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--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40899
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1 changed files with 3 additions and 14 deletions
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@ -472,7 +472,7 @@ void QZ_PumpEvents (_THIS)
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if ( getenv("SDL_HAS3BUTTONMOUSE") ) {
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DO_MOUSE_DOWN (SDL_BUTTON_LEFT);
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} else {
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if ( NSControlKeyMask & current_mods ) {
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if ( NSCommandKeyMask & current_mods ) {
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last_virtual_button = SDL_BUTTON_RIGHT;
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DO_MOUSE_DOWN (SDL_BUTTON_RIGHT);
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}
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@ -519,18 +519,7 @@ void QZ_PumpEvents (_THIS)
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case NSLeftMouseDragged:
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case NSRightMouseDragged:
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case NSOtherMouseDragged: /* usually middle mouse dragged */
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case NSMouseMoved:
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/* Show the cursor if it was hidden by SDL_ShowCursor() */
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/* this is how games I've seen work */
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if (!cursor_visible) {
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if (!isInGameWin && cursor_hidden) {
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ShowCursor();
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cursor_hidden = NO;
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} else if (isInGameWin && !cursor_hidden) {
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HideCursor();
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cursor_hidden = YES;
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}
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}
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case NSMouseMoved:
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if ( grab_state == QZ_INVISIBLE_GRAB ) {
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/*
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@ -653,6 +642,6 @@ void QZ_PumpEvents (_THIS)
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/* handle accumulated mouse moved events */
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if (dx != 0 || dy != 0)
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SDL_PrivateMouseMotion (0, 1, dx, dy);
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[ pool release ];
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}
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