WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes

Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code!
This commit is contained in:
David Ludwig 2013-08-28 16:51:07 -04:00
parent 20f8365161
commit edb51d8485
7 changed files with 93 additions and 9 deletions

View file

@ -294,6 +294,7 @@
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
</ItemGroup>
<ItemGroup>
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">

View file

@ -599,6 +599,9 @@
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">