WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
This commit is contained in:
commit
ebfac58560
999 changed files with 140431 additions and 5035 deletions
|
@ -289,8 +289,6 @@ ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
|
|||
SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
|
||||
return SDL_PrivateGetControllerMappingForGUID(&jGUID);
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const char* map_StringForControllerAxis[] = {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue