Apparently some bits of the BSD joystick code are x86 only...joystick.h

only exists at /usr/sys/arch/i386/include/joystick.h, for example.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401188
This commit is contained in:
Ryan C. Gordon 2005-11-22 15:10:41 +00:00
parent e65ddc53f0
commit e94a4e9464

View file

@ -60,7 +60,7 @@ static char rcsid =
#include <sys/joystick.h>
#endif
#if defined(__NetBSD__) || defined(__OpenBSD__)
#if defined(__NetBSD__) || (defined(__OpenBSD__) && defined(__i386__))
#include <machine/joystick.h>
#endif
@ -370,7 +370,7 @@ SDL_SYS_JoystickUpdate(SDL_Joystick *joy)
int nbutton, naxe = -1;
Sint32 v;
#if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
#if defined(__FreeBSD__) || defined(__NetBSD__) || (defined(__OpenBSD__) && defined(__i386__))
struct joystick gameport;
static int x, y, xmin = 0xffff, ymin = 0xffff, xmax = 0, ymax = 0;