Updated to include new languages and platform support
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19
README
19
README
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@ -12,15 +12,16 @@ This is the Simple DirectMedia Layer, a general API that provides low
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level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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and 2D framebuffer across multiple platforms.
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SDL is written in C, but works with C++ natively, and has bindings to
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several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
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Objective C, Pascal, Perl, PHP, Pike, Python, and Ruby.
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The current version supports Linux, Windows, BeOS, MacOS, Mac OS X,
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FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains
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support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
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The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
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Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
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The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64,
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RISC OS, SymbianOS, and OS/2, but these are not officially supported.
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SDL is written in C, but works with C++ natively, and has bindings to
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several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
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Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
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Pike, Pliant, Python, Ruby, and Smalltalk.
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This library is distributed under GNU LGPL version 2, which can be
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found in the file "COPYING". This license allows you to use SDL
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freely in commercial programs as long as you link with the dynamic
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@ -29,7 +30,9 @@ library.
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The best way to learn how to use SDL is to check out the header files in
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the "include" subdirectory and the programs in the "test" subdirectory.
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The header files and test programs are well commented and always up to date.
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More documentation is available in HTML format in "./docs/index.html"
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More documentation is available in HTML format in "docs/index.html", and
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a documentation wiki is available online at:
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http://www.libsdl.org/cgi/docwiki.cgi
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The test programs in the "test" subdirectory are in the public domain.
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