Ported tests from "./tests/automated/render"
This commit is contained in:
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2df605db29
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2 changed files with 785 additions and 6 deletions
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@ -9,7 +9,13 @@
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#include "../../include/SDL_test.h"
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#define SCREEN_W 80
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#define SCREEN_H 60
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#define FACE_W img_face.width
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#define FACE_H img_face.height
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static SDL_Renderer *renderer;
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/*!
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* Note: Port tests from "/test/automated/render" here
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@ -23,9 +29,31 @@ static const TestCaseReference test1 =
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static const TestCaseReference test2 =
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(TestCaseReference){ "render_testCreateRenderer", "Tests SDL_CreateRenderer", TEST_ENABLED, 0, 0 };
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static const TestCaseReference test3 =
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(TestCaseReference){ "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED, 0, 0 };
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static const TestCaseReference test4 =
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(TestCaseReference){ "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_ENABLED, 0, 0 };
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static const TestCaseReference test5 =
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(TestCaseReference){ "render_testBlit", "Tests blitting", TEST_ENABLED, 0, 0 };
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static const TestCaseReference test6 =
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(TestCaseReference){ "render_testBlitColour", "Tests blitting with color", TEST_ENABLED, 0, 0 };
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static const TestCaseReference test7 =
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(TestCaseReference){ "render_testBlitAlpha", "Tests blitting with alpha", TEST_ENABLED, 0, 0 };
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static const TestCaseReference test8 =
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(TestCaseReference){ "render_testBlitBlend", "Tests blitting with blending", TEST_ENABLED, 0, 0 };
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/* Test suite */
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extern const TestCaseReference *testSuite[] = {
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&test1, &test2, NULL
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&test1, &test2, &test3, &test4, &test5, &test6, &test7, &test8, NULL
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};
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TestCaseReference **QueryTestSuite() {
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@ -38,15 +66,20 @@ void
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SetUp(void *arg)
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{
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/* Start SDL. */
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int ret = SDL_Init( SDL_INIT_VIDEO );
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int ret = SDL_InitSubSystem( SDL_INIT_VIDEO );
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AssertTrue(ret==0, "SDL_Init(SDL_INIT_VIDEO): %s", SDL_GetError());
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SDL_Window *w = SDL_CreateWindow( "title", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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80, 60, SDL_WINDOW_SHOWN );
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//if (SDL_ATassert( "SDL_CreateWindow", w!=NULL ))
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renderer = SDL_CreateRenderer(w, 0, 0 );
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}
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void
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TearDown(void *arg)
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{
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/* Quit SDL. */
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SDL_Quit();
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/* Quit SDL video */
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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}
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/**
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@ -91,3 +124,750 @@ render_testCreateRenderer(void *arg)
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AssertFail("Could not create window: %s", SDL_GetError());
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}
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}
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/**
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* @brief Compares screen pixels with image pixels.
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*
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* @param msg Message on failure.
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* @param s Image to compare against.
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* @return 0 on success.
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*/
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static void render_compare( const char *msg, const SurfaceImage_t *s, int allowable_error )
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{
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int ret;
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SDL_Rect rect;
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Uint8 pix[4*80*60];
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SDL_Surface *testsur;
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/* Read pixels. */
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/* Explicitly specify the rect in case the window isn't expected size... */
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rect.x = 0;
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rect.y = 0;
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rect.w = 80;
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rect.h = 60;
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ret = SDL_RenderReadPixels(renderer, &rect, FORMAT, pix, 80*4 );
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AssertEquals(ret, 0, "SDL_RenderReadPixels failed");
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/* Create surface. */
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testsur = SDL_CreateRGBSurfaceFrom( pix, 80, 60, 32, 80*4,
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RMASK, GMASK, BMASK, AMASK);
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AssertTrue(testsur!=NULL, "SDL_CreateRGBSurface failed");
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/* Compare surface. */
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ret = surface_compare( testsur, s, allowable_error );
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AssertEquals(ret, 0, "surface_compare failed");
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/* Clean up. */
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SDL_FreeSurface( testsur );
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}
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/**
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* @brief Checks to see if functionality is supported.
