Resync tip to default. Using named branches is a bad idea.

This commit is contained in:
Sunny Sachanandani 2010-07-18 19:03:39 +05:30
parent cddeec5ffa
commit e3cf0eb042

View file

@ -20,7 +20,7 @@ static int current_color = 0;
static SDL_Rect *positions;
static SDL_Rect *velocities;
static int sprite_w, sprite_h;
static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
static SDL_BlendMode blendMode = SDL_BLENDMODE_MASK;
static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
@ -144,8 +144,8 @@ MoveSprites(SDL_Window * window, SDL_Texture * sprite)
/* Test points */
SDL_SetRenderDrawColor(0xFF, 0x00, 0x00, 0xFF);
SDL_RenderDrawPoint(0, 0);
SDL_RenderDrawPoint(window_w/2-1, window_h/2-1);
SDL_RenderDrawPoint(window_w/2-1, window_h/2-1);
SDL_RenderDrawPoint(window_w-1, 0);
SDL_RenderDrawPoint(0, window_h-1);
SDL_RenderDrawPoint(window_w-1, window_h-1);
/* Test horizontal and vertical lines */