Implemented OpenGL ES RenderClear()
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3 changed files with 26 additions and 24 deletions
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@ -848,21 +848,6 @@ SDL_RenderClear(SDL_Renderer * renderer)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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if (!renderer->RenderClear) {
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SDL_BlendMode blendMode = renderer->blendMode;
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int status;
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if (blendMode >= SDL_BLENDMODE_BLEND) {
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
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}
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status = SDL_RenderFillRect(renderer, NULL);
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if (blendMode >= SDL_BLENDMODE_BLEND) {
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SDL_SetRenderDrawBlendMode(renderer, blendMode);
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}
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return status;
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}
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return renderer->RenderClear(renderer);
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}
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