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*/
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static int render_isSupported( int code )
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{
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return (code == 0);
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}
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/**
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* @brief Test to see if we can vary the draw colour.
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*/
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static int render_hasDrawColor (void)
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{
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int ret, fail;
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Uint8 r, g, b, a;
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fail = 0;
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/* Set colour. */
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ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100 );
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if (!render_isSupported(ret))
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fail = 1;
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ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a );
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if (!render_isSupported(ret))
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fail = 1;
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/* Restore natural. */
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ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE );
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if (!render_isSupported(ret))
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fail = 1;
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/* Something failed, consider not available. */
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if (fail)
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return 0;
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/* Not set properly, consider failed. */
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else if ((r != 100) || (g != 100) || (b != 100) || (a != 100))
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return 0;
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return 1;
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}
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/**
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* @brief Test to see if we can vary the blend mode.
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*/
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static int render_hasBlendModes (void)
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{
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int fail;
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int ret;
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SDL_BlendMode mode;
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fail = 0;
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ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND );
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if (!render_isSupported(ret))
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fail = 1;
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ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
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if (!render_isSupported(ret))
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fail = 1;
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ret = (mode != SDL_BLENDMODE_BLEND);
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if (!render_isSupported(ret))
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fail = 1;
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ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD );
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if (!render_isSupported(ret))
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fail = 1;
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ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
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if (!render_isSupported(ret))
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fail = 1;
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ret = (mode != SDL_BLENDMODE_ADD);
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if (!render_isSupported(ret))
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fail = 1;
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ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD );
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if (!render_isSupported(ret))
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fail = 1;
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ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
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if (!render_isSupported(ret))
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fail = 1;
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ret = (mode != SDL_BLENDMODE_MOD);
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if (!render_isSupported(ret))
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fail = 1;
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ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
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if (!render_isSupported(ret))
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fail = 1;
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ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
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if (!render_isSupported(ret))
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fail = 1;
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ret = (mode != SDL_BLENDMODE_NONE);
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if (!render_isSupported(ret))
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fail = 1;
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return !fail;
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}
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/**
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* @brief Loads the test face.
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*/
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static SDL_Texture * render_loadTestFace (void)
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{
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SDL_Surface *face;
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SDL_Texture *tface;
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/* Create face surface. */
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face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data,
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img_face.width, img_face.height, 32, img_face.width*4,
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#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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0xff000000, /* Red bit mask. */
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0x00ff0000, /* Green bit mask. */
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0x0000ff00, /* Blue bit mask. */
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0x000000ff /* Alpha bit mask. */
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#else
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0x000000ff, /* Red bit mask. */
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0x0000ff00, /* Green bit mask. */
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0x00ff0000, /* Blue bit mask. */
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0xff000000 /* Alpha bit mask. */
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#endif
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);
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if (face == NULL)
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return 0;
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tface = SDL_CreateTextureFromSurface(renderer, face);
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SDL_FreeSurface(face);
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return tface;
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}
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/**
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* @brief Test to see if can set texture colour mode.
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*/
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static int render_hasTexColor (void)
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{
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int fail;
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int ret;
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SDL_Texture *tface;
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Uint8 r, g, b;
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/* Get test face. */
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tface = render_loadTestFace();
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if (tface == 0)
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return 0;
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/* See if supported. */
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fail = 0;
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ret = SDL_SetTextureColorMod( tface, 100, 100, 100 );
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if (!render_isSupported(ret))
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fail = 1;
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ret = SDL_GetTextureColorMod( tface, &r, &g, &b );
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if (!render_isSupported(ret))
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fail = 1;
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/* Clean up. */
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SDL_DestroyTexture( tface );
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if (fail)
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return 0;
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else if ((r != 100) || (g != 100) || (b != 100))
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return 0;
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return 1;
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}
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/**
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* @brief Test to see if we can vary the alpha of the texture.
