*** empty log message ***

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40222
This commit is contained in:
Sam Lantinga 2001-11-02 18:12:52 +00:00
parent c0d645637d
commit e79ad74ac3
9 changed files with 163 additions and 120 deletions

View file

@ -61,9 +61,10 @@ static const char *special_joysticks[] = {
"'Microsoft SideWinder Dual Strike USB version 1.0' 2 1 0",
"'WingMan Interceptor' 3 3 0",
/* WingMan Extreme Analog - not recognized by default
"'Analog 3-axis 4-button joystick' 2 1",
"'Analog 3-axis 4-button joystick' 2 1 0",
*/
"'WingMan Extreme Digital 3D' 4 1 0",
"'Analog 2-axis 4-button 1-hat FCS joystick' 2 1 0",
NULL
};
#else

View file

@ -4,12 +4,11 @@
# This is necessary because some platforms have special program
# entry points, which require special application initialization.
SUBDIRS = macosx
ARCH_SUBDIRS = $(srcdir)/beos \
$(srcdir)/epoc \
$(srcdir)/linux \
$(srcdir)/macos \
$(srcdir)/macosx \
$(srcdir)/win32
# Build a separate library containing the main() entry point.

View file

@ -1,5 +1,6 @@
/* SDLMain.h - main entry point for our Cocoa-ized SDL app
Darrell Walisser - dwaliss1@purdue.edu
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
@ -7,9 +8,4 @@
#import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject
{
}
- (IBAction)quit:(id)sender;
- (IBAction)makeFullscreen:(id)sender;
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification;
@end

