WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
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commit
ebfac58560
999 changed files with 140431 additions and 5035 deletions
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@ -351,8 +351,7 @@ SDL_GetRendererOutputSize(SDL_Renderer * renderer, int *w, int *h)
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return 0;
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} else {
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/* This should never happen */
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SDL_SetError("Renderer doesn't support querying output size");
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return -1;
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return SDL_SetError("Renderer doesn't support querying output size");
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}
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}
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