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--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40222
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9 changed files with 163 additions and 120 deletions
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@ -61,9 +61,10 @@ static const char *special_joysticks[] = {
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"'Microsoft SideWinder Dual Strike USB version 1.0' 2 1 0",
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"'WingMan Interceptor' 3 3 0",
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/* WingMan Extreme Analog - not recognized by default
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"'Analog 3-axis 4-button joystick' 2 1",
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"'Analog 3-axis 4-button joystick' 2 1 0",
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*/
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"'WingMan Extreme Digital 3D' 4 1 0",
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"'Analog 2-axis 4-button 1-hat FCS joystick' 2 1 0",
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NULL
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};
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#else
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@ -4,12 +4,11 @@
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# This is necessary because some platforms have special program
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# entry points, which require special application initialization.
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SUBDIRS = macosx
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ARCH_SUBDIRS = $(srcdir)/beos \
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$(srcdir)/epoc \
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$(srcdir)/linux \
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$(srcdir)/macos \
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$(srcdir)/macosx \
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$(srcdir)/win32
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# Build a separate library containing the main() entry point.
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@ -1,5 +1,6 @@
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/* SDLMain.h - main entry point for our Cocoa-ized SDL app
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Darrell Walisser - dwaliss1@purdue.edu
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/* SDLMain.m - main entry point for our Cocoa-ized SDL app
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Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
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Non-NIB-Code & other changes: Max Horn <max@quendi.de>
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Feel free to customize this file to suit your needs
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*/
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@ -7,9 +8,4 @@
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#import <Cocoa/Cocoa.h>
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@interface SDLMain : NSObject
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{
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}
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- (IBAction)quit:(id)sender;
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- (IBAction)makeFullscreen:(id)sender;
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- (void)applicationDidFinishLaunching:(NSNotification *)aNotification;
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@end
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@ -1,5 +1,6 @@
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/* SDLMain.m - main entry point for our Cocoa-ized SDL app
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Darrell Walisser - dwaliss1@purdue.edu
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Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
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Non-NIB-Code & other changes: Max Horn <max@quendi.de>
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Feel free to customize this file to suit your needs
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*/
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@ -9,33 +10,44 @@
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#import <sys/param.h> /* for MAXPATHLEN */
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#import <unistd.h>
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/* Use this flag to determine whether we use SDLMain.nib or not */
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#define SDL_USE_NIB_FILE 0
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static int gArgc;
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static char **gArgv;
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static NSString *gAppName = 0;
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static BOOL gFinderLaunch;
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#if SDL_USE_NIB_FILE
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/* A helper category for NSString */
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@interface NSString (ReplaceSubString)
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- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
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@end
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#else
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/* An internal Apple class used to setup Apple menus */
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@interface NSAppleMenuController:NSObject {}
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- (void)controlMenu:(NSMenu *)aMenu;
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@end
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#endif
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@interface SDLApplication : NSApplication
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@end
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@implementation SDLApplication
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/* Invoked from the Quit menu item */
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- (void)terminate:(id)sender
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{
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/* Post a SDL_QUIT event */
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SDL_Event event;
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event.type = SDL_QUIT;
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SDL_PushEvent(&event);
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}
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@end
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/* The main class of the application, the application's delegate */
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@implementation SDLMain
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/* Invoked from the Quit menu item */
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- (void) quit:(id)sender
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{
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SDL_Event event;
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event.type = SDL_QUIT;
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SDL_PushEvent(&event);
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}
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/* Invoked from the Make Full-Screen menu item */
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- (void) makeFullscreen:(id)sender
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{
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/* TODO */
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}
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/* Set the working directory to the .app's parent directory */
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- (void) setupWorkingDirectory:(BOOL)shouldChdir
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{
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assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
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assert ( chdir ("../../../") == 0 ); /* chdir to the .app's parent */
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}
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/* gAppName = [ NSString stringWithCString: c ]; */
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}
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#if SDL_USE_NIB_FILE
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/* Fix menu to contain the real app name instead of "SDL App" */
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- (void) fixMenu:(NSMenu *)aMenu
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- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
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{
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NSRange aRange;
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NSEnumerator *enumerator;
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@ -70,31 +83,114 @@ static BOOL gFinderLaunch;
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aRange = [[aMenu title] rangeOfString:@"SDL App"];
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if (aRange.length != 0)
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[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:gAppName]];
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[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
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enumerator = [[aMenu itemArray] objectEnumerator];
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while ((menuItem = [enumerator nextObject]))
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{
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aRange = [[menuItem title] rangeOfString:@"SDL App"];
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if (aRange.length != 0)
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[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:gAppName]];
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[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
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if ([menuItem hasSubmenu])
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[self fixMenu: [menuItem submenu]];
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[self fixMenu:[menuItem submenu] withAppName:appName];
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}
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[ aMenu sizeToFit ];
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}