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*/
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static int render_hasTexAlpha (void)
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{
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int fail;
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int ret;
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SDL_Texture *tface;
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Uint8 a;
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/* Get test face. */
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tface = render_loadTestFace();
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if (tface == 0)
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return 0;
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/* See if supported. */
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fail = 0;
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ret = SDL_SetTextureAlphaMod( tface, 100 );
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if (!render_isSupported(ret))
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fail = 1;
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ret = SDL_GetTextureAlphaMod( tface, &a );
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if (!render_isSupported(ret))
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fail = 1;
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/* Clean up. */
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SDL_DestroyTexture( tface );
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if (fail)
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return 0;
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else if (a != 100)
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return 0;
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return 1;
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}
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/**
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* @brief Tests the SDL primitives for rendering.
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*
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* \sa
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* http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawColor
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* http://wiki.libsdl.org/moin.cgi/SDL_RenderFillRect
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* http://wiki.libsdl.org/moin.cgi/SDL_RenderDrawLine
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*
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*/
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int render_testPrimitives (void *arg)
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{
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int ret;
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int x, y;
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SDL_Rect rect;
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/* Need drawcolour or just skip test. */
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AssertTrue(render_hasDrawColor(), "hasDrawColor");
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/* Draw a rectangle. */
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rect.x = 40;
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rect.y = 0;
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rect.w = 40;
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rect.h = 80;
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ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE );
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AssertEquals(ret, 0, "SDL_SetRenderDrawColor");
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ret = SDL_RenderFillRect(renderer, &rect );
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AssertEquals(ret, 0,"SDL_RenderFillRect");
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/* Draw a rectangle. */
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rect.x = 10;
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rect.y = 10;
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rect.w = 60;
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rect.h = 40;
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ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE );
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AssertEquals(ret, 0, "SDL_SetRenderDrawColor");
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ret = SDL_RenderFillRect(renderer, &rect );
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AssertEquals(ret, 0, "SDL_RenderFillRect");
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/* Draw some points like so:
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* X.X.X.X..
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* .X.X.X.X.
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* X.X.X.X.. */
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for (y=0; y<3; y++) {
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x = y % 2;
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for (; x<80; x+=2) {
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ret = SDL_SetRenderDrawColor(renderer, x*y, x*y/2, x*y/3, SDL_ALPHA_OPAQUE );
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AssertEquals(ret, 0, "SDL_SetRenderDrawColor");
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ret = SDL_RenderDrawPoint(renderer, x, y );
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AssertEquals(ret, 0, "SDL_RenderDrawPoint");
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}
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}
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/* Draw some lines. */
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ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE );
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AssertEquals(ret, 0, "SDL_SetRenderDrawColor");
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ret = SDL_RenderDrawLine(renderer, 0, 30, 80, 30 );
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AssertEquals(ret, 0, "SDL_RenderDrawLine");
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ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE );
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AssertEquals(ret, 0, "SDL_SetRenderDrawColor");
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ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60 );
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AssertEquals(ret, 0, "SDL_RenderDrawLine");
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ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE );
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AssertEquals(ret, 0, "SDL_SetRenderDrawColor");
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ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29 );
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AssertEquals(ret, 0, "SDL_RenderDrawLine");
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ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59 );
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AssertEquals(ret, 0, "SDL_RenderDrawLine");
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ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29 );
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AssertEquals(ret, 0, "SDL_RenderDrawLine");
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ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30 );
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AssertEquals(ret, 0, "SDL_RenderDrawLine");
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/* See if it's the same. */
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render_compare( "Primitives output not the same.", &img_primitives, ALLOWABLE_ERROR_OPAQUE );
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}
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/**
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* @brief Tests the SDL primitives with alpha for rendering.
