Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel Bünzli)

This commit is contained in:
Gabriel Jacobo 2014-02-24 18:57:22 -03:00
parent d210539a55
commit e8ff2a9d5b

View file

@ -1876,7 +1876,9 @@ int SDL_GL_UnbindTexture(SDL_Texture *texture)
CHECK_TEXTURE_MAGIC(texture, -1);
renderer = texture->renderer;
if (renderer && renderer->GL_UnbindTexture) {
if (texture->native) {
return SDL_GL_UnbindTexture(texture->native);
} else if (renderer && renderer->GL_UnbindTexture) {
return renderer->GL_UnbindTexture(renderer, texture);
}