The PS2 video driver is obsolete and not going to be updated unless someone wants to maintain it.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404431
This commit is contained in:
Sam Lantinga 2010-01-18 14:27:30 +00:00
parent de14fdf2e4
commit e84dac760c
13 changed files with 0 additions and 2808 deletions

View file

@ -1438,31 +1438,6 @@ AC_HELP_STRING([--enable-fusionsound-shared], [dynamically load fusionsound audi
fi
}
dnl See if we're running on PlayStation 2 hardware
CheckPS2GS()
{
AC_ARG_ENABLE(video-ps2gs,
AC_HELP_STRING([--enable-video-ps2gs], [use PlayStation 2 GS video driver [[default=no]]]),
, enable_video_ps2gs=no)
if test x$enable_video = xyes -a x$enable_video_ps2gs = xyes; then
AC_MSG_CHECKING(for PlayStation 2 GS support)
video_ps2gs=no
AC_TRY_COMPILE([
#include <linux/ps2/dev.h>
#include <linux/ps2/gs.h>
],[
],[
video_ps2gs=yes
])
AC_MSG_RESULT($video_ps2gs)
if test x$video_ps2gs = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_PS2GS)
SOURCES="$SOURCES $srcdir/src/video/ps2gs/*.c"
have_video=yes
fi
fi
}
dnl See if we're running on PlayStation 3 Cell hardware
CheckPS3()
{
@ -2233,7 +2208,6 @@ case "$host" in
CheckFBCON
CheckDirectFB
CheckFusionSound
CheckPS2GS
CheckPS3
CheckSVGA
CheckOpenGLX11

View file

@ -262,7 +262,6 @@
#undef SDL_VIDEO_DRIVER_NDS
#undef SDL_VIDEO_DRIVER_PHOTON
#undef SDL_VIDEO_DRIVER_QNXGF
#undef SDL_VIDEO_DRIVER_PS2GS
#undef SDL_VIDEO_DRIVER_PS3
#undef SDL_VIDEO_DRIVER_RISCOS
#undef SDL_VIDEO_DRIVER_SVGALIB

View file

@ -373,9 +373,6 @@ extern VideoBootStrap FBCON_bootstrap;
#if SDL_VIDEO_DRIVER_DIRECTFB
extern VideoBootStrap DirectFB_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_PS2GS
extern VideoBootStrap PS2GS_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_PS3
extern VideoBootStrap PS3_bootstrap;
#endif

View file

@ -61,9 +61,6 @@ static VideoBootStrap *bootstrap[] = {
#if SDL_VIDEO_DRIVER_DIRECTFB
&DirectFB_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_PS2GS
&PS2GS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_PS3
&PS3_bootstrap,
#endif

File diff suppressed because it is too large Load diff

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@ -1,39 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_gsvideo.h"
/* Variables and functions exported by SDL_sysevents.c to other parts
of the native video subsystem (SDL_sysvideo.c)
*/
extern int GS_OpenKeyboard(_THIS);
extern void GS_CloseKeyboard(_THIS);
extern int GS_OpenMouse(_THIS);
extern void GS_CloseMouse(_THIS);
extern int GS_EnterGraphicsMode(_THIS);
extern int GS_InGraphicsMode(_THIS);
extern void GS_LeaveGraphicsMode(_THIS);
extern void GS_InitOSKeymap(_THIS);
extern void GS_PumpEvents(_THIS);
/* vi: set ts=4 sw=4 expandtab: */

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@ -1,139 +0,0 @@
/* Scancodes for the Linux framebuffer console
- Taken with thanks from SVGAlib 1.4.0
*/
#define SCANCODE_ESCAPE 1
#define SCANCODE_1 2
#define SCANCODE_2 3
#define SCANCODE_3 4
#define SCANCODE_4 5
#define SCANCODE_5 6
#define SCANCODE_6 7
#define SCANCODE_7 8
#define SCANCODE_8 9
#define SCANCODE_9 10
#define SCANCODE_0 11
#define SCANCODE_MINUS 12
#define SCANCODE_EQUAL 13
#define SCANCODE_BACKSPACE 14
#define SCANCODE_TAB 15
#define SCANCODE_Q 16
#define SCANCODE_W 17
#define SCANCODE_E 18
#define SCANCODE_R 19
#define SCANCODE_T 20
#define SCANCODE_Y 21
#define SCANCODE_U 22
#define SCANCODE_I 23
#define SCANCODE_O 24
#define SCANCODE_P 25
#define SCANCODE_BRACKET_LEFT 26
#define SCANCODE_BRACKET_RIGHT 27
#define SCANCODE_ENTER 28
#define SCANCODE_LEFTCONTROL 29
#define SCANCODE_A 30
#define SCANCODE_S 31
#define SCANCODE_D 32
#define SCANCODE_F 33
#define SCANCODE_G 34
#define SCANCODE_H 35
#define SCANCODE_J 36
#define SCANCODE_K 37
#define SCANCODE_L 38
#define SCANCODE_SEMICOLON 39
#define SCANCODE_APOSTROPHE 40
#define SCANCODE_GRAVE 41
#define SCANCODE_LEFTSHIFT 42
#define SCANCODE_BACKSLASH 43
#define SCANCODE_Z 44
#define SCANCODE_X 45
#define SCANCODE_C 46
#define SCANCODE_V 47
#define SCANCODE_B 48
#define SCANCODE_N 49
#define SCANCODE_M 50
#define SCANCODE_COMMA 51
#define SCANCODE_PERIOD 52
#define SCANCODE_SLASH 53
#define SCANCODE_RIGHTSHIFT 54
#define SCANCODE_KEYPADMULTIPLY 55
#define SCANCODE_LEFTALT 56
#define SCANCODE_SPACE 57
#define SCANCODE_CAPSLOCK 58
#define SCANCODE_F1 59
#define SCANCODE_F2 60
#define SCANCODE_F3 61
#define SCANCODE_F4 62
#define SCANCODE_F5 63
#define SCANCODE_F6 64
#define SCANCODE_F7 65
#define SCANCODE_F8 66
#define SCANCODE_F9 67
#define SCANCODE_F10 68
#define SCANCODE_NUMLOCK 69
#define SCANCODE_SCROLLLOCK 70
#define SCANCODE_KEYPAD7 71
#define SCANCODE_CURSORUPLEFT 71
#define SCANCODE_KEYPAD8 72
#define SCANCODE_CURSORUP 72
#define SCANCODE_KEYPAD9 73
#define SCANCODE_CURSORUPRIGHT 73
#define SCANCODE_KEYPADMINUS 74
