Optimization suggested by Ryan:
Don't set the same OpenGL context multiple times --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402607
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@ -126,6 +126,7 @@ struct SDL_Window
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int display;
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SDL_Renderer *renderer;
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SDL_GLContext context;
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void *userdata;
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void *driverdata;
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