WinRT: merged with latest SDL 2.x/HG code

SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library.  The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
This commit is contained in:
David Ludwig 2013-11-28 22:09:21 -05:00
commit ebfac58560
999 changed files with 140431 additions and 5035 deletions

View file

@ -351,8 +351,7 @@ SDL_GetRendererOutputSize(SDL_Renderer * renderer, int *w, int *h)
return 0;
} else {
/* This should never happen */
SDL_SetError("Renderer doesn't support querying output size");
return -1;
return SDL_SetError("Renderer doesn't support querying output size");
}
}