#define SCANCODE_KEYPAD4 75
#define SCANCODE_CURSORLEFT 75
#define SCANCODE_KEYPAD5 76
#define SCANCODE_KEYPAD6 77
#define SCANCODE_CURSORRIGHT 77
#define SCANCODE_KEYPADPLUS 78
#define SCANCODE_KEYPAD1 79
#define SCANCODE_CURSORDOWNLEFT 79
#define SCANCODE_KEYPAD2 80
#define SCANCODE_CURSORDOWN 80
#define SCANCODE_KEYPAD3 81
#define SCANCODE_CURSORDOWNRIGHT 81
#define SCANCODE_KEYPAD0 82
#define SCANCODE_KEYPADPERIOD 83
#define SCANCODE_LESS 86
#define SCANCODE_F11 87
#define SCANCODE_F12 88
#define SCANCODE_KEYPADENTER 96
#define SCANCODE_RIGHTCONTROL 97
#define SCANCODE_CONTROL 97
#define SCANCODE_KEYPADDIVIDE 98
#define SCANCODE_PRINTSCREEN 99
#define SCANCODE_RIGHTALT 100
#define SCANCODE_BREAK 101 /* Beware: is 119 */
#define SCANCODE_BREAK_ALTERNATIVE 119 /* on some keyboards! */
#define SCANCODE_HOME 102
#define SCANCODE_CURSORBLOCKUP 103 /* Cursor key block */
#define SCANCODE_PAGEUP 104
#define SCANCODE_CURSORBLOCKLEFT 105 /* Cursor key block */
#define SCANCODE_CURSORBLOCKRIGHT 106 /* Cursor key block */
#define SCANCODE_END 107
#define SCANCODE_CURSORBLOCKDOWN 108 /* Cursor key block */
#define SCANCODE_PAGEDOWN 109
#define SCANCODE_INSERT 110
#define SCANCODE_REMOVE 111
#define SCANCODE_RIGHTWIN 126
#define SCANCODE_LEFTWIN 125
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -1,153 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include <sys/ioctl.h>
#include "SDL_mouse.h"
#include "../../events/SDL_events_c.h"
#include "../SDL_cursor_c.h"
#include "SDL_gsvideo.h"
#include "SDL_gsmouse_c.h"
/* The implementation dependent data for the window manager cursor */
struct WMcursor
{
int unused;
};
/* There isn't any implementation dependent data */
void
GS_FreeWMCursor(_THIS, WMcursor * cursor)
{
return;
}
/* There isn't any implementation dependent data */
WMcursor *
GS_CreateWMCursor(_THIS,
Uint8 * data, Uint8 * mask, int w, int h, int hot_x,
int hot_y)
{
return ((WMcursor *) 0x01);
}
static void
GS_MoveCursor(_THIS, SDL_Cursor * cursor, int x, int y)
{
SDL_Surface *screen;
struct ps2_image image;
SDL_Rect area;
int mouse_y1, mouse_y2;
void *saved_pixels;
int screen_updated;
/* Lock so we don't interrupt an update with mouse motion */
SDL_LockCursor();
/* Make sure any pending DMA has completed */
if (dma_pending) {
ioctl(console_fd, PS2IOC_SENDQCT, 1);
dma_pending = 0;
}
/* Remove the cursor image from the DMA area */
screen = this->screen;
saved_pixels = screen->pixels;
screen->pixels = mapped_mem + screen->offset;
screen_updated = 0;
if (cursor_drawn) {
SDL_EraseCursorNoLock(screen);
cursor_drawn = 0;
screen_updated = 1;
}
/* Save the current mouse area */
SDL_MouseRect(&area);
mouse_y1 = area.y;
mouse_y2 = area.y + area.h;
/* Only draw the new cursor if there was one passed in */
if (cursor) {
/* Set the new location */
cursor->area.x = (x - cursor->hot_x);
cursor->area.y = (y - cursor->hot_y);
/* Draw the cursor at the new location */
if ((SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels) {
SDL_DrawCursorNoLock(screen);
cursor_drawn = 1;
screen_updated = 1;
}
}
screen->pixels = saved_pixels;
/* Update the affected area of the screen */
if (screen_updated) {
SDL_MouseRect(&area);
if (area.y < mouse_y1) {
mouse_y1 = area.y;
}
if ((area.y + area.h) > mouse_y2) {
mouse_y2 = area.y + area.h;
}
image = screen_image;
image.y += screen->offset / screen->pitch + mouse_y1;
image.h = mouse_y2 - mouse_y1;
image.ptr = mapped_mem + (image.y - screen_image.y) * screen->pitch;
ioctl(console_fd, PS2IOC_LOADIMAGE, &image);
/* Need to scale offscreen image to TV output */
if (image.y > 0) {
scaleimage_nonblock(console_fd, tex_tags_mem, scale_tags_mem);
}
}
/* We're finished */
SDL_UnlockCursor();
}
void
GS_MoveWMCursor(_THIS, int x, int y)
{
GS_MoveCursor(this, SDL_cursor, x, y);
}
int
GS_ShowWMCursor(_THIS, WMcursor * wmcursor)
{
SDL_Cursor *cursor;
int x, y;
/* Draw the cursor at the appropriate location */
SDL_GetMouseState(&x, &y);
if (wmcursor) {
cursor = SDL_cursor;
} else {
cursor = NULL;
}
GS_MoveCursor(this, cursor, x, y);
return (1);
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -1,39 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_gsvideo.h"
/* This is the maximum size of the cursor sprite */
#define CURSOR_W 32
#define CURSOR_H 32
#define CURSOR_W_POW 5 /* 32 = 2^5 */
#define CURSOR_H_POW 5 /* 32 = 2^5 */
/* Functions to be exported */
extern void GS_FreeWMCursor(_THIS, WMcursor * cursor);
extern WMcursor *GS_CreateWMCursor(_THIS,
Uint8 * data, Uint8 * mask, int w, int h,
int hot_x, int hot_y);
extern void GS_MoveWMCursor(_THIS, int x, int y);
extern int GS_ShowWMCursor(_THIS, WMcursor * cursor);
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -1,693 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Framebuffer console based SDL video driver implementation.
