On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404252
This commit is contained in:
Sam Lantinga 2009-12-02 07:38:28 +00:00
parent 615000a3bd
commit e4f2557276
2 changed files with 0 additions and 3 deletions

View file

@ -147,7 +147,6 @@ struct SDL_Window
#define FULLSCREEN_VISIBLE(W) \
(((W)->flags & SDL_WINDOW_FULLSCREEN) && \
((W)->flags & SDL_WINDOW_SHOWN) && \
((W)->flags & SDL_WINDOW_INPUT_FOCUS) && \
!((W)->flags & SDL_WINDOW_MINIMIZED))
/*

View file

@ -1435,7 +1435,6 @@ SDL_OnWindowFocusGained(SDL_Window * window)
{
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_UpdateFullscreenMode(window, SDL_TRUE);
if (display->gamma && _this->SetDisplayGammaRamp) {
_this->SetDisplayGammaRamp(_this, display, display->gamma);
}
@ -1450,7 +1449,6 @@ SDL_OnWindowFocusLost(SDL_Window * window)
{
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_UpdateFullscreenMode(window, SDL_FALSE);
if (display->gamma && _this->SetDisplayGammaRamp) {
_this->SetDisplayGammaRamp(_this, display, display->saved_gamma);
}