Allow grabing mouse by locking its position
--HG-- branch : SDL-1.2 extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402078
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2 changed files with 8 additions and 2 deletions
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@ -176,10 +176,12 @@ void GEM_CheckMouseMode(_THIS)
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/* If the mouse is hidden and input is grabbed, we use relative mode */
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if ( (!(SDL_cursorstate & CURSOR_VISIBLE)) &&
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/*(this->input_grab != SDL_GRAB_OFF) && */ /* Damn GEM can not grab */
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(this->input_grab != SDL_GRAB_OFF) &&
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(SDL_GetAppState() & SDL_APPACTIVE) ) {
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SDL_AtariXbios_LockMousePosition(SDL_TRUE);
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GEM_mouse_relative = SDL_TRUE;
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} else {
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SDL_AtariXbios_LockMousePosition(SDL_FALSE);
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GEM_mouse_relative = SDL_FALSE;
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graf_mouse(M_ON, NULL);
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}
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@ -108,5 +108,9 @@ int GEM_IconifyWindow(_THIS)
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SDL_GrabMode GEM_GrabInput(_THIS, SDL_GrabMode mode)
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{
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return SDL_GRAB_OFF;
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if (this->screen == NULL) {
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return SDL_GRAB_OFF;
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}
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return mode;
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}
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