WinRT: merged with latest SDL 2.x/HG code

SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library.  The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
This commit is contained in:
David Ludwig 2013-11-28 22:09:21 -05:00
commit ebfac58560
999 changed files with 140431 additions and 5035 deletions

View file

@ -20,7 +20,7 @@
*/
#include "SDL_config.h"
#ifdef SDL_FILESYSTEM_BEOS
#ifdef SDL_FILESYSTEM_HAIKU
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent filesystem routines */
@ -82,12 +82,12 @@ SDL_GetPrefPath(const char *org, const char *app)
SDL_OutOfMemory();
} else {
SDL_snprintf(retval, len, "%s%s%s/%s/", home, append, org, app);
create_directory(retval, 0700); // BeOS api: creates missing dirs
create_directory(retval, 0700); // Haiku api: creates missing dirs
}
return retval;
}
#endif /* SDL_FILESYSTEM_BEOS */
#endif /* SDL_FILESYSTEM_HAIKU */
/* vi: set ts=4 sw=4 expandtab: */