WinRT: merged with latest SDL 2.x/HG code

SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library.  The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
This commit is contained in:
David Ludwig 2013-11-28 22:09:21 -05:00
commit ebfac58560
999 changed files with 140431 additions and 5035 deletions

View file

@ -289,8 +289,6 @@ ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
return SDL_PrivateGetControllerMappingForGUID(&jGUID);
}
return NULL;
}
static const char* map_StringForControllerAxis[] = {