View file

@ -1,5 +1,6 @@
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Darrell Walisser - dwaliss1@purdue.edu
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
@ -9,33 +10,44 @@
#import <sys/param.h> /* for MAXPATHLEN */
#import <unistd.h>
/* Use this flag to determine whether we use SDLMain.nib or not */
#define SDL_USE_NIB_FILE 0
static int gArgc;
static char **gArgv;
static NSString *gAppName = 0;
static BOOL gFinderLaunch;
#if SDL_USE_NIB_FILE
/* A helper category for NSString */
@interface NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
@end
#else
/* An internal Apple class used to setup Apple menus */
@interface NSAppleMenuController:NSObject {}
- (void)controlMenu:(NSMenu *)aMenu;
@end
#endif
@interface SDLApplication : NSApplication
@end
@implementation SDLApplication
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
/* The main class of the application, the application's delegate */
@implementation SDLMain
/* Invoked from the Quit menu item */
- (void) quit:(id)sender
{
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
/* Invoked from the Make Full-Screen menu item */
- (void) makeFullscreen:(id)sender
{
/* TODO */
}
/* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory:(BOOL)shouldChdir
{
@ -58,11 +70,12 @@ static BOOL gFinderLaunch;
assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
assert ( chdir ("../../../") == 0 ); /* chdir to the .app's parent */
}
/* gAppName = [ NSString stringWithCString: c ]; */
}
#if SDL_USE_NIB_FILE
/* Fix menu to contain the real app name instead of "SDL App" */
- (void) fixMenu:(NSMenu *)aMenu
- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
{
NSRange aRange;
NSEnumerator *enumerator;
@ -70,31 +83,114 @@ static BOOL gFinderLaunch;
aRange = [[aMenu title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:gAppName]];
[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
enumerator = [[aMenu itemArray] objectEnumerator];
while ((menuItem = [enumerator nextObject]))
{
aRange = [[menuItem title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:gAppName]];
[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
if ([menuItem hasSubmenu])
[self fixMenu: [menuItem submenu]];
[self fixMenu:[menuItem submenu] withAppName:appName];
}
[ aMenu sizeToFit ];
}
#else
void setupAppleMenu(void)
{
/* warning: this code is very odd */
NSAppleMenuController *appleMenuController;
NSMenu *appleMenu;
NSMenuItem *appleMenuItem;
appleMenuController = [[NSAppleMenuController alloc] init];
appleMenu = [[NSMenu alloc] initWithTitle:@""];
appleMenuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[appleMenuItem setSubmenu:appleMenu];
/* yes, we do need to add it and then remove it --
if you don't add it, it doesn't get displayed
if you don't remove it, you have an extra, titleless item in the menubar
when you remove it, it appears to stick around
very, very odd */
[[NSApp mainMenu] addItem:appleMenuItem];
[appleMenuController controlMenu:appleMenu];
[[NSApp mainMenu] removeItem:appleMenuItem];
[appleMenu release];
[appleMenuItem release];
}
/* Create a window menu */
void setupWindowMenu(void)
{
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
/* "Minimize" item */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[menuItem release];
/* Put menu into the menubar */
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[windowMenuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:windowMenuItem];
/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
/* Finally give up our references to the objects */
[windowMenu release];
[windowMenuItem release];
}
/* Replacement for NSApplicationMain */
void CustomApplicationMain (argc, argv)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDLMain *sdlMain;
/* Ensure the application object is initialised */
[SDLApplication sharedApplication];
/* Set up the menubar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
setupAppleMenu();
setupWindowMenu();
/* Create SDLMain and make it the app delegate */
sdlMain = [[SDLMain alloc] init];
[NSApp setDelegate:sdlMain];
/* Start the main event loop */
[NSApp run];
[sdlMain release];
[pool release];
}
#endif
/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
int status;
/* Set the working directory to the .app's parent directory */
[ self setupWorkingDirectory: gFinderLaunch ];
[self setupWorkingDirectory:gFinderLaunch];
#if SDL_USE_NIB_FILE
/* Set the main menu to contain the real app name instead of "SDL App" */
gAppName = [ [ NSBundle mainBundle ] bundleIdentifier ];
[ self fixMenu: [ NSApp mainMenu ] ];
[self fixMenu:[NSApp mainMenu] withAppName:[[NSProcessInfo processInfo] processName]];
#endif
/* Hand off to main application code */
status = SDL_main (gArgc, gArgv);
@ -119,22 +215,22 @@ static BOOL gFinderLaunch;
bufferSize = selfLen + aStringLen - aRange.length;
buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar));
// Get first part into buffer
/* Get first part into buffer */
localRange.location = 0;
localRange.length = aRange.location;
[self getCharacters:buffer range:localRange];
// Get middle part into buffer
/* Get middle part into buffer */
localRange.location = 0;
localRange.length = aStringLen;
[aString getCharacters:(buffer+aRange.location) range:localRange];
// Get last part into buffer
/* Get last part into buffer */
localRange.location = aRange.location + aRange.length;
localRange.length = selfLen - localRange.location;
[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
// Build output string
/* Build output string */
result = [NSString stringWithCharacters:buffer length:bufferSize];
NSDeallocateMemoryPages(buffer, bufferSize);
@ -145,12 +241,15 @@ static BOOL gFinderLaunch;
@end
#ifdef main
# undef main
#endif
/* Main entry point to executible - should *not* be SDL_main! */
int main (int argc, char **argv) {
/* Main entry point to executable - should *not* be SDL_main! */
int main (int argc, char **argv)
{
/* Copy the arguments into a global variable */
int i;
@ -165,11 +264,15 @@ int main (int argc, char **argv) {
}
gArgv = (char**) malloc (sizeof(*gArgv) * (gArgc+1));
assert (gArgv != NULL);
for (i = 0; i < gArgc; i++) {
for (i = 0; i < gArgc; i++)
gArgv[i] = argv[i];
}
gArgv[i] = NULL;
#if SDL_USE_NIB_FILE
[SDLApplication poseAsClass:[NSApplication class]];
NSApplicationMain (argc, argv);
#else
CustomApplicationMain (argc, argv);
#endif
return 0;
}