*/
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "../SDL_cursor_c.h"
#include "SDL_gsvideo.h"
#include "SDL_gsmouse_c.h"
#include "SDL_gsevents_c.h"
#include "SDL_gsyuv_c.h"
/* Initialization/Query functions */
static int GS_VideoInit(_THIS, SDL_PixelFormat * vformat);
static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags);
static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface * current, int width,
int height, int bpp, Uint32 flags);
static int GS_SetColors(_THIS, int firstcolor, int ncolors,
SDL_Color * colors);
static void GS_VideoQuit(_THIS);
/* Hardware surface functions */
static int GS_AllocHWSurface(_THIS, SDL_Surface * surface);
static int GS_LockHWSurface(_THIS, SDL_Surface * surface);
static void GS_UnlockHWSurface(_THIS, SDL_Surface * surface);
static void GS_FreeHWSurface(_THIS, SDL_Surface * surface);
/* GS driver bootstrap functions */
static int
GS_Available(void)
{
int console, memory;
console = open(PS2_DEV_GS, O_RDWR, 0);
if (console >= 0) {
close(console);
}
memory = open(PS2_DEV_MEM, O_RDWR, 0);
if (memory >= 0) {
close(memory);
}
return ((console >= 0) && (memory >= 0));
}
static void
GS_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_VideoDevice *
GS_CreateDevice(int devindex)
{
SDL_VideoDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
if (this) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateVideoData *)
SDL_malloc((sizeof *this->hidden));
}
if ((this == NULL) || (this->hidden == NULL)) {
SDL_OutOfMemory();
if (this) {
SDL_free(this);
}
return (0);
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
mouse_fd = -1;
keyboard_fd = -1;
/* Set the function pointers */
this->VideoInit = GS_VideoInit;
this->ListModes = GS_ListModes;
this->SetVideoMode = GS_SetVideoMode;
this->CreateYUVOverlay = GS_CreateYUVOverlay;
this->SetColors = GS_SetColors;
this->UpdateRects = NULL;
this->VideoQuit = GS_VideoQuit;
this->AllocHWSurface = GS_AllocHWSurface;
this->CheckHWBlit = NULL;
this->FillHWRect = NULL;
this->SetHWColorKey = NULL;
this->SetHWAlpha = NULL;
this->LockHWSurface = GS_LockHWSurface;
this->UnlockHWSurface = GS_UnlockHWSurface;
this->FlipHWSurface = NULL;
this->FreeHWSurface = GS_FreeHWSurface;
this->SetIcon = NULL;
this->SetCaption = NULL;
this->GetWMInfo = NULL;
this->FreeWMCursor = GS_FreeWMCursor;
this->CreateWMCursor = GS_CreateWMCursor;
this->ShowWMCursor = GS_ShowWMCursor;
this->MoveWMCursor = GS_MoveWMCursor;
this->InitOSKeymap = GS_InitOSKeymap;
this->PumpEvents = GS_PumpEvents;
this->free = GS_DeleteDevice;
return this;
}
VideoBootStrap PS2GS_bootstrap = {
"ps2gs", "PlayStation 2 Graphics Synthesizer",
GS_Available, GS_CreateDevice
};
/* These are the pixel formats for the 32, 24, and 16 bit video modes */
static struct
{
int bpp;
Uint32 r;
Uint32 g;
Uint32 b;
} GS_pixelmasks[] = {
{
32, 0x000000FF, /* RGB little-endian */
0x0000FF00, 0x00FF0000}, {
24, 0x000000FF, /* RGB little-endian */
0x0000FF00, 0x00FF0000}, {
16, 0x0000001f, /* RGB little-endian */
0x000003e0, 0x00007c00},};
/* This is a mapping from SDL bytes-per-pixel to GS pixel format */
static int GS_formatmap[] = {
-1, /* 0 bpp, not a legal value */
-1, /* 8 bpp, not supported (yet?) */
PS2_GS_PSMCT16, /* 16 bpp */
PS2_GS_PSMCT24, /* 24 bpp */
PS2_GS_PSMCT32 /* 32 bpp */
};
static unsigned long long head_tags[] __attribute__ ((aligned(16))) = {
4 | (1LL << 60), /* GIFtag */
0x0e, /* A+D */
0, /* 2 */
PS2_GS_BITBLTBUF, 0, /* 4 */
PS2_GS_TRXPOS, 0, /* 6 */
PS2_GS_TRXREG, 0, /* 8 */
PS2_GS_TRXDIR};
#define MAXIMG (32767 * 16)
#define MAXTAGS 8
static inline int
loadimage_nonblock(int fd, struct ps2_image *image, int size,
unsigned long long *hm, unsigned long long *im)
{
struct ps2_plist plist;
struct ps2_packet packet[1 + MAXTAGS * 2];
int isize;
int pnum, it, eop;
char *data;
/* initialize the variables */
data = (char *) image->ptr;
pnum = it = eop = 0;
plist.packet = packet;
/* make BITBLT packet */
packet[pnum].ptr = hm;
packet[pnum].len = sizeof(head_tags);
pnum++;
hm[2] = ((unsigned long long) image->fbp << 32) |
((unsigned long long) image->fbw << 48) |
((unsigned long long) image->psm << 56);
hm[4] = ((unsigned long long) image->x << 32) |
((unsigned long long) image->y << 48);
hm[6] = (unsigned long long) image->w |
((unsigned long long) image->h << 32);
/* make image mode tags */
while (!eop) {
isize = size > MAXIMG ? MAXIMG : size;
size -= isize;
eop = (size == 0);
packet[pnum].ptr = &im[it];
packet[pnum].len = sizeof(unsigned long long) * 2;
pnum++;
im[it++] = (isize >> 4) | (eop ? (1 << 15) : 0) | (2LL << 58);
im[it++] = 0;
packet[pnum].ptr = (void *) data;
packet[pnum].len = isize;
pnum++;
data += isize;
}
plist.num = pnum;
return ioctl(fd, PS2IOC_SENDL, &plist);
}
static unsigned long long tex_tags[] __attribute__ ((aligned(16))) = {
3 | (1LL << 60), /* GIFtag */
0x0e, /* A+D */
0, /* 2 */
PS2_GS_TEX0_1, (1 << 5) + (1 << 6), PS2_GS_TEX1_1, 0, PS2_GS_TEXFLUSH};
static unsigned long long scale_tags[] __attribute__ ((aligned(16))) = {
5 | (1LL << 60), /* GIFtag */
0x0e, /* A+D */
6 + (1 << 4) + (1 << 8), PS2_GS_PRIM, ((unsigned long long) 0 * 16) + (((unsigned long long) 0 * 16) << 16), PS2_GS_UV, ((unsigned long long) 0 * 16) + (((unsigned long long) 0 * 16) << 16), PS2_GS_XYZ2, 0, /* 8 */
PS2_GS_UV, 0, /* 10 */
PS2_GS_XYZ2};
int
scaleimage_nonblock(int fd, unsigned long long *tm, unsigned long long *sm)
{
struct ps2_plist plist;
struct ps2_packet packet[2];
/* initialize the variables */
plist.num = 2;
plist.packet = packet;
packet[0].ptr = tm;
packet[0].len = sizeof(tex_tags);
packet[1].ptr = sm;
packet[1].len = sizeof(scale_tags);
return ioctl(fd, PS2IOC_SENDL, &plist);
}
static int
power_of_2(int value)
{
int shift;
for (shift = 0; (1 << shift) < value; ++shift) {
/* Keep looking */ ;
}
return (shift);
}
static int
GS_VideoInit(_THIS, SDL_PixelFormat * vformat)
{
struct ps2_screeninfo vinfo;
/* Initialize the library */
console_fd = open(PS2_DEV_GS, O_RDWR, 0);
if (console_fd < 0) {
SDL_SetError("Unable to open %s", PS2_DEV_GS);
return (-1);
}
memory_fd = open(PS2_DEV_MEM, O_RDWR, 0);
if (memory_fd < 0) {
close(console_fd);
console_fd = -1;
SDL_SetError("Unable to open %s", PS2_DEV_MEM);
return (-1);
}
if (ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0) {
close(memory_fd);
close(console_fd);
console_fd = -1;
SDL_SetError("Couldn't get console pixel format");
return (-1);
}
/* Determine the current screen size */
this->info.current_w = vinfo.w;
this->info.current_h = vinfo.h;
/* Determine the current screen depth */
switch (vinfo.psm) {
/* Supported pixel formats */
case PS2_GS_PSMCT32:
case PS2_GS_PSMCT24:
case PS2_GS_PSMCT16:
break;
default:
GS_VideoQuit(this);
SDL_SetError("Unknown console pixel format: %d", vinfo.psm);
return (-1);
}
vformat->BitsPerPixel = GS_pixelmasks[vinfo.psm].bpp;
vformat->Rmask = GS_pixelmasks[vinfo.psm].r;
vformat->Gmask = GS_pixelmasks[vinfo.psm].g;
vformat->Bmask = GS_pixelmasks[vinfo.psm].b;
saved_vinfo = vinfo;
/* Enable mouse and keyboard support */
if (GS_OpenKeyboard(this) < 0) {
GS_VideoQuit(this);
SDL_SetError("Unable to open keyboard");
return (-1);
}
if (GS_OpenMouse(this) < 0) {
const char *sdl_nomouse;
sdl_nomouse = SDL_getenv("SDL_NOMOUSE");
if (!sdl_nomouse) {
GS_VideoQuit(this);
SDL_SetError("Unable to open mouse");
return (-1);
}
}
/* We're done! */
return (0);
}
static SDL_Rect **
GS_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
static SDL_Rect GS_vesa_mode_list[] = {
{0, 0, 1280, 1024},
{0, 0, 1024, 768},
{0, 0, 800, 600},
{0, 0, 640, 480}
};
static SDL_Rect *GS_vesa_modes[] = {
&GS_vesa_mode_list[0],
&GS_vesa_mode_list[1],
&GS_vesa_mode_list[2],
&GS_vesa_mode_list[3],
NULL
};
static SDL_Rect GS_tvout_stretch;
static SDL_Rect GS_tvout_mode;
static SDL_Rect *GS_tvout_modes[3];
SDL_Rect **modes = NULL;
switch (format->BitsPerPixel) {
case 16:
case 24:
case 32:
if (saved_vinfo.mode == PS2_GS_VESA) {
modes = GS_vesa_modes;
} else {
int i, j = 0;
// FIXME - what's wrong with the stretch code at 16 bpp?
if (format->BitsPerPixel != 32)
break;
/* Add a mode that we could possibly stretch to */
for (i = 0; GS_vesa_modes[i]; ++i) {
if ((GS_vesa_modes[i]->w == saved_vinfo.w) &&
(GS_vesa_modes[i]->h != saved_vinfo.h)) {
GS_tvout_stretch.w = GS_vesa_modes[i]->w;
GS_tvout_stretch.h = GS_vesa_modes[i]->h;
GS_tvout_modes[j++] = &GS_tvout_stretch;
break;
}
}
/* Add the current TV video mode */
GS_tvout_mode.w = saved_vinfo.w;
GS_tvout_mode.h = saved_vinfo.h;
GS_tvout_modes[j++] = &GS_tvout_mode;
GS_tvout_modes[j++] = NULL;
/* Return the created list of modes */
modes = GS_tvout_modes;
}
break;
default:
break;
}
return (modes);
}
/* Various screen update functions available */
static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect * rects);
static SDL_Surface *
GS_SetVideoMode(_THIS, SDL_Surface * current,
int width, int height, int bpp, Uint32 flags)
{
struct ps2_screeninfo vinfo;
/* Set the terminal into graphics mode */
if (GS_EnterGraphicsMode(this) < 0) {
return (NULL);
}
/* Set the video mode and get the final screen format */
if (ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0) {
SDL_SetError("Couldn't get console screen info");
return (NULL);
}
if ((vinfo.w != width) || (vinfo.h != height) ||
(GS_pixelmasks[vinfo.psm].bpp != bpp)) {
/* If we're not in VESA mode, we have to scale resolution */
if (saved_vinfo.mode == PS2_GS_VESA) {
switch (width) {
case 640:
vinfo.res = PS2_GS_640x480;
break;
case 800:
vinfo.res = PS2_GS_800x600;
break;
case 1024:
vinfo.res = PS2_GS_1024x768;
break;
case 1280:
vinfo.res = PS2_GS_1280x1024;
break;
default:
SDL_SetError("Unsupported resolution: %dx%d\n",
width, height);
return (NULL);
}
vinfo.res |= (PS2_GS_75Hz << 8);
vinfo.w = width;
vinfo.h = height;
}
vinfo.fbp = 0;
vinfo.psm = GS_formatmap[bpp / 8];
if (vinfo.psm < 0) {
SDL_SetError("Unsupported depth: %d bpp\n", bpp);
return (NULL);
}
if (ioctl(console_fd, PS2IOC_SSCREENINFO, &vinfo) < 0) {
SDL_SetError("Couldn't set console screen info");
return (NULL);
}
/* Unmap the previous DMA buffer */
if (mapped_mem) {
munmap(mapped_mem, mapped_len);
mapped_mem = NULL;
}
}
if (!SDL_ReallocFormat(current, GS_pixelmasks[vinfo.psm].bpp,
GS_pixelmasks[vinfo.psm].r,
GS_pixelmasks[vinfo.psm].g,
GS_pixelmasks[vinfo.psm].b, 0)) {
return (NULL);
}
/* Set up the new mode framebuffer */
current->flags = SDL_FULLSCREEN;
current->w = width;
current->h = height;
current->pitch = SDL_CalculatePitch(current);
/* Memory map the DMA area for block memory transfer */
if (!mapped_mem) {
pixels_len = height * current->pitch;
mapped_len = pixels_len +
/* Screen update DMA command area */
sizeof(head_tags) + ((2 * MAXTAGS) * 16);
if (saved_vinfo.mode != PS2_GS_VESA) {
mapped_len += sizeof(tex_tags) + sizeof(scale_tags);
}
mapped_mem = mmap(0, mapped_len, PROT_READ | PROT_WRITE,
MAP_SHARED, memory_fd, 0);
if (mapped_mem == MAP_FAILED) {
SDL_SetError("Unable to map %d bytes for DMA", mapped_len);
mapped_mem = NULL;
return (NULL);
}
/* Set up the entire screen for DMA transfer */
screen_image.ptr = mapped_mem;
screen_image.fbp = 0;
screen_image.fbw = (vinfo.w + 63) / 64;
screen_image.psm = vinfo.psm;
screen_image.x = 0;
if (vinfo.h == height) {
screen_image.y = 0;
} else {
/* Put image offscreen and scale to screen height */
screen_image.y = vinfo.h;
}
screen_image.w = current->w;
screen_image.h = current->h;
/* get screen image data size (qword aligned) */
screen_image_size = (screen_image.w * screen_image.h);
switch (screen_image.psm) {
case PS2_GS_PSMCT32:
screen_image_size *= 4;
break;
case PS2_GS_PSMCT24:
screen_image_size *= 3;
break;
case PS2_GS_PSMCT16:
screen_image_size *= 2;
break;
}
screen_image_size = (screen_image_size + 15) & ~15;
/* Set up the memory for screen update DMA commands */
head_tags_mem = (unsigned long long *) (mapped_mem + pixels_len);
image_tags_mem = (unsigned long long *)
((caddr_t) head_tags_mem + sizeof(head_tags));
SDL_memcpy(head_tags_mem, head_tags, sizeof(head_tags));
if (saved_vinfo.mode != PS2_GS_VESA) {
tex_tags_mem = (unsigned long long *)
((caddr_t) image_tags_mem + ((2 * MAXTAGS) * 16));
scale_tags_mem = (unsigned long long *)
((caddr_t) tex_tags_mem + sizeof(tex_tags));
SDL_memcpy(tex_tags_mem, tex_tags, sizeof(tex_tags));
tex_tags_mem[2] =
(vinfo.h * vinfo.w) / 64 +
((unsigned long long) screen_image.fbw << 14) +
((unsigned long long) screen_image.psm << 20) +
((unsigned long long) power_of_2(screen_image.w) << 26) +
((unsigned long long) power_of_2(screen_image.h) << 30) +
((unsigned long long) 1 << 34) +
((unsigned long long) 1 << 35);
SDL_memcpy(scale_tags_mem, scale_tags, sizeof(scale_tags));
scale_tags_mem[8] =
((unsigned long long) screen_image.w * 16) +
(((unsigned long long) screen_image.h * 16) << 16);
scale_tags_mem[10] =
((unsigned long long) vinfo.w * 16) +
(((unsigned long long) vinfo.h * 16) << 16);
}
}
current->pixels = NULL;
if (SDL_getenv("SDL_FULLSCREEN_UPDATE")) {
/* Correct semantics */
current->flags |= SDL_ASYNCBLIT;
} else {
/* We lie here - the screen memory isn't really the visible
display memory and still requires an update, but this
has the desired effect for most applications.
*/
current->flags |= SDL_HWSURFACE;
}
/* Set the update rectangle function */
this->UpdateRects = GS_DMAFullUpdate;
/* We're done */
return (current);
}
/* We don't support hardware surfaces yet */
static int
GS_AllocHWSurface(_THIS, SDL_Surface * surface)
{
return (-1);
}
static void
GS_FreeHWSurface(_THIS, SDL_Surface * surface)
{
return;
}
static int
GS_LockHWSurface(_THIS, SDL_Surface * surface)
{
if (surface == this->screen) {
/* Since mouse motion affects 'pixels', lock it */
SDL_LockCursor();
/* Make sure any pending DMA has completed */
if (dma_pending) {
ioctl(console_fd, PS2IOC_SENDQCT, 1);
dma_pending = 0;
}
/* If the cursor is drawn on the DMA area, remove it */
if (cursor_drawn) {
surface->pixels = mapped_mem + surface->offset;
SDL_EraseCursorNoLock(this->screen);
cursor_drawn = 0;
}
/* Set the surface pixels to the base of the DMA area */
surface->pixels = mapped_mem;
/* We're finished! */
SDL_UnlockCursor();
}
return (0);
}
static void
GS_UnlockHWSurface(_THIS, SDL_Surface * surface)
{
if (surface == this->screen) {
/* Since mouse motion affects 'pixels', lock it */
SDL_LockCursor();
surface->pixels = NULL;
SDL_UnlockCursor();
}
}
static void
GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect * rects)
{
/* Lock so we aren't interrupted by a mouse update */
SDL_LockCursor();
/* Make sure any pending DMA has completed */
if (dma_pending) {
ioctl(console_fd, PS2IOC_SENDQCT, 1);
dma_pending = 0;
}
/* If the mouse is visible, draw it on the DMA area */
if ((SDL_cursorstate & CURSOR_VISIBLE) && !cursor_drawn) {
this->screen->pixels = mapped_mem + this->screen->offset;
SDL_DrawCursorNoLock(this->screen);
this->screen->pixels = NULL;
cursor_drawn = 1;
}
/* Put the image onto the screen */
loadimage_nonblock(console_fd,
&screen_image, screen_image_size,
head_tags_mem, image_tags_mem);
if (screen_image.y > 0) {
/* Need to scale offscreen image to TV output */
ioctl(console_fd, PS2IOC_SENDQCT, 1);
