Corrected internal documentation in source.

This commit is contained in:
Philipp Wiesemann 2013-07-22 22:54:00 +02:00
parent a74537a5a9
commit e3b9fb7542

View file

@ -50,7 +50,7 @@ int
SDL_JoystickInit(void)
{
int status;
/* See if we should allow joystick events while in the background */
SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
SDL_JoystickAllowBackgroundEventsChanged, NULL);
@ -353,7 +353,7 @@ SDL_JoystickGetButton(SDL_Joystick * joystick, int button)
/*
* Return if the joystick in question is currently attached to the system,
* \return 0 if not plugged in, 1 if still present.
* \return SDL_FALSE if not plugged in, SDL_TRUE if still present.
*/
SDL_bool
SDL_JoystickGetAttached(SDL_Joystick * joystick)