diff --git a/Makefile.am b/Makefile.am index e61a32a44..c9566b53c 100644 --- a/Makefile.am +++ b/Makefile.am @@ -40,6 +40,7 @@ EXTRA_DIST = \ Borland.zip \ VisualC.html \ VisualC.zip \ + VisualC7.zip \ VisualCE.zip \ Makefile.dc \ MPWmake.sea.bin \ diff --git a/VisualC.html b/VisualC.html index 7b95beb87..cb93733d0 100644 --- a/VisualC.html +++ b/VisualC.html @@ -1,193 +1,139 @@ - - - -
- - - -- You can either use the precompiled libraries from - - the SDL Download web site , - or you can build SDL yourself. -
- - -
- Unzip the VisualC.zip
file into the directory
- that contains this file (VisualC.html
).
-
- Be certain that you unzip VisualC.zip
- into this directory and not any other
- directory. If you are using WinZip, be careful to
- make sure that it extracts to this
- folder, because it's convenient feature of
- unzipping to a folder with the name of the
- file currently being unzipped will get you in
- trouble if you use it right now. And that's all
- I have to say about that.
-
- Now that it's unzipped, go into the VisualC directory
- that is created, and double-click on the VC++
- workspace file "SDL.dsw
".
- This should open up VisualC.
-
- You may be prompted at this point to upgrade the - workspace, should you be using a more recent version - of Visual C++. If so, allow the workspace to be - upgraded. -
- - -
- Build the .dll
and .lib
files.
-
- This is done by right clicking on each project in turn - (Projects are listed in the Workspace panel in the - FileView tab), and selecting "Build". -
- -- You may get a few warnings, but you should not get - any errors. You do have to have at least the DirectX - 5 SDK installed, however. (I believe...) The latest - version of DirectX can be downloaded or purchased - on a cheap CD (my recommendation) from - Microsoft . -
- -- Later, we will refer to the following .lib and .dll - files that have just been generated: -
- -- Search for these using the Windows Find (Windows-F) - utility, if you don't already know where they should be. - For those of you with a clue, look inside the Debug - or Release directories of the subdirectories of the - VisualC folder. (It might be easier to just use - Windows Find if this sounds confusing. And don't worry - about needing a clue; we all need visits from the - clue fairy frequently.) -
- - - -- Create a project as a Win32 Application. -
- -- Create a C++ file for your project. -
- -
- Set the C runtime to "Multi-threaded DLL" in the menu:
- Project|Settings|C/C++ tab|Code Generation|Runtime Library
.
-
- Add the SDL include
directory to your list
- of includes in the menu:
- Project|Settings|C/C++ tab|Preprocessor|Additional include directories
.
-
- The "include directory" I am referring to is the
- include
folder within the main SDL
- directory (the one that this HTML file located
- within.
-
- Now we're going to use the files that we had created - earlier in the Build SDL step. -
- -- Copy the following files into your Project directory: -
- -- Copy the following files into your Project directory, - and add them to your Project as well: -
- -+ You can either use the precompiled libraries from + the SDL Download web site , or you can build SDL yourself. +
+
+ Unzip the VisualC.zip
file into the directory that contains this
+ file (VisualC.html
). If you are using Visual
+ C++ 7 (.NET) you will need to use the file VisualC7.zip.
+
+ Be certain that you unzip the zip file for your compiler into this + directory and not any other directory. If you are using WinZip, be careful to + make sure that it extracts to this folder, because it's + convenient feature of unzipping to a folder with the name of the file currently + being unzipped will get you in trouble if you use it right now. And that's all + I have to say about that. +
+
+ Now that it's unzipped, go into the VisualC (VisualC7)
+ directory that is created, and double-click on the VC++ file "SDL.dsw
"
+ ("SDL.sln
"). This should open up the IDE.
+
+ You may be prompted at this point to upgrade the workspace, should you be using + a more recent version of Visual C++. If so, allow the workspace to be upgraded. +
+
+ Build the .dll
and .lib
files.