dma_pending = 0;
scaleimage_nonblock(console_fd, tex_tags_mem, scale_tags_mem);
} else {
dma_pending = 1;
}
/* We're finished! */
SDL_UnlockCursor();
}
static int
GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors)
{
return (0);
}
static void
GS_VideoQuit(_THIS)
{
/* Close console and input file descriptors */
if (console_fd > 0) {
/* Unmap the video framebuffer */
if (mapped_mem) {
/* Unmap the video framebuffer */
munmap(mapped_mem, mapped_len);
mapped_mem = NULL;
}
close(memory_fd);
/* Restore the original video mode */
if (GS_InGraphicsMode(this)) {
ioctl(console_fd, PS2IOC_SSCREENINFO, &saved_vinfo);
}
/* We're all done with the graphics device */
close(console_fd);
console_fd = -1;
}
GS_CloseMouse(this);
GS_CloseKeyboard(this);
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -1,98 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_gsvideo_h
#define _SDL_gsvideo_h
#include <sys/types.h>
#include <termios.h>
#include <linux/ps2/dev.h>
#include <linux/ps2/gs.h>
#include "SDL_mouse.h"
#include "SDL_mutex.h"
#include "../SDL_sysvideo.h"
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_VideoDevice *this
/* Private display data */
struct SDL_PrivateVideoData
{
/* Gotta love that simple PS2 graphics interface. :) */
int console_fd;
int memory_fd;
struct ps2_screeninfo saved_vinfo;
/* Ye olde linux keyboard code */
int current_vt;
int saved_vt;
int keyboard_fd;
int saved_kbd_mode;
struct termios saved_kbd_termios;
/* Ye olde linux mouse code */
int mouse_fd;
int cursor_drawn;
/* The memory mapped DMA area and associated variables */
caddr_t mapped_mem;
int pixels_len;
int mapped_len;
struct ps2_image screen_image;
int screen_image_size;
unsigned long long *head_tags_mem;
unsigned long long *image_tags_mem;
unsigned long long *tex_tags_mem;
unsigned long long *scale_tags_mem;
int dma_pending;
};
/* Old variable names */
#define console_fd (this->hidden->console_fd)
#define memory_fd (this->hidden->memory_fd)
#define saved_vinfo (this->hidden->saved_vinfo)
#define current_vt (this->hidden->current_vt)
#define saved_vt (this->hidden->saved_vt)
#define keyboard_fd (this->hidden->keyboard_fd)
#define saved_kbd_mode (this->hidden->saved_kbd_mode)
#define saved_kbd_termios (this->hidden->saved_kbd_termios)
#define mouse_fd (this->hidden->mouse_fd)
#define cursor_drawn (this->hidden->cursor_drawn)
#define mapped_mem (this->hidden->mapped_mem)
#define pixels_len (this->hidden->pixels_len)
#define mapped_len (this->hidden->mapped_len)
#define screen_image (this->hidden->screen_image)
#define screen_image_size (this->hidden->screen_image_size)
#define head_tags_mem (this->hidden->head_tags_mem)
#define image_tags_mem (this->hidden->image_tags_mem)
#define tex_tags_mem (this->hidden->tex_tags_mem)
#define scale_tags_mem (this->hidden->scale_tags_mem)
#define dma_pending (this->hidden->dma_pending)
/* Shared between the mouse and video code for screen update scaling */
extern int scaleimage_nonblock(int fd,
unsigned long long *tm,
unsigned long long *sm);
#endif /* _SDL_gsvideo_h */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -1,471 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* This is the Playstation 2 implementation of YUV video overlays */
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <asm/page.h> /* For definition of PAGE_SIZE */
#include "SDL_video.h"
#include "SDL_gsyuv_c.h"
#include "../SDL_yuvfuncs.h"
/* The maximum number of 16x16 pixel block converted at once */
#define MAX_MACROBLOCKS 1024 /* 2^10 macroblocks at once */
/* The functions used to manipulate video overlays */
static struct private_yuvhwfuncs gs_yuvfuncs = {
GS_LockYUVOverlay,
GS_UnlockYUVOverlay,
GS_DisplayYUVOverlay,
GS_FreeYUVOverlay
};
struct private_yuvhwdata
{
int ipu_fd;
Uint8 *pixels;
int macroblocks;
int dma_len;
caddr_t dma_mem;
caddr_t ipu_imem;
caddr_t ipu_omem;
caddr_t dma_tags;
unsigned long long *stretch_x1y1;
unsigned long long *stretch_x2y2;
struct ps2_plist plist;
/* These are just so we don't have to allocate them separately */
Uint16 pitches[3];
Uint8 *planes[3];
};
static int
power_of_2(int value)
{
int shift;
for (shift = 0; (1 << shift) < value; ++shift) {
/* Keep looking */ ;
}
return (shift);
}
SDL_Overlay *
GS_CreateYUVOverlay(_THIS, int width, int height, Uint32 format,
SDL_Surface * display)
{
SDL_Overlay *overlay;
struct private_yuvhwdata *hwdata;
int map_offset;
unsigned long long *tags;
caddr_t base;
int bpp;
int fbp, fbw, psm;
int x, y, w, h;
int pnum;
struct ps2_packet *packet;
struct ps2_packet tex_packet;
/* We can only decode blocks of 16x16 pixels */
if ((width & 15) || (height & 15)) {
SDL_SetError("Overlay width/height must be multiples of 16");
return (NULL);
}
/* Make sure the image isn't too large for a single DMA transfer */
if (((width / 16) * (height / 16)) > MAX_MACROBLOCKS) {
SDL_SetError("Overlay too large (maximum size: %d pixels)",
MAX_MACROBLOCKS * 16 * 16);
return (NULL);
}
/* Double-check the requested format. For simplicity, we'll only
support planar YUV formats.
