Beginning of a framework for OpenGL shaders
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src/render/opengl/SDL_shaders_gl.h
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src/render/opengl/SDL_shaders_gl.h
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* OpenGL shader implementation */
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typedef enum {
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SHADER_NONE,
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SHADER_SOLID,
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SHADER_RGB,
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//SHADER_YV12,
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NUM_SHADERS
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} GL_Shader;
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typedef struct GL_ShaderContext GL_ShaderContext;
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extern GL_ShaderContext * GL_CreateShaderContext();
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extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader);
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extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);
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/* vi: set ts=4 sw=4 expandtab: */
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