Corrected spelling in C source files.

This commit is contained in:
Philipp Wiesemann 2013-05-01 11:59:54 +02:00
parent 5b428b875f
commit e83262a725
7 changed files with 17 additions and 17 deletions

View file

@ -170,7 +170,7 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
}
SDL_PrivateGameControllerAxis( controllerlist, axis, value );
}
else if ( controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0 ) // simlate an axis as a button
else if ( controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0 ) // simulate an axis as a button
{
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.raxesasbutton[event->jaxis.axis], ABS(event->jaxis.value) > 32768/2 ? SDL_PRESSED : SDL_RELEASED );
}
@ -306,7 +306,7 @@ ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *gu
}
/*
* Helper function to determine pre-caclulated offset to certain joystick mappings
* Helper function to determine pre-calculated offset to certain joystick mappings
*/
ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
{
@ -1044,7 +1044,7 @@ SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller)
}
/**
* get the sdl joystick layer binding for this controller axi mapping
* Get the SDL joystick layer binding for this controller axis mapping
*/
SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
{
@ -1070,7 +1070,7 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController
/**
* get the sdl joystick layer binding for this controller button mapping
* Get the SDL joystick layer binding for this controller button mapping
*/
SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
{