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#else
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void setupAppleMenu(void)
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{
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/* warning: this code is very odd */
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NSAppleMenuController *appleMenuController;
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NSMenu *appleMenu;
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NSMenuItem *appleMenuItem;
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appleMenuController = [[NSAppleMenuController alloc] init];
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appleMenu = [[NSMenu alloc] initWithTitle:@""];
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appleMenuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
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[appleMenuItem setSubmenu:appleMenu];
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/* yes, we do need to add it and then remove it --
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if you don't add it, it doesn't get displayed
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if you don't remove it, you have an extra, titleless item in the menubar
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when you remove it, it appears to stick around
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very, very odd */
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[[NSApp mainMenu] addItem:appleMenuItem];
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[appleMenuController controlMenu:appleMenu];
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[[NSApp mainMenu] removeItem:appleMenuItem];
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[appleMenu release];
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[appleMenuItem release];
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}
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/* Create a window menu */
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void setupWindowMenu(void)
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{
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NSMenu *windowMenu;
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NSMenuItem *windowMenuItem;
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NSMenuItem *menuItem;
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windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
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/* "Minimize" item */
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menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
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[windowMenu addItem:menuItem];
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[menuItem release];
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/* Put menu into the menubar */
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windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
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[windowMenuItem setSubmenu:windowMenu];
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[[NSApp mainMenu] addItem:windowMenuItem];
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/* Tell the application object that this is now the window menu */
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[NSApp setWindowsMenu:windowMenu];
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/* Finally give up our references to the objects */
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[windowMenu release];
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[windowMenuItem release];
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}
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/* Replacement for NSApplicationMain */
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void CustomApplicationMain (argc, argv)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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SDLMain *sdlMain;
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/* Ensure the application object is initialised */
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[SDLApplication sharedApplication];
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/* Set up the menubar */
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[NSApp setMainMenu:[[NSMenu alloc] init]];
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setupAppleMenu();
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setupWindowMenu();
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/* Create SDLMain and make it the app delegate */
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sdlMain = [[SDLMain alloc] init];
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[NSApp setDelegate:sdlMain];
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/* Start the main event loop */
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[NSApp run];
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[sdlMain release];
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[pool release];
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}
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#endif
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/* Called when the internal event loop has just started running */
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- (void) applicationDidFinishLaunching: (NSNotification *) note
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{
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int status;
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/* Set the working directory to the .app's parent directory */
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[ self setupWorkingDirectory: gFinderLaunch ];
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[self setupWorkingDirectory:gFinderLaunch];
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#if SDL_USE_NIB_FILE
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/* Set the main menu to contain the real app name instead of "SDL App" */
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gAppName = [ [ NSBundle mainBundle ] bundleIdentifier ];
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[ self fixMenu: [ NSApp mainMenu ] ];
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[self fixMenu:[NSApp mainMenu] withAppName:[[NSProcessInfo processInfo] processName]];
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#endif
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/* Hand off to main application code */
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status = SDL_main (gArgc, gArgv);
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bufferSize = selfLen + aStringLen - aRange.length;
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buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar));
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// Get first part into buffer
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/* Get first part into buffer */
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localRange.location = 0;
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localRange.length = aRange.location;
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[self getCharacters:buffer range:localRange];
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// Get middle part into buffer
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/* Get middle part into buffer */
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localRange.location = 0;
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localRange.length = aStringLen;
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[aString getCharacters:(buffer+aRange.location) range:localRange];
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// Get last part into buffer
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/* Get last part into buffer */
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localRange.location = aRange.location + aRange.length;
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localRange.length = selfLen - localRange.location;
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[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
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// Build output string
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/* Build output string */
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result = [NSString stringWithCharacters:buffer length:bufferSize];
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NSDeallocateMemoryPages(buffer, bufferSize);
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@end
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#ifdef main
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# undef main
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#endif
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/* Main entry point to executible - should *not* be SDL_main! */
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int main (int argc, char **argv) {
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/* Main entry point to executable - should *not* be SDL_main! */
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int main (int argc, char **argv)
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{
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/* Copy the arguments into a global variable */
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int i;
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}
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gArgv = (char**) malloc (sizeof(*gArgv) * (gArgc+1));
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assert (gArgv != NULL);
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for (i = 0; i < gArgc; i++) {
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for (i = 0; i < gArgc; i++)
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gArgv[i] = argv[i];
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}
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gArgv[i] = NULL;
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#if SDL_USE_NIB_FILE
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[SDLApplication poseAsClass:[NSApplication class]];
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NSApplicationMain (argc, argv);
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#else
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CustomApplicationMain (argc, argv);
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#endif
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return 0;
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}
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