+
+ This is done by right clicking on each project in turn (Projects are listed in + the Workspace panel in the FileView tab), and selecting "Build". +
++ You may get a few warnings, but you should not get any errors. You do have to + have at least the DirectX 5 SDK installed, however. The latest + version of DirectX can be downloaded or purchased on a cheap CD (my + recommendation) from Microsoft . +
++ Later, we will refer to the following .lib and .dll files that have just been + generated: +
++ Search for these using the Windows Find (Windows-F) utility, if you don't + already know where they should be. For those of you with a clue, look inside + the Debug or Release directories of the subdirectories of the Project folder. + (It might be easier to just use Windows Find if this sounds confusing. And + don't worry about needing a clue; we all need visits from the clue fairy + frequently.) +
++ Create a project as a Win32 Application. +
++ Create a C++ file for your project. +
+
+ Set the C runtime to "Multi-threaded DLL" in the menu: Project|Settings|C/C++
+ tab|Code Generation|Runtime Library
.
+
+ Add the SDL include
directory to your list of includes in the
+ menu: Project|Settings|C/C++ tab|Preprocessor|Additional include directories
+ .
+
+ VC7 Specific: Instead of doing this I find it easier to
+ add the include and library directories to the list that VC7 keeps. Do this by
+ selecting Tools|Options|Projects|VC++ Directories and under the "Show
+ Directories For:" dropbox select "Include Files", and click the "New Directory
+ Icon" and add the [SDLROOT]\include directory (ex. If you installed to
+ c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the
+ dropbox selection to "Library Files" and add [SDLROOT]\lib.
+
+ The "include directory" I am referring to is the include
folder
+ within the main SDL directory (the one that this HTML file located within).
+
+ Now we're going to use the files that we had created earlier in the Build SDL + step. +
++ Copy the following files into your Project directory: +
++ Add the following files to your project (It is not necessary to copy them to + your project directory): +
+- (To add them to your project, right click on your - project, and select "Add files to project") -
- -- (I believe that it's not necessary to actually - copy the .lib files into your directory; you only - have to be certain that you add them to your Project. - If someone is so inclined, correct this document, or - - e-mail me , - and I'll fix this document.) -
- - - -
- Now create the basic body of your project.
- The body of your program should take the following form:
-
-
+ (To add them to your project, right click on your project, and select "Add
+ files to project")
+ Instead of adding the files to your project it is more
+ desireable to add them to the linker options: Project|Properties|Linker|Command
+ Line and type the names of the libraries to link with in the "Additional
+ Options:" box. Note: This must be done for each build
+ configuration (eg. Release,Debug).
+ Now create the basic body of your project. The body of your program should take
+ the following form:
- I hope that this document has helped you get
- through the most difficult part of using the
- SDL: installing it. Suggestions for improvements
- to this document should be sent to the writers
- of this document.
-
- Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
-
- This document was originally called "VisualC.txt",
- and was written by
- Sam Lantinga.
-
- Later, it was converted to HTML and expanded into
- the document that you see today by
- Lion Kimbro.
-
-
+
-#include "SDL.h"
+
+ SDL 101, First Day of Class
+
+
+
-
+#include "SDL.h"
int main( int argc, char* argv[] )
{
@@ -195,41 +141,28 @@ int main( int argc, char* argv[] )
return 0;
}
- That's it!
-
-
+ I hope that this document has helped you get through the most difficult part of + using the SDL: installing it. Suggestions for improvements to this document + should be sent to the writers of this document. +
++ Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. +
++ This document was originally called "VisualC.txt", and was written by + Sam Lantinga. +
++ Later, it was converted to HTML and expanded into the document that you see + today by Lion Kimbro. +
+Minor Fixes and Visual C++ 7 Information (In Green) was added by James Turk +
+ - - diff --git a/VisualC7.zip b/VisualC7.zip new file mode 100644 index 000000000..fda3dfb78 Binary files /dev/null and b/VisualC7.zip differ diff --git a/docs.html b/docs.html index 13d20b899..b32f8be63 100644 --- a/docs.html +++ b/docs.html @@ -20,6 +20,7 @@ The latest stable release may be found on the Major changes since SDL 1.0.0: