Fixed bug #771
Cleaned up the code a bit and made sure that an OpenGL window gets the OpenGL renderer. Inspired by a patch from Mason Wheeler. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404229
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1 changed files with 22 additions and 19 deletions
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@ -1490,31 +1490,35 @@ SDL_CreateRenderer(SDL_WindowID windowID, int index, Uint32 flags)
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SDL_DestroyRenderer(windowID);
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if (index < 0) {
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const char *override = SDL_getenv("SDL_VIDEO_RENDERER");
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char *override = SDL_getenv("SDL_VIDEO_RENDERER");
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int n = SDL_GetNumRenderDrivers();
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if (!override && (window->flags & SDL_WINDOW_OPENGL)) {
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override = "opengl";
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}
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if (override) {
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int i, n = SDL_GetNumRenderDrivers();
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for (i = 0; i < n; ++i) {
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for (index = 0; index < n; ++index) {
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SDL_RenderDriver *driver =
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&SDL_CurrentDisplay.render_drivers[i];
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&SDL_CurrentDisplay.render_drivers[index];
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if (SDL_strcasecmp(override, driver->info.name) == 0) {
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index = i;
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/* Create a new renderer instance */
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window->renderer = driver->CreateRenderer(window, flags);
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break;
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}
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}
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}
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}
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if (index < 0) {
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int n = SDL_GetNumRenderDrivers();
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for (index = 0; index < n; ++index) {
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SDL_RenderDriver *driver =
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&SDL_CurrentDisplay.render_drivers[index];
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} else {
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for (index = 0; index < n; ++index) {
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SDL_RenderDriver *driver =
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&SDL_CurrentDisplay.render_drivers[index];
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if ((driver->info.flags & flags) == flags) {
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/* Create a new renderer instance */
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window->renderer = SDL_CurrentDisplay.render_drivers[index].CreateRenderer(window, flags);
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if (window->renderer) {
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/* Yay, we got one! */
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break;
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if ((driver->info.flags & flags) == flags) {
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/* Create a new renderer instance */
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window->renderer = driver->CreateRenderer(window, flags);
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if (window->renderer) {
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/* Yay, we got one! */
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break;
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}
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}
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}
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}
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@ -1528,7 +1532,6 @@ SDL_CreateRenderer(SDL_WindowID windowID, int index, Uint32 flags)
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SDL_GetNumRenderDrivers() - 1);
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return -1;
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}
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/* Create a new renderer instance */
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window->renderer = SDL_CurrentDisplay.render_drivers[index].CreateRenderer(window, flags);
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}
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