*** empty log message ***

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40899
This commit is contained in:
Sam Lantinga 2004-05-17 22:42:51 +00:00
parent 17d60ba5d4
commit e442725177

View file

@ -472,7 +472,7 @@ void QZ_PumpEvents (_THIS)
if ( getenv("SDL_HAS3BUTTONMOUSE") ) {
DO_MOUSE_DOWN (SDL_BUTTON_LEFT);
} else {
if ( NSControlKeyMask & current_mods ) {
if ( NSCommandKeyMask & current_mods ) {
last_virtual_button = SDL_BUTTON_RIGHT;
DO_MOUSE_DOWN (SDL_BUTTON_RIGHT);
}
@ -519,18 +519,7 @@ void QZ_PumpEvents (_THIS)
case NSLeftMouseDragged:
case NSRightMouseDragged:
case NSOtherMouseDragged: /* usually middle mouse dragged */
case NSMouseMoved:
/* Show the cursor if it was hidden by SDL_ShowCursor() */
/* this is how games I've seen work */
if (!cursor_visible) {
if (!isInGameWin && cursor_hidden) {
ShowCursor();
cursor_hidden = NO;
} else if (isInGameWin && !cursor_hidden) {
HideCursor();
cursor_hidden = YES;
}
}
case NSMouseMoved:
if ( grab_state == QZ_INVISIBLE_GRAB ) {
/*
@ -653,6 +642,6 @@ void QZ_PumpEvents (_THIS)
/* handle accumulated mouse moved events */
if (dx != 0 || dy != 0)
SDL_PrivateMouseMotion (0, 1, dx, dy);
[ pool release ];
}