*/
switch (format) {
case SDL_YV12_OVERLAY:
case SDL_IYUV_OVERLAY:
/* Supported planar YUV format */
break;
default:
SDL_SetError("Unsupported YUV format");
return (NULL);
}
/* Create the overlay structure */
overlay = (SDL_Overlay *) SDL_malloc(sizeof *overlay);
if (overlay == NULL) {
SDL_OutOfMemory();
return (NULL);
}
SDL_memset(overlay, 0, (sizeof *overlay));
/* Fill in the basic members */
overlay->format = format;
overlay->w = width;
overlay->h = height;
/* Set up the YUV surface function structure */
overlay->hwfuncs = &gs_yuvfuncs;
overlay->hw_overlay = 1;
/* Create the pixel data */
hwdata = (struct private_yuvhwdata *) SDL_malloc(sizeof *hwdata);
overlay->hwdata = hwdata;
if (hwdata == NULL) {
SDL_FreeYUVOverlay(overlay);
SDL_OutOfMemory();
return (NULL);
}
hwdata->ipu_fd = -1;
hwdata->pixels = (Uint8 *) SDL_malloc(width * height * 2);
if (hwdata->pixels == NULL) {
SDL_FreeYUVOverlay(overlay);
SDL_OutOfMemory();
return (NULL);
}
hwdata->macroblocks = (width / 16) * (height / 16);
/* Find the pitch and offset values for the overlay */
overlay->pitches = hwdata->pitches;
overlay->pixels = hwdata->planes;
switch (format) {
case SDL_YV12_OVERLAY:
case SDL_IYUV_OVERLAY:
overlay->pitches[0] = overlay->w;
overlay->pitches[1] = overlay->pitches[0] / 2;
overlay->pitches[2] = overlay->pitches[0] / 2;
overlay->pixels[0] = hwdata->pixels;
overlay->pixels[1] = overlay->pixels[0] +
overlay->pitches[0] * overlay->h;
overlay->pixels[2] = overlay->pixels[1] +
overlay->pitches[1] * overlay->h / 2;
overlay->planes = 3;
break;
default:
/* We should never get here (caught above) */
break;
}
/* Theoretically we could support several concurrent decode
streams queueing up on the same file descriptor, but for
simplicity we'll support only one. Opening the IPU more
than once will fail with EBUSY.
*/
hwdata->ipu_fd = open("/dev/ps2ipu", O_RDWR);
if (hwdata->ipu_fd < 0) {
SDL_FreeYUVOverlay(overlay);
SDL_SetError("Playstation 2 IPU busy");
return (NULL);
}
/* Allocate a DMA area for pixel conversion */
bpp = this->screen->format->BytesPerPixel;
map_offset = (mapped_len + (sysconf(_SC_PAGESIZE) - 1)) & ~(sysconf(_SC_PAGESIZE) - 1);
hwdata->dma_len = hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8) +
width * height * bpp +
hwdata->macroblocks * (16 * sizeof(long long)) +
12 * sizeof(long long);
hwdata->dma_mem = mmap(0, hwdata->dma_len, PROT_READ | PROT_WRITE,
MAP_SHARED, memory_fd, map_offset);
if (hwdata->dma_mem == MAP_FAILED) {
hwdata->ipu_imem = (caddr_t) 0;
SDL_FreeYUVOverlay(overlay);
SDL_SetError("Unable to map %d bytes for DMA", hwdata->dma_len);
return (NULL);
}
hwdata->ipu_imem = hwdata->dma_mem;
hwdata->ipu_omem = hwdata->ipu_imem +
hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8);
hwdata->dma_tags = hwdata->ipu_omem + width * height * bpp;
/* Allocate memory for the DMA packets */
hwdata->plist.num = hwdata->macroblocks * 4 + 1;
hwdata->plist.packet =
(struct ps2_packet *) SDL_malloc(hwdata->plist.num *
sizeof(struct ps2_packet));
if (!hwdata->plist.packet) {
SDL_FreeYUVOverlay(overlay);
SDL_OutOfMemory();
return (NULL);
}
pnum = 0;
packet = hwdata->plist.packet;
/* Set up the tags to send the image to the screen */
tags = (unsigned long long *) hwdata->dma_tags;
base = hwdata->ipu_omem;
fbp = screen_image.fbp;
fbw = screen_image.fbw;
psm = screen_image.psm;
y = screen_image.y + screen_image.h; /* Offscreen video memory */
for (h = height / 16; h; --h) {
x = 0; /* Visible video memory */
for (w = width / 16; w; --w) {
/* The head tag */
packet[pnum].ptr = &tags[0];
packet[pnum].len = 10 * sizeof(*tags);
++pnum;
tags[0] = 4 | (1LL << 60); /* GIFtag */
tags[1] = 0x0e; /* A+D */
tags[2] = ((unsigned long long) fbp << 32) |
((unsigned long long) fbw << 48) |
((unsigned long long) psm << 56);
tags[3] = PS2_GS_BITBLTBUF;
tags[4] = ((unsigned long long) x << 32) |
((unsigned long long) y << 48);
tags[5] = PS2_GS_TRXPOS;
tags[6] = (unsigned long long) 16 |
((unsigned long long) 16 << 32);
tags[7] = PS2_GS_TRXREG;
tags[8] = 0;
tags[9] = PS2_GS_TRXDIR;
/* Now the actual image data */
packet[pnum].ptr = &tags[10];
packet[pnum].len = 2 * sizeof(*tags);
++pnum;
tags[10] = ((16 * 16 * bpp) >> 4) | (2LL << 58);
tags[11] = 0;
packet[pnum].ptr = (void *) base;
packet[pnum].len = 16 * 16 * bpp;
++pnum;
packet[pnum].ptr = &tags[12];
packet[pnum].len = 2 * sizeof(*tags);
++pnum;
tags[12] = (0 >> 4) | (1 << 15) | (2LL << 58);
tags[13] = 0;
tags += 16;
base += 16 * 16 * bpp;
x += 16;
}
y += 16;
}
/* Set up the texture memory area for the video */
tex_packet.ptr = tags;
tex_packet.len = 8 * sizeof(*tags);
tags[0] = 3 | (1LL << 60); /* GIFtag */
tags[1] = 0x0e; /* A+D */
tags[2] = ((screen_image.y + screen_image.h) * screen_image.w) / 64 +
((unsigned long long) fbw << 14) +
((unsigned long long) psm << 20) +
((unsigned long long) power_of_2(width) << 26) +
((unsigned long long) power_of_2(height) << 30) +
((unsigned long long) 1 << 34) + ((unsigned long long) 1 << 35);
tags[3] = PS2_GS_TEX0_1;
tags[4] = (1 << 5) + (1 << 6);
