WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
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commit
ebfac58560
999 changed files with 140431 additions and 5035 deletions
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@ -20,7 +20,7 @@
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*/
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#include "SDL_config.h"
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#ifdef SDL_FILESYSTEM_BEOS
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#ifdef SDL_FILESYSTEM_HAIKU
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* System dependent filesystem routines */
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@ -82,12 +82,12 @@ SDL_GetPrefPath(const char *org, const char *app)
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SDL_OutOfMemory();
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} else {
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SDL_snprintf(retval, len, "%s%s%s/%s/", home, append, org, app);
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create_directory(retval, 0700); // BeOS api: creates missing dirs
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create_directory(retval, 0700); // Haiku api: creates missing dirs
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}
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return retval;
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}
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#endif /* SDL_FILESYSTEM_BEOS */
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#endif /* SDL_FILESYSTEM_HAIKU */
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/* vi: set ts=4 sw=4 expandtab: */
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