On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404252
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@ -147,7 +147,6 @@ struct SDL_Window
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#define FULLSCREEN_VISIBLE(W) \
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(((W)->flags & SDL_WINDOW_FULLSCREEN) && \
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((W)->flags & SDL_WINDOW_SHOWN) && \
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((W)->flags & SDL_WINDOW_INPUT_FOCUS) && \
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!((W)->flags & SDL_WINDOW_MINIMIZED))
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/*
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@ -1435,7 +1435,6 @@ SDL_OnWindowFocusGained(SDL_Window * window)
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{
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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SDL_UpdateFullscreenMode(window, SDL_TRUE);
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if (display->gamma && _this->SetDisplayGammaRamp) {
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_this->SetDisplayGammaRamp(_this, display, display->gamma);
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}
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@ -1450,7 +1449,6 @@ SDL_OnWindowFocusLost(SDL_Window * window)
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{
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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SDL_UpdateFullscreenMode(window, SDL_FALSE);
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if (display->gamma && _this->SetDisplayGammaRamp) {
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_this->SetDisplayGammaRamp(_this, display, display->saved_gamma);
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}
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