tags[5] = PS2_GS_TEX1_1;
tags[6] = 0;
tags[7] = PS2_GS_TEXFLUSH;
ioctl(console_fd, PS2IOC_SEND, &tex_packet);
/* Set up the tags for scaling the image */
packet[pnum].ptr = tags;
packet[pnum].len = 12 * sizeof(*tags);
++pnum;
tags[0] = 5 | (1LL << 60); /* GIFtag */
tags[1] = 0x0e; /* A+D */
tags[2] = 6 + (1 << 4) + (1 << 8);
tags[3] = PS2_GS_PRIM;
tags[4] = ((unsigned long long) 0 * 16) +
(((unsigned long long) 0 * 16) << 16);
tags[5] = PS2_GS_UV;
tags[6] = 0; /* X1, Y1 */
tags[7] = PS2_GS_XYZ2;
hwdata->stretch_x1y1 = &tags[6];
tags[8] = ((unsigned long long) overlay->w * 16) +
(((unsigned long long) overlay->h * 16) << 16);
tags[9] = PS2_GS_UV;
tags[10] = 0; /* X2, Y2 */
tags[11] = PS2_GS_XYZ2;
hwdata->stretch_x2y2 = &tags[10];
/* We're all done.. */
return (overlay);
}
int
GS_LockYUVOverlay(_THIS, SDL_Overlay * overlay)
{
return (0);
}
void
GS_UnlockYUVOverlay(_THIS, SDL_Overlay * overlay)
{
return;
}
int
GS_DisplayYUVOverlay(_THIS, SDL_Overlay * overlay, SDL_Rect * src,
SDL_Rect * dst)
{
struct private_yuvhwdata *hwdata;
__u32 cmd;
struct ps2_packet packet;
int h, w, i;
Uint32 *lum, *Cr, *Cb;
int lum_pitch;
int crb_pitch;
Uint32 *lum_src, *Cr_src, *Cb_src;
Uint32 *srcp, *dstp;
unsigned int x, y;
SDL_Surface *screen;
/* Find out where the various portions of the image are */
hwdata = overlay->hwdata;
switch (overlay->format) {
case SDL_YV12_OVERLAY:
lum = (Uint32 *) overlay->pixels[0];
Cr = (Uint32 *) overlay->pixels[1];
Cb = (Uint32 *) overlay->pixels[2];
break;
case SDL_IYUV_OVERLAY:
lum = (Uint32 *) overlay->pixels[0];
Cr = (Uint32 *) overlay->pixels[2];
Cb = (Uint32 *) overlay->pixels[1];
default:
SDL_SetError("Unsupported YUV format in blit (?)");
return (-1);
}
dstp = (Uint32 *) hwdata->ipu_imem;
lum_pitch = overlay->w / 4;
crb_pitch = (overlay->w / 2) / 4;
/* Copy blocks of 16x16 pixels to the DMA area */
for (h = overlay->h / 16; h; --h) {
lum_src = lum;
Cr_src = Cr;
Cb_src = Cb;
for (w = overlay->w / 16; w; --w) {
srcp = lum_src;
for (i = 0; i < 16; ++i) {
dstp[0] = srcp[0];
dstp[1] = srcp[1];
dstp[2] = srcp[2];
dstp[3] = srcp[3];
srcp += lum_pitch;
dstp += 4;
}
srcp = Cb_src;
for (i = 0; i < 8; ++i) {
dstp[0] = srcp[0];
dstp[1] = srcp[1];
srcp += crb_pitch;
dstp += 2;
}
srcp = Cr_src;
for (i = 0; i < 8; ++i) {
dstp[0] = srcp[0];
dstp[1] = srcp[1];
srcp += crb_pitch;
dstp += 2;
}
lum_src += 16 / 4;
Cb_src += 8 / 4;
Cr_src += 8 / 4;
}
lum += lum_pitch * 16;
Cr += crb_pitch * 8;
Cb += crb_pitch * 8;
}
/* Send the macroblock data to the IPU */
#ifdef DEBUG_YUV
fprintf(stderr, "Sending data to IPU..\n");
#endif
packet.ptr = hwdata->ipu_imem;
packet.len = hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8);
ioctl(hwdata->ipu_fd, PS2IOC_SENDA, &packet);
/* Trigger the DMA to the IPU for conversion */
#ifdef DEBUG_YUV
fprintf(stderr, "Trigging conversion command\n");
#endif
cmd = (7 << 28) + hwdata->macroblocks;
if (screen_image.psm == PS2_GS_PSMCT16) {
cmd += (1 << 27) + /* Output RGB 555 */
(1 << 26); /* Dither output */
}
ioctl(hwdata->ipu_fd, PS2IOC_SIPUCMD, &cmd);
/* Retrieve the converted image from the IPU */
#ifdef DEBUG_YUV
fprintf(stderr, "Retrieving data from IPU..\n");
#endif
packet.ptr = hwdata->ipu_omem;
packet.len = overlay->w * overlay->h *
this->screen->format->BytesPerPixel;
ioctl(hwdata->ipu_fd, PS2IOC_RECV, &packet);
#ifdef DEBUG_YUV
fprintf(stderr, "Copying image to screen..\n");
#endif
/* Wait for previous DMA to complete */
ioctl(console_fd, PS2IOC_SENDQCT, 1);
/* Send the current image to the screen and scale it */
screen = this->screen;
x = (unsigned int) dst->x;
y = (unsigned int) dst->y;
if (screen->offset) {
x += (screen->offset % screen->pitch) / screen->format->BytesPerPixel;
y += (screen->offset / screen->pitch);
}
y += screen_image.y;
*hwdata->stretch_x1y1 = (x * 16) + ((y * 16) << 16);
x += (unsigned int) dst->w;
y += (unsigned int) dst->h;
*hwdata->stretch_x2y2 = (x * 16) + ((y * 16) << 16);
return ioctl(console_fd, PS2IOC_SENDL, &hwdata->plist);
}
void
GS_FreeYUVOverlay(_THIS, SDL_Overlay * overlay)
{
struct private_yuvhwdata *hwdata;
hwdata = overlay->hwdata;
if (hwdata) {
if (hwdata->ipu_fd >= 0) {
close(hwdata->ipu_fd);
}
if (hwdata->dma_mem) {
munmap(hwdata->dma_mem, hwdata->dma_len);
}
if (hwdata->plist.packet) {
SDL_free(hwdata->plist.packet);
}
if (hwdata->pixels) {
SDL_free(hwdata->pixels);
}
SDL_free(hwdata);
}
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -1,40 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* This is the Playstation 2 implementation of YUV video overlays */
#include "SDL_video.h"
#include "SDL_gsvideo.h"
extern SDL_Overlay *GS_CreateYUVOverlay(_THIS, int width, int height,
Uint32 format, SDL_Surface * display);
extern int GS_LockYUVOverlay(_THIS, SDL_Overlay * overlay);
extern void GS_UnlockYUVOverlay(_THIS, SDL_Overlay * overlay);
extern int GS_DisplayYUVOverlay(_THIS, SDL_Overlay * overlay, SDL_Rect * src,
SDL_Rect * dst);
extern void GS_FreeYUVOverlay(_THIS, SDL_Overlay * overlay);
/* vi: set ts=4 sw=4 expandtab: */