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*/
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int render_testPrimitivesBlend (void *arg)
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{
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int ret;
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int i, j;
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SDL_Rect rect;
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/* Need drawcolour and blendmode or just skip test. */
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AssertTrue(render_hasDrawColor(), "render_hasDrawColor");
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AssertTrue(render_hasBlendModes(), "render_hasDrawColor");
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/* Create some rectangles for each blend mode. */
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ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0 );
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AssertEquals(ret, 0, "SDL_SetRenderDrawColor" );
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ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
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AssertEquals(ret, 0, "SDL_SetRenderDrawBlendMode" );
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ret = SDL_RenderFillRect(renderer, NULL );
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AssertEquals(ret, 0, "SDL_RenderFillRect" );
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rect.x = 10;
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rect.y = 25;
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rect.w = 40;
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rect.h = 25;
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ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75 );
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AssertEquals(ret, 0, "SDL_SetRenderDrawColor" );
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ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD );
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AssertEquals(ret, 0, "SDL_SetRenderDrawBlendMode" );
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ret = SDL_RenderFillRect(renderer, &rect );
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AssertEquals(ret, 0, "SDL_RenderFillRect" );
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rect.x = 30;
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rect.y = 40;
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rect.w = 45;
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rect.h = 15;
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ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100 );
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AssertEquals(ret, 0, "SDL_SetRenderDrawColor" );
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ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND );
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AssertEquals(ret, 0, "SDL_SetRenderDrawBlendMode" );
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ret = SDL_RenderFillRect(renderer, &rect );
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AssertEquals(ret, 0, "SDL_RenderFillRect" );
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rect.x = 25;
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rect.y = 25;
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rect.w = 25;
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rect.h = 25;
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ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125 );
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AssertEquals(ret, 0, "SDL_SetRenderDrawColor" );
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ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
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AssertEquals(ret, 0, "SDL_SetRenderDrawBlendMode" );
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ret = SDL_RenderFillRect(renderer, &rect );
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AssertEquals(ret, 0, "SDL_RenderFillRect" );
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/* Draw blended lines, lines for everyone. */
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for (i=0; i<SCREEN_W; i+=2) {
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ret = SDL_SetRenderDrawColor(renderer, 60+2*i, 240-2*i, 50, 3*i );
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AssertEquals(ret, 0, "SDL_SetRenderDrawColor" );
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ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
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(((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
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AssertEquals(ret, 0, "SDL_SetRenderDrawBlendMode" );
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ret = SDL_RenderDrawLine(renderer, 0, 0, i, 59 );
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AssertEquals(ret, 0, "SDL_RenderDrawLine" );
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}
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for (i=0; i<SCREEN_H; i+=2) {
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ret = SDL_SetRenderDrawColor(renderer, 60+2*i, 240-2*i, 50, 3*i );
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AssertEquals(ret, 0, "SDL_SetRenderDrawColor" );
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ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
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(((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
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AssertEquals(ret, 0, "SDL_SetRenderDrawBlendMode" );
|
||||
|
||||
ret = SDL_RenderDrawLine(renderer, 0, 0, 79, i );
|
||||
|
||||
AssertEquals(ret, 0, "SDL_RenderDrawLine" );
|
||||
}
|
||||
|
||||
/* Draw points. */
|
||||
for (j=0; j<SCREEN_H; j+=3) {
|
||||
for (i=0; i<SCREEN_W; i+=3) {
|
||||
ret = SDL_SetRenderDrawColor(renderer, j*4, i*3, j*4, i*3 );
|
||||
AssertEquals(ret, 0, "SDL_SetRenderDrawColor" );
|
||||
|
||||
ret = SDL_SetRenderDrawBlendMode(renderer, ((((i+j)/3)%3)==0) ? SDL_BLENDMODE_BLEND :
|
||||
((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
|
||||
|
||||
AssertEquals(ret, 0, "SDL_SetRenderDrawBlendMode" );
|
||||
|
||||
ret = SDL_RenderDrawPoint(renderer, i, j );
|
||||
AssertEquals(ret, 0, "SDL_RenderDrawPoint" );
|
||||
}
|
||||
}
|
||||
|
||||
/* See if it's the same. FIXME needs assert */
|
||||
render_compare( "Blended primitives output not the same.", &img_blend, ALLOWABLE_ERROR_BLENDED );
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @brief Tests some blitting routines.
