Updated support for external video output on the iPad
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72cdf43759
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1 changed files with 36 additions and 38 deletions
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@ -75,26 +75,31 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
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/* Get frame dimensions in pixels */
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int width = (int)(bounds.size.width * displaymodedata->scale);
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int height = (int)(bounds.size.height * displaymodedata->scale);
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/* We can pick either width or height here and we'll rotate the
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screen to match, so we pick the closest to what we wanted.
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*/
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if (window->w >= window->h) {
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if (width > height) {
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window->w = width;
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window->h = height;
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if ([UIScreen mainScreen] == displaydata->uiscreen) {
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/* We can pick either width or height here and we'll rotate the
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screen to match, so we pick the closest to what we wanted.
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*/
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if (window->w >= window->h) {
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if (width > height) {
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window->w = width;
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window->h = height;
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} else {
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window->w = height;
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window->h = width;
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}
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} else {
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window->w = height;
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window->h = width;
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if (width > height) {
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window->w = height;
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window->h = width;
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} else {
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window->w = width;
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window->h = height;
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}
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}
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} else {
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if (width > height) {
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window->w = height;
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window->h = width;
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} else {
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window->w = width;
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window->h = height;
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}
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window->w = width;
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window->h = height;
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}
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}
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@ -106,28 +111,28 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
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// SDL_WINDOW_BORDERLESS controls whether status bar is hidden.
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// This is only set if the window is on the main screen. Other screens
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// just force the window to have the borderless flag.
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if ([UIScreen mainScreen] != displaydata->uiscreen) {
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window->flags &= ~SDL_WINDOW_RESIZABLE; // window is NEVER resizeable
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window->flags &= ~SDL_WINDOW_INPUT_FOCUS; // never has input focus
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window->flags |= SDL_WINDOW_BORDERLESS; // never has a status bar.
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} else {
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if ([UIScreen mainScreen] == displaydata->uiscreen) {
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window->flags |= SDL_WINDOW_INPUT_FOCUS; // always has input focus
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if (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) {
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[UIApplication sharedApplication].statusBarHidden = YES;
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} else {
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[UIApplication sharedApplication].statusBarHidden = NO;
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}
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// The View Controller will handle rotating the view when the
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// device orientation changes. This will trigger resize events, if
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// appropriate.
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SDL_uikitviewcontroller *controller;
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controller = [SDL_uikitviewcontroller alloc];
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data->viewcontroller = [controller initWithSDLWindow:window];
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[data->viewcontroller setTitle:@"SDL App"]; // !!! FIXME: hook up SDL_SetWindowTitle()
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} else {
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window->flags &= ~SDL_WINDOW_RESIZABLE; // window is NEVER resizeable
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window->flags &= ~SDL_WINDOW_INPUT_FOCUS; // never has input focus
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window->flags |= SDL_WINDOW_BORDERLESS; // never has a status bar.
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}
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// The View Controller will handle rotating the view when the
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// device orientation changes. This will trigger resize events, if
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// appropriate.
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SDL_uikitviewcontroller *controller;
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controller = [SDL_uikitviewcontroller alloc];
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data->viewcontroller = [controller initWithSDLWindow:window];
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[data->viewcontroller setTitle:@"SDL App"]; // !!! FIXME: hook up SDL_SetWindowTitle()
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return 0;
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}
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@ -147,13 +152,6 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
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return -1;
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}
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// Non-mainscreen windows must be force to borderless, as there's no
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// status bar there, and we want to get the right dimensions later in
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// this function.
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if (external) {
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window->flags |= SDL_WINDOW_BORDERLESS;
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}
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// If monitor has a resolution of 0x0 (hasn't been explicitly set by the
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// user, so it's in standby), try to force the display to a resolution
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// that most closely matches the desired window size.
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