WinRT: added a skeleton SDL backend for C++11-based threads

This commit is contained in:
David Ludwig 2012-11-22 23:03:56 -05:00
parent c10e89fd58
commit e4c6ec5708
15 changed files with 675 additions and 7 deletions

View file

@ -158,9 +158,9 @@ typedef unsigned int uintptr_t;
#define SDL_LOADSO_WINDOWS 1
/* Enable various threading systems */
// TODO, WinRT: get threads working on WinRT
#define SDL_THREADS_DISABLED 1
//#define SDL_THREADS_DISABLED 1
//#define SDL_THREAD_WINDOWS 1
#define SDL_THREAD_STDCPP 1
/* Enable various timer systems */
// TODO, WinRT: look into getting SDL's pre-WinRT timers working.