WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes
Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code!
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7 changed files with 93 additions and 9 deletions
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@ -294,6 +294,7 @@
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">
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@ -599,6 +599,9 @@
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Header Files">
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