Initial work on audio device hotplug support.
This fills in the core pieces and fully implements it for Mac OS X. Most other platforms, at the moment, will report a disconnected device if it fails to write audio, but don't notice if the system's device list changed at all. --HG-- extra : rebase_source : f7e7efbbeecfe58338b0f325340c358c2bdfc402
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19 changed files with 658 additions and 132 deletions
182
test/testaudiohotplug.c
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182
test/testaudiohotplug.c
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/*
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Program to test hotplugging of audio devices */
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#include "SDL_config.h"
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#include <stdio.h>
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#include <stdlib.h>
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#if HAVE_SIGNAL_H
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#include <signal.h>
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#endif
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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#include "SDL.h"
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static SDL_AudioSpec spec;
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static Uint8 *sound = NULL; /* Pointer to wave data */
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static Uint32 soundlen = 0; /* Length of wave data */
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static int posindex = 0;
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static Uint32 positions[64];
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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SDL_Quit();
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exit(rc);
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}
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void SDLCALL
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fillerup(void *_pos, Uint8 * stream, int len)
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{
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Uint32 pos = *((Uint32 *) _pos);
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Uint8 *waveptr;
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int waveleft;
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/* Set up the pointers */
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waveptr = sound + pos;
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waveleft = soundlen - pos;
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/* Go! */
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while (waveleft <= len) {
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SDL_memcpy(stream, waveptr, waveleft);
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stream += waveleft;
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len -= waveleft;
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waveptr = sound;
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waveleft = soundlen;
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pos = 0;
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}
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SDL_memcpy(stream, waveptr, len);
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pos += len;
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*((Uint32 *) _pos) = pos;
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}
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static int done = 0;
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void
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poked(int sig)
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{
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done = 1;
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}
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static void
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iteration()
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{
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SDL_Event e;
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SDL_AudioDeviceID dev;
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while (SDL_PollEvent(&e)) {
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if (e.type == SDL_QUIT) {
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done = 1;
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} else if (e.type == SDL_AUDIODEVICEADDED) {
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const char *name = SDL_GetAudioDeviceName(e.adevice.which, 0);
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SDL_Log("New %s audio device: %s\n", e.adevice.iscapture ? "capture" : "output", name);
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if (!e.adevice.iscapture) {
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positions[posindex] = 0;
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spec.userdata = &positions[posindex++];
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spec.callback = fillerup;
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dev = SDL_OpenAudioDevice(name, 0, &spec, NULL, 0);
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if (!dev) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open '%s': %s\n", name, SDL_GetError());
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} else {
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SDL_Log("Opened '%s' as %u\n", name, (unsigned int) dev);
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SDL_PauseAudioDevice(dev, 0);
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}
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}
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} else if (e.type == SDL_AUDIODEVICEREMOVED) {
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dev = (SDL_AudioDeviceID) e.adevice.which;
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SDL_Log("%s device %u removed.\n", e.adevice.iscapture ? "capture" : "output", (unsigned int) dev);
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SDL_CloseAudioDevice(dev);
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}
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}
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}
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#ifdef __EMSCRIPTEN__
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void
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loop()
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{
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if(done)
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emscripten_cancel_main_loop();
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else
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iteration();
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}
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#endif
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int
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main(int argc, char *argv[])
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{
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int i;
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char filename[4096];
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Load the SDL library */
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return (1);
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}
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SDL_CreateWindow("testaudiohotplug", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
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if (argc > 1) {
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SDL_strlcpy(filename, argv[1], sizeof(filename));
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} else {
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SDL_strlcpy(filename, "sample.wav", sizeof(filename));
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}
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/* Load the wave file into memory */
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if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
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quit(1);
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}
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#if HAVE_SIGNAL_H
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/* Set the signals */
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#ifdef SIGHUP
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signal(SIGHUP, poked);
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#endif
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signal(SIGINT, poked);
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#ifdef SIGQUIT
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signal(SIGQUIT, poked);
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#endif
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signal(SIGTERM, poked);
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#endif /* HAVE_SIGNAL_H */
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/* Show the list of available drivers */
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SDL_Log("Available audio drivers:");
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for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
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SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
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}
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SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(loop, 0, 1);
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#else
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while (!done) {
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SDL_Delay(100);
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iteration();
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}
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#endif
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/* Clean up on signal */
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SDL_Quit();
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SDL_FreeWAV(sound);
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return (0);
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}
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/* vi: set ts=4 sw=4 expandtab: */
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