From ebb5b5a02bfd0b65ff5fcd4110c444a397618f07 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Thu, 5 Jul 2007 05:28:08 +0000 Subject: [PATCH] I'm not sure this is a good idea yet, since it adds a unicows.dll redistribution requirement on windows, but adding unicows allows SDL 1.3 to run on Windows 98. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402420 --- configure.in | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/configure.in b/configure.in index c5fcb9cbe..d32681f25 100644 --- a/configure.in +++ b/configure.in @@ -2172,7 +2172,7 @@ case "$host" in ARCH=win32 if test "$build" != "$host"; then # cross-compiling # Default cross-compile location - ac_default_prefix=/usr/local/cross-tools/i386-mingw32msvc + ac_default_prefix=/usr/local/cross-tools/i386-mingw32 else # Look for the location of the tools and install there if test "$BUILD_PREFIX" != ""; then @@ -2253,7 +2253,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau have_loadso=yes fi # Set up the system libraries we need - EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lmsimg32 -lwinmm" + EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lunicows -luser32 -lgdi32 -lmsimg32 -lwinmm" # The Win32 platform requires special setup SDLMAIN_SOURCES="$srcdir/src/main/win32/*.c" SDL_CFLAGS="$SDL_CFLAGS -Dmain=SDL_main"