Nobody will EVER use more than 8 buttons. Oh wait... Nobody will EVER use more than 32 buttons...
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414515401f
commit
ea22b37504
3 changed files with 7 additions and 7 deletions
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@ -118,7 +118,7 @@ SDL_SetMouseFocus(SDL_Window * window)
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/* Check to see if we need to synthesize focus events */
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static SDL_bool
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SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint8 buttonstate)
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SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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int w, h;
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@ -264,7 +264,7 @@ SDL_SendMouseButton(SDL_Window * window, Uint8 state, Uint8 button)
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SDL_Mouse *mouse = SDL_GetMouse();
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int posted;
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Uint32 type;
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Uint8 buttonstate = mouse->buttonstate;
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Uint32 buttonstate = mouse->buttonstate;
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/* Figure out which event to perform */
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switch (state) {
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@ -345,7 +345,7 @@ SDL_MouseQuit(void)
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{
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}
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Uint8
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Uint32
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SDL_GetMouseState(int *x, int *y)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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@ -359,7 +359,7 @@ SDL_GetMouseState(int *x, int *y)
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return mouse->buttonstate;
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}
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Uint8
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Uint32
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SDL_GetRelativeMouseState(int *x, int *y)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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