Use secondary audio buffers to avoid problems on various soundcards

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40376
This commit is contained in:
Sam Lantinga 2002-05-19 22:34:36 +00:00
parent 85149547fe
commit ec61970a65

View file

@ -662,10 +662,12 @@ static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec)
/* Create the audio buffer to which we write */
NUM_BUFFERS = -1;
#ifdef USE_PRIMARY_BUFFER
if ( mainwin ) {
NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf,
&waveformat, spec->size);
}
#endif /* USE_PRIMARY_BUFFER */
if ( NUM_BUFFERS < 0 ) {
NUM_BUFFERS = CreateSecondary(sound, mainwin, &mixbuf,
&waveformat, spec->size);