Implemented OpenGL ES RenderClear()
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parent
7fda55f8d4
commit
ea8037a625
3 changed files with 26 additions and 24 deletions
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@ -848,21 +848,6 @@ SDL_RenderClear(SDL_Renderer * renderer)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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if (!renderer->RenderClear) {
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SDL_BlendMode blendMode = renderer->blendMode;
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int status;
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if (blendMode >= SDL_BLENDMODE_BLEND) {
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
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}
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status = SDL_RenderFillRect(renderer, NULL);
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if (blendMode >= SDL_BLENDMODE_BLEND) {
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SDL_SetRenderDrawBlendMode(renderer, blendMode);
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}
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return status;
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}
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return renderer->RenderClear(renderer);
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}
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@ -54,6 +54,7 @@ static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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static void GLES_UnlockTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int GLES_UpdateViewport(SDL_Renderer * renderer);
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static int GLES_RenderClear(SDL_Renderer * renderer);
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static int GLES_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_Point * points, int count);
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static int GLES_RenderDrawLines(SDL_Renderer * renderer,
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@ -180,6 +181,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->LockTexture = GLES_LockTexture;
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renderer->UnlockTexture = GLES_UnlockTexture;
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renderer->UpdateViewport = GLES_UpdateViewport;
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renderer->RenderClear = GLES_RenderClear;
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renderer->RenderDrawPoints = GLES_RenderDrawPoints;
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renderer->RenderDrawLines = GLES_RenderDrawLines;
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renderer->RenderFillRects = GLES_RenderFillRects;
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@ -451,6 +453,21 @@ GLES_UpdateViewport(SDL_Renderer * renderer)
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return 0;
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}
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static int
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GLES_RenderClear(SDL_Renderer * renderer)
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{
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GLES_ActivateRenderer(renderer);
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glClearColor((GLfloat) renderer->r * inv255f,
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(GLfloat) renderer->g * inv255f,
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(GLfloat) renderer->b * inv255f,
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(GLfloat) renderer->a * inv255f);
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glClear(GL_COLOR_BUFFER_BIT);
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return 0;
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}
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static void
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GLES_SetBlendMode(GLES_RenderData * data, int blendMode)
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{
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@ -770,19 +770,19 @@ static int GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const
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const SDL_Rect *dstrect);
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static void GLES2_RenderPresent(SDL_Renderer *renderer);
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static int
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GLES2_RenderClear(SDL_Renderer *renderer)
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{
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float r = (float)renderer->r * inv255f;
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float g = (float)renderer->g * inv255f;
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float b = (float)renderer->b * inv255f;
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float a = (float)renderer->a * inv255f;
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static int
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GLES2_RenderClear(SDL_Renderer * renderer)
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{
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GLES2_ActivateRenderer(renderer);
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/* Clear the backbuffer with the selected color */
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glClearColor(r, g, b, a);
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glClearColor((GLfloat) renderer->r * inv255f,
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(GLfloat) renderer->g * inv255f,
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(GLfloat) renderer->b * inv255f,
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(GLfloat) renderer->a * inv255f);
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glClear(GL_COLOR_BUFFER_BIT);
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return 0;
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}
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