build fixes for most WinRT-related files
Still TODO: getting the D3D11 renderer back up and running in VC 2012. --HG-- extra : rebase_source : 16aa0948fea2b8997033ca5a09ddb9692d07edc4
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TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
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*/
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#include "SDL_config.h"
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#include "../../SDL_internal.h"
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#ifdef __WINRT__
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