|
||||
*/
|
||||
int
|
||||
render_testBlit(void *arg)
|
||||
{
|
||||
int ret;
|
||||
SDL_Rect rect;
|
||||
SDL_Texture *tface;
|
||||
int i, j, ni, nj;
|
||||
|
||||
|
||||
/* Need drawcolour or just skip test. */
|
||||
AssertTrue(render_hasDrawColor(), "render_hasDrawColor)");
|
||||
|
||||
/* Create face surface. */
|
||||
tface = render_loadTestFace();
|
||||
AssertTrue(tface != 0, "render_loadTestFace()");
|
||||
|
||||
/* Constant values. */
|
||||
rect.w = img_face.width;
|
||||
rect.h = img_face.height;
|
||||
ni = SCREEN_W - img_face.width;
|
||||
nj = SCREEN_H - img_face.height;
|
||||
|
||||
/* Loop blit. */
|
||||
for (j=0; j <= nj; j+=4) {
|
||||
for (i=0; i <= ni; i+=4) {
|
||||
/* Blitting. */
|
||||
rect.x = i;
|
||||
rect.y = j;
|
||||
ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
|
||||
AssertEquals(ret, 0, "SDL_RenderCopy");
|
||||
}
|
||||
}
|
||||
|
||||
/* Clean up. */
|
||||
SDL_DestroyTexture( tface );
|
||||
|
||||
/* See if it's the same. FIXME needs assert */
|
||||
render_compare( "Blit output not the same.", &img_blit, ALLOWABLE_ERROR_OPAQUE );
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Blits doing colour tests.
|
||||
*/
|
||||
int
|
||||
render_testBlitColour (void *arg)
|
||||
{
|
||||
int ret;
|
||||
SDL_Rect rect;
|
||||
SDL_Texture *tface;
|
||||
int i, j, ni, nj;
|
||||
|
||||
/* Create face surface. */
|
||||
tface = render_loadTestFace();
|
||||
|
||||
AssertTrue(tface != 0, "render_loadTestFace()");
|
||||
|
||||
/* Constant values. */
|
||||
rect.w = img_face.width;
|
||||
rect.h = img_face.height;
|
||||
ni = SCREEN_W - img_face.width;
|
||||
nj = SCREEN_H - img_face.height;
|
||||
|
||||
/* Test blitting with colour mod. */
|
||||
for (j=0; j <= nj; j+=4) {
|
||||
for (i=0; i <= ni; i+=4) {
|
||||
/* Set colour mod. */
|
||||
ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j );
|
||||
AssertEquals(ret, 0, "SDL_SetTextureColorMod");
|
||||
|
||||
/* Blitting. */
|
||||
rect.x = i;
|
||||
rect.y = j;
|
||||
ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
|
||||
AssertEquals(ret, 0, "SDL_RenderCopy");
|
||||
}
|
||||
}
|
||||
|
||||
/* Clean up. */
|
||||
SDL_DestroyTexture( tface );
|
||||
|
||||
/* See if it's the same. */
|
||||
render_compare( "Blit output not the same (using SDL_SetTextureColorMod).",
|
||||
&img_blitColour, ALLOWABLE_ERROR_OPAQUE );
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Tests blitting with alpha.
