick * joystick)
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