Optimization suggested by Ryan:

Don't set the same OpenGL context multiple times

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402607
This commit is contained in:
Sam Lantinga 2007-08-15 03:52:31 +00:00
parent b480be4c28
commit e8458df2b4
2 changed files with 7 additions and 0 deletions

View file

@ -126,6 +126,7 @@ struct SDL_Window
int display;
SDL_Renderer *renderer;
SDL_GLContext context;
void *userdata;
void *driverdata;

View file

@ -2566,6 +2566,12 @@ SDL_GL_MakeCurrent(SDL_WindowID windowID, SDL_GLContext context)
if (!context) {
window = NULL;
}
if (window) {
if (window->context == context) {
return 0;
}
window->context = context;
}
return _this->GL_MakeCurrent(_this, window, context);
}