|
||||
*/
|
||||
int
|
||||
render_testBlitAlpha (void *arg)
|
||||
{
|
||||
int ret;
|
||||
SDL_Rect rect;
|
||||
SDL_Texture *tface;
|
||||
int i, j, ni, nj;
|
||||
|
||||
/* Need alpha or just skip test. */
|
||||
AssertTrue(render_hasTexAlpha(), "render_hasTexAlpha");
|
||||
|
||||
/* Create face surface. */
|
||||
tface = render_loadTestFace();
|
||||
AssertTrue(tface != 0, "render_loadTestFace()");
|
||||
|
||||
/* Constant values. */
|
||||
rect.w = img_face.width;
|
||||
rect.h = img_face.height;
|
||||
ni = SCREEN_W - img_face.width;
|
||||
nj = SCREEN_H - img_face.height;
|
||||
|
||||
/* Test blitting with alpha mod. */
|
||||
for (j=0; j <= nj; j+=4) {
|
||||
for (i=0; i <= ni; i+=4) {
|
||||
/* Set alpha mod. */
|
||||
ret = SDL_SetTextureAlphaMod( tface, (255/ni)*i );
|
||||
AssertEquals(ret, 0, "SDL_SetTextureAlphaMod");
|
||||
|
||||
/* Blitting. */
|
||||
rect.x = i;
|
||||
rect.y = j;
|
||||
ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
|
||||
AssertEquals(ret, 0, "SDL_RenderCopy");
|
||||
}
|
||||
}
|
||||
|
||||
/* Clean up. */
|
||||
SDL_DestroyTexture( tface );
|
||||
|
||||
/* See if it's the same. */
|
||||
render_compare( "Blit output not the same (using SDL_SetSurfaceAlphaMod).",
|
||||
&img_blitAlpha, ALLOWABLE_ERROR_BLENDED );
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Clears the screen.
|
||||
*
|
||||
* @note We don't test for errors, but they shouldn't happen.
|
||||
*/
|
||||
static int render_clearScreen (void)
|
||||
{
|
||||
int ret;
|
||||
|
||||
/* Set colour. */
|
||||
ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE );
|
||||
/*
|
||||
if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0))
|
||||
return -1;
|
||||
*/
|
||||
|
||||
/* Clear screen. */
|
||||
ret = SDL_RenderFillRect(renderer, NULL );
|
||||
/*
|
||||
if (SDL_ATassert( "SDL_RenderFillRect", ret == 0))
|
||||
return -1;
|
||||
*/
|
||||
|
||||
/* Set defaults. */
|
||||
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
|
||||
/*
|
||||
if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0))
|
||||
return -1;
|
||||
*/
|
||||
ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE );
|
||||
/*
|
||||
if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0))
|
||||
return -1;
|
||||
*/
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Tests a blend mode. Helper.
|
||||
*/
|
||||
void
|
||||
render_testBlitBlendMode( SDL_Texture * tface, int mode )
|
||||
{
|
||||
int ret;
|
||||
int i, j, ni, nj;
|
||||
SDL_Rect rect;
|
||||
|
||||
/* Clear surface. */
|
||||
if (render_clearScreen())
|
||||
return -1;
|
||||
|
||||
/* Steps to take. */
|
||||
ni = SCREEN_W - FACE_W;
|
||||
nj = SCREEN_H - FACE_H;
|
||||
|
||||
/* Constant values. */
|
||||
rect.w = FACE_W;
|
||||
rect.h = FACE_H;
|
||||
|
||||
/* Test blend mode. */
|
||||
for (j=0; j <= nj; j+=4) {
|
||||
for (i=0; i <= ni; i+=4) {
|
||||
/* Set blend mode. */
|
||||
ret = SDL_SetTextureBlendMode( tface, mode );
|
||||
AssertEquals(ret, 0, "SDL_SetTextureBlendMode");
|
||||
|
||||
/* Blitting. */
|
||||
rect.x = i;
|
||||
rect.y = j;
|
||||
ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
|
||||
AssertEquals(ret, 0, "SDL_RenderCopy");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* @brief Tests some more blitting routines.
|
||||
*/
|
||||
int
|
||||
render_testBlitBlend (void *arg)
|
||||
{
|
||||
int ret;
|
||||
SDL_Rect rect;
|
||||
SDL_Texture *tface;
|
||||
int i, j, ni, nj;
|
||||
int mode;
|
||||
|
||||
|
||||
AssertTrue(render_hasBlendModes(), "render_hasBlendModes");
|
||||
AssertTrue(render_hasTexColor(), "render_hasTexColor");
|
||||
AssertTrue(render_hasTexAlpha(), "render_hasTexAlpha");
|
||||
|
||||
/* Create face surface. */
|
||||
tface = render_loadTestFace();
|
||||
AssertTrue(tface != 0, "render_loadTestFace()");
|
||||
|
||||
/* Steps to take. */
|
||||
ni = SCREEN_W - FACE_W;
|
||||
nj = SCREEN_H - FACE_H;
|
||||
|
||||
/* Constant values. */
|
||||
rect.w = img_face.width;
|
||||
rect.h = img_face.height;
|
||||
|
||||
/* Set alpha mod. */
|
||||
ret = SDL_SetTextureAlphaMod( tface, 100 );
|
||||
AssertEquals(ret, 0, "SDL_SetTextureAlphaMod");
|
||||
|
||||
/* Test None. */
|
||||
render_testBlitBlendMode( tface, SDL_BLENDMODE_NONE );
|
||||
/* See if it's the same. */
|
||||
render_compare( "Blit blending output not the same (using SDL_BLENDMODE_NONE).",
|
||||
&img_blendNone, ALLOWABLE_ERROR_OPAQUE ); //FIXME add assert
|
||||
|
||||
|
||||
/* Test Blend. */
|
||||
render_testBlitBlendMode( tface, SDL_BLENDMODE_BLEND );
|
||||
render_compare( "Blit blending output not the same (using SDL_BLENDMODE_BLEND).",
|
||||
&img_blendBlend, ALLOWABLE_ERROR_BLENDED ); //FIXME add assert
|
||||
|
||||
|
||||
/* Test Add. */
|
||||
render_testBlitBlendMode( tface, SDL_BLENDMODE_ADD );
|
||||
|
||||
render_compare( "Blit blending output not the same (using SDL_BLENDMODE_ADD).",
|
||||
&img_blendAdd, ALLOWABLE_ERROR_BLENDED ); //FIXME add assert
|
||||
|
||||
/* Test Mod. */
|
||||
render_testBlitBlendMode( tface, SDL_BLENDMODE_MOD);
|
||||
|
||||
render_compare( "Blit blending output not the same (using SDL_BLENDMODE_MOD).",
|
||||
&img_blendMod, ALLOWABLE_ERROR_BLENDED );
|
||||
|
||||
/* Clear surface. */
|
||||
render_clearScreen();
|
||||
|
||||
/* Loop blit. */
|
||||
for (j=0; j <= nj; j+=4) {
|
||||
for (i=0; i <= ni; i+=4) {
|
||||
|
||||
/* Set colour mod. */
|
||||
ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j );
|
||||
AssertEquals(ret, 0, "SDL_SetTextureColorMod");
|
||||
|
||||
/* Set alpha mod. */
|
||||
ret = SDL_SetTextureAlphaMod( tface, (100/ni)*i );
|
||||
AssertEquals(ret, 0, "SDL_SetTextureAlphaMod");
|
||||
|
||||
/* Crazy blending mode magic. */
|
||||
mode = (i/4*j/4) % 4;
|
||||
if (mode==0) mode = SDL_BLENDMODE_NONE;
|
||||
else if (mode==1) mode = SDL_BLENDMODE_BLEND;
|
||||
else if (mode==2) mode = SDL_BLENDMODE_ADD;
|
||||
else if (mode==3) mode = SDL_BLENDMODE_MOD;
|
||||
ret = SDL_SetTextureBlendMode( tface, mode );
|
||||
AssertEquals(ret, 0, "SDL_SetTextureBlendMode");
|
||||
|
||||
/* Blitting. */
|
||||
rect.x = i;
|
||||
rect.y = j;
|
||||
ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
|
||||
AssertEquals(ret, 0, "SDL_RenderCopy");
|
||||
}
|
||||
}
|
||||
|
||||
/* Clean up. */
|
||||
SDL_DestroyTexture( tface );
|
||||
|
||||
/* Check to see if matches. */
|
||||
render_compare( "Blit blending output not the same (using SDL_BLENDMODE_*).",
|
||||
&img_blendAll, ALLOWABLE_ERROR_BLENDED); // FIXME add assert
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue